kb_ information 1540 glöps
- general:
- level: user
- personal:
- first name: T.
- last name: H.
- portals:
- csdb: profile
- slengpung: pictures
- demozoo: profile
- cdcs:
- cdc #1: PROTOZOA by Kewlers [web]
- cdc #2: V2 Synthesizer System by Farbrausch [web]
- cdc #3: Unclear Throat by Pluisje
- cdc #4: Edge of Disgrace by Booze Design
- cdc #5: Absolute Territory by Prismbeings
- demo Commodore 64 Fishbomb by Extend
- p01: Those fullscreen pictures aren't totally new on the C64. You can remove(ish) the screen borders by messing with the video chip registers but a) this needs to be done cycle exact in every raster line you want to remove the left/right border from (the upper/lower one is comparatively very easy to get rid of, just two register stores per frame with a lot of leeway), and b) it doesn't change the screen content itself so you can only put sprites into the border regions*. In the part of the screen between the upper and lower border you can mix the usual char/bitmap graphics with border sprites but this adds several layers of complexity because now you've got an additional bunch of CPU-halting DMAs to dance around in the midst of which is already Atari 2600 levels of cycle counting and beam chasing, let alone having even less cycles left to animate anything.
But what I, a sucker for cheap but very effective tricks, absolutely love here: With the eight 24x21 hardware sprites set to double width you can cover a horizontal range of 48 chars / 384 pixels. This is wider than the usual 320 but doesn't cover the full PAL overscan area. But this demo does. And if you watch it and count the horizontal stripes (aka sprite colors) you see... NINE of them next to each other? HOW?
(the screenshot instantly gives away the trick but in motion especially on a CRT it's just gorgeous <3 )
More glowing review as soon as I've figured the second part out :)
(*oh, and one black 8x1 pattern because the VIC doesn't stop reading from memory while in the borderlands, it just hits the same memory address again and again :) - rulezadded on the 2024-11-25 12:24:40
- 8k Windows Planefiller by 0b5vr
- Music wise it was kinda anticlimactic; that modulation down without resolving it back up again made me feel a bit lost in the end.
Doesn't take from the fact tho that the audio is absolutely brilliant on a technical level and the visuals are way too lovely for a mere compofiller :) - rulezadded on the 2024-11-21 11:18:40
- 8k Windows fr-minus-210: Attractor by Farbrausch [web]
- Fun fact: If you check the last three posters‘ profiles for contributions, the result is _exactly_ what you‘d expect.
- rulezadded on the 2024-10-24 21:55:51
- 4k Windows Starseed by LJ & Puryx
- What zoom above me said. Both visuals and music at the top of their respective styles, great attention to detail and the total package is just beautiful to watch. <3
- rulezadded on the 2024-10-13 19:03:21
- 4k Windows Glowflight by Altair
- Yeah, weird that I'd call this style "classic" now. Also I'm not the biggest fan of the slight but frequent artifacts this kind of rendering produces. But luckily they're only slight detractions; the overall result I like.
- rulezadded on the 2024-10-13 19:00:31
- 4k Windows Eerier Carnival by rimina
- Ok, I wanted to state that the visuals lacked a bit of refinement but knowing it was partycoded I'll retract and just say it was lovely and fit the party theme nicely. Also kudos for the music, nice to hear some actual composition work in that small of a format.
- rulezadded on the 2024-10-13 18:38:22
- 4k Linux Le miracle des fleurs by epoqe [web]
- Very cute, and the manually recorded music is a nice touch :)
It does feel a bit empty in places though; IMO there should be slower camera movement and more flowers (I get that this would play into the file size ofc).
Still, makes you smile. - rulezadded on the 2024-10-13 18:33:58
- wild Animation/Video We Didn't Start The Färjan by Gasman
- Absolutely brilliant ❤️
(and I got all the references. Damn you, time) - rulezadded on the 2024-10-13 17:52:45
- demo Windows FOG YOU by Rebels
- Most audacious entry in the compo :) I wouldn't have guessed that doing volumetric fog in stereoscopic 3D would work as well as it did. My only grievance is that it's kinda hard to make out what is actually happening but nice show nevertheless.
- rulezadded on the 2024-10-13 17:20:00
- wild Animation/Video Mr. Biscuit by BUS ERROR Collective
- Yeah, so the 3D didn't really work. I get what you tried to achieve but you can't just do _something_ and hope that the viewer's brains will figure it out somehow.
Case in point (and that's something you could've figured out if you even reference p_malin's great entry from last year), when that dog went from right to left it was kinda 3D but the whole other time it was really just undecipherable. Same with some of the other visuals that would technically require the viewer to turn one eye upward and the other one downwards to try to focus on what's happening. And Deadline might have been a circus but expecting that inhuman level of ocular acrobatics from the audience was perhaps a bad call. - isokadded on the 2024-10-13 17:14:00
account created on the 2000-12-22 04:12:07