The Hit (Realtime)
T H E H I T ////////\\\\\\\\ RealTime "Innocence is charming, refreshing... and transitory." > History ^^^^^^^ The Hit was originally a 3'28" short by Jordi Moragues, done as the final project for the Master in Image Synthesis and Computer Animation of the Balearic Islands University. The short showed a colourful and happy mallet giving up to the monotonous rhythm of its cold and metallic neighbours. The idea was so simple and universal, that he concentrated in showing it in an energetic and appealing way, by the use of the music and the atmosphere of the images. He received a Pixel-INA award at Imagina'94 (Monaco) among other awards and exhibitions (see the complete list at www.iua.upf.es/~jordi/prods/hit.html). Not being too much complex for today's computers and also the first spanish short to receive an Imagina award, we decided to do the real time version as a tribute to its author, so we asked him for permission, and he sent us the soundtrack and a videotape. It was not possible to get the original 3D data, so we had to rebuild it all nearly from scratch. > Technical details ^^^^^^^^^^^^^^^^^ The original short was done with no post-production. After completing the storyboard, the whole soundtrack was composed and executed. The recording was the basis that established the timing of the animation and the duration of each shot. This way, no more frames than strictly necessary were generated, and each completed shot was recorded directly on its final position on the master. It took about four months to complete. Half of that time consisted in rendering hammers. The real time version was done in a similar way. After rebuilding all the scene, it was shot according to the video, using the soundtrack as the main basis. A considerable effort was done matching the appearance to the original frames, this included simulating volumetric lights and shadows, and approximating some other lightning with simpler light models. It also took about four months to complete and half of that time was spent coding the engine that renders a pretty same scene with about 450 hammers of 1000 polygons each one in less than 1/30th second. > Minimum requirements ^^^^^^^^^^^^^^^^^^^^ nVidia GeForce series with the latest drivers Athlon/P3 750 64MB RAM Windows 98/me/2K/XP > Known issues ^^^^^^^^^^^^ On MultiMonitor systems, OpenGL acceleration is usually disabled, so the software driver is used instead. Please disable all the secondary screens before running The Hit RealTime. The HitRT should run on any OpenGL card, we can't possibly test all cards out there so we can't guarantee it will work properly in all configurations. Choose a 16bit color buffer to achieve faster frame rates, or 32bit to avoid color bleedings/artifacts. Some drivers let you use 32bit textures while in 16bit video mode, try to enable this option if possible because it gives you more speed with reasonable quality. > Full credits ^^^^^^^^^^^^ > RealTime version Programming, Modelling & Animation Óscar Fernández Supervision & Textures Tony Cabello Hardware nVidia GeForce Software Microsoft Visual C++ 6.0 discreet 3D Studio MAX R3.1 Adobe Photoshop 5.5 Ian Luck's BASS 1.3 Xiphophorus Ogg Vorbis Denton Wood's DevIL nVidia OpenGL SDK 5.5 Thanks to Jordi Moragues Berta Grau Sixis Guys Oscar Garcia Pedro Díaz David Notario Mikko Mononen our parents 'The Hit' RT (c) 2001 Óscar Fernández & Tony Cabello > Original version Story, Design & Production Jordi Moragues Hardware Silicon Graphics IRIS Software TDI Explore 3.0.1 Additional Software Adobe Photoshop 2.5.1 ChromaScan Sound & Music Jordi Moragues Sound Equipment Roland W-30 and SoundCanvas Sony Digital Audio Tape Digidesign ProTools 2.02 Thanks to Juan Montes de Oca Ricardo Galli Antonio Coca Julián Proenza Carlos Yániz Toni Bibiloni Miquel Mascaró Tomeu Estrany Bel Perelló Ignasi Furió Special thanks to Beatriz Japón Xavier Casadesús Juan Pablo Buscarini Daniel Ruiz Natalia Nieto Almudena Arístegui to my mother. 'The Hit' (c) 1994 Jordi Moragues > Contacting the authors ^^^^^^^^^^^^^^^^^^^^^^ Jordi Moragues http://www.iua.upf.es/~jordi [email protected] Óscar Fernández http://www.bscener.org [email protected] Tony Cabello http://www.bscener.org [email protected]
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