pouët.net

B-Clopd by John Trapolka Memorial Krew
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screenshot added by tomaes on 2002-04-03 14:35:55
platform :
type :
release date : april 2002
release party : Mekka & Symposium 2002
compo : 32k game
ranked : 2nd
  • 22
  • 1
  • 0
popularity : 65%
 65%
  • 0.96
alltime top: #4127
added on the 2002-04-03 14:35:55 by tomaes tomaes

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bloody, funny, colorful.
Made me laugh under the compos.
sets the rules.
rulez added on the 2002-04-03 14:49:30 by FooLman FooLman
bekloppt!
colours are a bit weird, but who cares. nice animationtechnique.
rulez added on the 2002-04-03 15:17:47 by robotriot robotriot
Very funny game, let's even me (a 100% non-gamer) do gaming a bit ;)
added on the 2002-04-03 16:12:02 by Crest Crest
Hehe. The flamethrower is cool (pun?) but the endboss is too easy to beat. :)
rulez added on the 2002-04-03 17:37:40 by tomaes tomaes
This is funny, or should I better say b-kloppt?
Should have earned #1...
rulez added on the 2002-04-03 21:16:27 by T$ T$
Preety funny, yeah! =)
rulez added on the 2002-04-04 00:09:42 by Optimus Optimus
this if very fun and very well done and is playable... ;)
"shouldve won"
rulez added on the 2002-04-06 18:52:40 by Hatikvah Hatikvah
really nice and funny game
btw thnxs for ur mail on calodox.org Pap
rulez added on the 2002-04-07 22:26:10 by giwdul giwdul
I actually play this thing ;)
rulez added on the 2002-05-13 14:45:50 by Delax Delax
slap down mario & co ! :)
rulez added on the 2003-03-13 09:58:32 by Kojote Kojote
Just love this smooooooooooth rayman-style... wonderful piece of work.

SNES_Lover
rulez added on the 2003-10-26 20:11:58 by g00cy g00cy
excellent :)
DIE DIE MARIO DIE !!!!
rulez added on the 2003-11-27 00:40:13 by Gargaj Gargaj
Cool, but beating sonic was hard for me. ;)
rulez added on the 2005-02-03 13:04:33 by René Madenmann René Madenmann
Fatality!!! Die, you 16bit! Yeah!
rulez added on the 2005-02-05 13:15:55 by wrthlss wrthlss
nice idea but the gameplay is somewhat strange :/
rulez added on the 2005-04-19 16:51:12 by Lupin Lupin
KILLERSPIEL!
rulez added on the 2007-01-31 09:35:47 by src src
ROLF!
rulez added on the 2010-02-16 00:06:43 by ɧ4ɾɗվ. ɧ4ɾɗվ.
That's really LOL!
rulez added on the 2010-08-06 11:32:38 by closed closed
Very cool. Love the super original content.
rulez added on the 2010-12-23 20:20:19 by Negostrike Negostrike
:)
rulez added on the 2016-07-28 06:30:00 by sensenstahl sensenstahl
LMAO xD
rulez added on the 2018-01-27 15:31:07 by wbcbz7 wbcbz7
Awesome. Source included, damit is that a wall of text. Excerpt:

Code: PROCEDURE CompPlayer(Pla:LongInt); VAR I,K,M,C:LongInt; KL,KR,KD,KU,KK,KP:Boolean; BEGIN C:=1; KL:=False;KR:=False;KU:=False;KD:=False;KK:=False;KP:=False; IF(Abs(GetFix(Pl[Pla].Gl[0].XX-Pl[C].Gl[0].XX))>C_Abstand*Pl[Pla].Streck*Pl[C].Streck) THEN IF(Random(C_StepInRan)<>0)THEN BEGIN IF Pl[Pla].Gl[0].XX<Pl[C].Gl[0].XX THEN KR:=True ELSE KL:=True; END ELSE ELSE IF(Random(C_StepOutRan)=0)THEN BEGIN IF Pl[Pla].Gl[0].XX<Pl[C].Gl[0].XX THEN KL:=True ELSE KR:=True; END; IF Pl[Pla].AkCnt=0 THEN BEGIN IF InRange(Pl[Pla].Gl[0].XX,Pl[Pla].Gl[0].YY,Pl[C].Gl[0].XX,Pl[C].Gl[0].YY,Round(C_ActAbstand*Pl[Pla].Streck*Pl[C].Streck)) THEN IF Pl[Pla].Ak=1 THEN BEGIN FOR I:=2 TO 10 DO IF I<>6 THEN BEGIN M:=400; IF I<4 THEN M:=50; IF Random(M)=0 THEN Pl[Pla].Ak:=I; END; END; WITH Pl[Pla] DO IF Ak<>1 THEN AkCnt:=(AMotion[Ak-1].Len-1)*AMotion[Ak-1].Speed; END; IF(Random(C_JumpRan)=0)AND(Pl[Pla].Ak=1)THEN KU:=True; IF Random(C_DuckRan)=0 THEN KD:=True; ControlPlayer(KL,KR,KU,KD,{KP,KK,}Pla); END;


:D
added on the 2024-07-20 09:51:35 by Moerder Moerder
Forgot the thumb.
rulez added on the 2024-07-20 09:54:10 by Moerder Moerder
nice

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