Fishbomb by Extend | |||||||||||||||||
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popularity : 58% |
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alltime top: #6654 |
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added on the 2024-11-23 23:20:52 by Brittle |
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comments
Stunning. Speechless. Thumbs up.
rulez added on the 2024-11-24 00:00:44 by FunkyM
I lack the CRT, but respect for doing something actually "next level" for the C64 without any of the forced 80s cliches and pandering.
Damn this was good! Great glitchy vj vibe from start to finish.
just watched it on my CRT -> this is brilliant & sick!
Actually, I just sat in front of the screen with my mouth open and thought to myself “wtf”
The demo is absolutely brilliant
The demo is absolutely brilliant
Very Cool!
This is the breeze of fresh air the C64 scene needs.
Videos on C64…Maybe im missing something
Love that experimental stuff, love glitches, love CRT...
extend ruuulz your socks!
C.r.a.z.y.
Not sure what to think about this - it's probably very impressive technically on a level that I have no knowledge about, and I really appreciate the use of a style that's not normally seen on the platform, but it really does feel like it runs out of ideas after the first 3-4 minutes both visually and musically... but then, maybe that's the point, I don't know. The abrupt fadeout ending certainly doesn't help the feeling of "yeah okay maybe that's enough".
I have a feeling this will be a second-mouse-gets-the-cheese scenario where there'll be prods in the future that utilize the same style and technique but with a bit more focus and punch and intent, which will in turn make this prod into an imperfect innovator - and maybe that's the right place for it.
I have a feeling this will be a second-mouse-gets-the-cheese scenario where there'll be prods in the future that utilize the same style and technique but with a bit more focus and punch and intent, which will in turn make this prod into an imperfect innovator - and maybe that's the right place for it.
almost a Da Jormas demo, but i found it rather boring
interesting
Amazing demo. A more catchy, melodic tune would help it even more.
🐠💣🤯
Stunning, but less would have been more.
Massive. State of the Glitch.
Quote:
A more catchy, melodic tune would help it even more.
I strongly disagree. The music of this demo is perfect the way it is.
Love it! Feels very modern somehow. C64 rules again.
banger! <3
I like it very much. A good and courageous project.
I agree that similar to Da Jormas production.
I agree that similar to Da Jormas production.
Generally what Gargaj said. The flashing in the start gave me a headache, though (though maybe it's less annoying on a CRT indeed). Note that VICE 3.8 doesn't show any visuals, you'll need something newer; and then insert disk B when it's flashing, that wasn't obvious to me either.
<6 minutes of well-choreographed visual madness with seamless flow from less than 196kb is quite an achievement guys, Congratulations!!! Your demo might not become super popular, but I like it! :)
Can someone explain WTH we are looking at technically ?
The first part or fullscreen pictures.... which I don't remember seeing on C64 before. How does this sorcery work on C64 ?
The animation part seem to be in text mode, with the color attribute updated seldomly. But it looks like the frames of 2 animations are blended together. Does that blending fit in a single CPU frame or does it only update parts of the screen. Are the characters in full 8x8 or shorter eg 8x2 or 8x4 which could help with the blending and the "VHS-style" glithches ?
The first part or fullscreen pictures.... which I don't remember seeing on C64 before. How does this sorcery work on C64 ?
The animation part seem to be in text mode, with the color attribute updated seldomly. But it looks like the frames of 2 animations are blended together. Does that blending fit in a single CPU frame or does it only update parts of the screen. Are the characters in full 8x8 or shorter eg 8x2 or 8x4 which could help with the blending and the "VHS-style" glithches ?
What the colorful trip!
p01: Those fullscreen pictures aren't totally new on the C64. You can remove(ish) the screen borders by messing with the video chip registers but a) this needs to be done cycle exact in every raster line you want to remove the left/right border from (the upper/lower one is comparatively very easy to get rid of, just two register stores per frame with a lot of leeway), and b) it doesn't change the screen content itself so you can only put sprites into the border regions*. In the part of the screen between the upper and lower border you can mix the usual char/bitmap graphics with border sprites but this adds several layers of complexity because now you've got an additional bunch of CPU-halting DMAs to dance around in the midst of which is already Atari 2600 levels of cycle counting and beam chasing, let alone having even less cycles left to animate anything.
But what I, a sucker for cheap but very effective tricks, absolutely love here: With the eight 24x21 hardware sprites set to double width you can cover a horizontal range of 48 chars / 384 pixels. This is wider than the usual 320 but doesn't cover the full PAL overscan area. But this demo does. And if you watch it and count the horizontal stripes (aka sprite colors) you see... NINE of them next to each other? HOW?
(the screenshot instantly gives away the trick but in motion especially on a CRT it's just gorgeous <3 )
More glowing review as soon as I've figured the second part out :)
(*oh, and one black 8x1 pattern because the VIC doesn't stop reading from memory while in the borderlands, it just hits the same memory address again and again :)
But what I, a sucker for cheap but very effective tricks, absolutely love here: With the eight 24x21 hardware sprites set to double width you can cover a horizontal range of 48 chars / 384 pixels. This is wider than the usual 320 but doesn't cover the full PAL overscan area. But this demo does. And if you watch it and count the horizontal stripes (aka sprite colors) you see... NINE of them next to each other? HOW?
(the screenshot instantly gives away the trick but in motion especially on a CRT it's just gorgeous <3 )
More glowing review as soon as I've figured the second part out :)
(*oh, and one black 8x1 pattern because the VIC doesn't stop reading from memory while in the borderlands, it just hits the same memory address again and again :)
I'm not in C64 business but it seems to be extreme glitching :)
I don't know much about the C64 but that does not stop me from recognizing awesomeness when I see it. Insanely fun watch!
tech thumb
Nice
I don't have any C64 knowledge at all, but it's visually impressive. What break, uncle-x, and gargaj said. Really want to see this on a real CRT. Also the tune is a banger, I appreciate this
Definitely my kind of thing.
A bit long and repetitive for a compo setting, but just fine for watching in a bunker.
A bit long and repetitive for a compo setting, but just fine for watching in a bunker.
fucking hard
Awesome
fast, smooth, different!
the raw presentation and tech i expect from Extend. this rocks, although it left me wanting more variation
Irgendwer hat immer was zu meckern.
Suddenly yeah!
What all the others said already.
OK, but a bit long.
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