moredhel information 366 glöps
- general:
- level: user
- personal:
- first name: moredhel
bbs posts 309 posts
- Random line of code thread (code)
- "Interference" oldschool effect - what's the trick? (code)
- Notable Glenz (general)
- Random "work in progress" shots (general)
- I have updated a bunch of MS-DOS ports (general)
- Anyone remembers old dos cracktro - a rotating cube of balls? (general)
- Random "work in progress" shots (general)
- Colors washed out (general)
- Colors washed out (general)
- Looking for a one .s3m (music)
- Looking for a one .s3m (music)
- Looking for a one .s3m (music)
- I have updated a bunch of MS-DOS ports (general)
- I have updated a bunch of MS-DOS ports (general)
- Random "work in progress" shots (general)
- X68000 scene (general)
- Any Bytevapers? (offtopic)
- Apple PPC G5 (OSX) anyone??? (general)
- Random "work in progress" shots (general)
- 3D-flyby Demos Impact (1996) (general)
- Random "work in progress" shots (general)
- Random "work in progress" shots (general)
- Random "work in progress" shots (general)
- Introducing unofficial Assembly Summer 2016 4k resolution wild compo (parties)
- Kickstarter for Atari ST Demoscene Book (general)
- Noob question about multichannel flac (music)
- Noob question about multichannel flac (music)
- Noob question about multichannel flac (music)
- Cinda crazy codin (code)
- Windows demos 'runnability'? (general)
- Random "work in progress" shots (general)
- How is this oldschool fractal-zoom effect made? (code)
- Finnish Amiga Party 2015 (parties)
- How is this oldschool fractal-zoom effect made? (code)
- Random "work in progress" shots (general)
- Random "work in progress" shots (general)
- Computeshaders vs transformfeedback (code)
- Finnish Amiga Party 2014 (parties)
- Unlimited Detail Technology (offtopic)
- Unlimited Detail Technology (offtopic)
- Demokerho - a demoscene club for everyone interested in creating demos (general)
- TDK: Chiptune Violin in Antwerp, Belgium TOMORROW! (music)
- Random "work in progress" shots (general)
- Show what you do in Photoshop (gfx)
- Unreal Engine 4 (general)
- Unreal Engine 4 (general)
- 286/386/486 Demoscene (general)
- does ZX Spectrum platform needs to be subdivided? (general)
- does ZX Spectrum platform needs to be subdivided? (general)
- Lizardking lead (music)
account created on the 2005-01-07 12:12:55