iq information 551 glöps

- general:
- level: user
- personal:
- first name: inigo
- last name: quilez
- cdcs:
- cdc #1: fr-08: .the .product by Farbrausch [web]
- cdc #2: Liquid... Wen? by Haujobb
- cdc #3: pornonoise by Lunix & mfx [web]
- cdc #4: Puls by Řrřola [web]
- 64k Windows Chaos Theory by Conspiracy [web]
- very well done. I most liked all those camera effects (defocus, noises, tv interlace emulation, zooming, jitterings).
- rulezadded on the 2007-01-13 20:55:35
- 64k Windows fr-052: platinum by Farbrausch [web]
- sound track rulez so much!
- rulezadded on the 2007-01-04 00:44:34
- demo Windows The Evolution of Vision by Andromeda Software Development [web]
- nice one, but not my ASD favourite
- rulezadded on the 2006-11-12 00:58:04
- 64k Linux Windows 195/95/256 by Rgba [web]
- Unfinished, but some info available here
http://rgba.scenesp.org/iq/demoscene/195_95_256/195_95_256.htm
anyway, the 3d meshes could have been compressed a lot better :) - isokadded on the 2006-11-12 00:55:38
- 64k Windows Paradise by Rgba [web]
- For the graphics; it runs perfectly on any 2-3 years old machine. Check you driver settings (anisotropic filtering x16, supersampling x8,...)
For the sound, it's just Conspiracy's synth, and that works slow but fine as it has been used in all their prods. - isokadded on the 2006-11-12 00:53:29
- 4k Windows kinderpainter by Rgba [web]
- . Where do you see a .COM??
. It works perfectly in my Win64 too.
. Providing a bigger "compatible" exe sucks a lot. Do it well, or don't release it. - isokadded on the 2006-10-23 09:50:29
- 4k Windows kinderpainter by Rgba [web]
- Hi, apparently in x1600 graphics cards (and pressumably in x1400) the driver goes into software rendering mode. It's probably because of the amount of conditional branches in the driver (not really many, but well). I think ATI is hardcoding the two paths of a branch and then cmov()-ing or lerp()-ing the results, and that makes the shader huge. In my x1800 everything goes fine, probably because a bigger instruction count or because they have real branching capabilities in the x800 (??). It seems then to me that nvidia better supports the conditional branches.
I don't have a x1600 so I cannot start tuning the shader. I'm sorry...
bonzaj: yes, painting, putting the floor, the electricity... uf, this is going to be loong :( - isokadded on the 2006-10-17 11:08:24
- demo Windows BGParty 2007 Invitation by TimeScratchers [web]
- doens't work here. I have .net 2.0... is it because of my x64???
- isokadded on the 2006-10-16 19:13:49
- 4k Windows Red Trip by Collapse [web] & NecroStudios [web]
- I like the intro, especially the begining. It's also very short (well, not as much as mine of course), that's a pity.
Funny thing, you say ATI drivers suck, and I normally have the opposite problem (nVidia drivers suck). Well, it still works fine in my ATI :) - rulezadded on the 2006-10-16 10:51:32
- 4k Windows kinderpainter by Rgba [web]
- wireframe? :) :) :) good one.
About raytracing in shaders; there is also "Fair play to the queen" by Candela that does shaders 3.0 raytracing on 3 metaballs.The shader is available in the data folder of the demo for anyone that wants to learn. For this prod you only have to use glIntercept of course.
JaK, we'll see. ANyway Fuzzion allready used the technique for their AO-in-4k. - isokadded on the 2006-10-16 10:44:58
account created on the 2003-03-04 14:23:01