noize information 9 glöps
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- general:
- level: user
- personal:
- first name: tobias
- last name: ritschel
- 64k Linux Windows anruf aus schweden by unik [web]
- i think it's nice, but the lighting and materials could be a lot better - "ikea" isn't as simple as this.
i also like the fisheye, as it is a subtle use of vertexprograms (isn't it?). people see it's flatshaded, doesn't do blink-blink and conclude it doesn't deserve to use shaders - sad, sad ..
if the bright white background is ment to be "light", (subtle!) glow would have been important, i think.
if it's made in MAX or so, try running some GI on it - i think it would look great, and should be seen in intros more often.
besides, i don't think glow or GI would conflict with the flatshaded look in any way. - rulezadded on the 2004-09-18 10:20:34
- demo Windows libgov by kolor [web]
- a_lee_n(?): i explained the ati-thing above, please read it.
nytrik: we will make a video out of the final version. we have already agreed on what has to be changed, so it won't take long.
paniq: shiva reported the stutter being an issue to the compomachine. but some machines seem to have the same problem. i just had a look at the allocation-behaviour but there is nothing anormal to it. it doesn't even use much memory at all (70mb?) - isokadded on the 2004-01-01 11:31:05
- demo Windows libgov by kolor [web]
- plek: two things: the demo is build on relais, and there is no excuse for needing everything relais needed once, sorry. this has been stated a "deficit" in the infofile already.
the other thing is, that relais didn't support ati, for which i don not know the reason. i only know that a rather famous german coder claimed to able to port it to ati, and failed, earlier this year :) but i see, this is a steady problem to our pipeline, and i will try to make support for other vendors an option for future releases. - isokadded on the 2003-12-31 12:08:27
- 64k Windows Point Blank by Stockholm Syndrome [web]
- i wouldn't overestimate it. it has been a lot of work, sure. but i don't see the point in generating all the same building&landscape thing out of it over and over. the production if syntactically far to simple. noise, and sinus and step .. and if you cant come up with a colorscheme you do it monochrome. and if you can't imagine a meaning you do a "watch it, there's something evil behind this noise-textured cube (and it even turned off my light!)"-story.
- isokadded on the 2003-12-31 11:29:25
- demo Windows libgov by kolor [web]
- there will never be a fix for non-nvidia, sorry. maybe we will have a final, but it will be more concerned with content, size & efficiency.
- isokadded on the 2003-12-31 11:21:28
- demo Windows fr-036: zeitmaschine by Farbrausch [web]
- it's worthless - and again, it wouldn't deserve any comments. but although i should have learned better, i can't hold it this time: the people who made this obviously lack the slightest idea of composition in every single dimension being used or missused. and the "nice interpretation" is: you don't have the slightest talent. you should better stop doing this, it's annoying.
- isokadded on the 2003-12-31 11:16:18
- demo Windows relais by kolor [web]
- it's not working on ati, ohjee: ftp://ftp.scene.org/pub/demos/groups/kolor/relais_by_kolor.avi, pienz, pienz, pienz.
- isokadded on the 2003-05-08 21:16:53
- demo Windows epilog by Haujobb
- really ridiculous. and the modelling is simply weak - nothing more.
- sucksadded on the 2002-09-15 14:26:17
- 4k Windows gracchus by kolor [web] & Freestyle [web]
- thanks for all the comments.
some comments on comments anyway:
4k-size:
the 4k version works in the given context, so "13k intro" etc. is not true. most of you know that is just some arbitrary windowish numbering-shit that has to do NOTHING, with algorithmic complexity.
200 byte shrinking (abductee):
not confirmed. add 200 byte, remove them. is that shrinking ?
relaying on dll (ryg):
there is no qualitative difference if you link your 64k against a multi-megabyte-directx of a given version-range or if you link a 4k against a certain dll.
dynamic lighting (hellfire):
the lighting is not dynamic.
import by name (macaw):
it is simply not true and i do not think that i need advise, certainly not concerning code, from your side. i had a look at your import code and had a good laugh. maybe this works for you and your flatshaded context but fact is that there are 106 imports concerning the gfx-code only that sum up to 1800 byte character data.
only cubes:
this is much of a simplififcation to arbitrary geometry. without it i think it would not be possible. in fact this is not really what most of you know as R3 in "3D" anymore. a normal reduces to an index in 6 directions, the innner product turns into some sort of select-operation and much more.
the comment i like the most is that the visuals are "dull". - isokadded on the 2002-09-15 14:10:51
- demo Windows Pandalization by Frogwize [web]
- i think its pretty good.
3d like this is going to break up all that oldskool trash sooner or later. - rulezadded on the 2001-12-09 17:23:51
account created on the 2001-11-26 20:19:56