bitbreaker information 68 glöps
- general:
- level: user
- personal:
- first name: Tobias
- last name: Bindhammer
- 32b Atari XL/XE Die kleine Hosenposaune by SquoQuo [web]
- For the demoname!
- rulezadded on the 2017-04-18 14:43:52
- demo Commodore 64 PantyWhore by Abyss Connection [web]
- Great story line!
- rulezadded on the 2015-12-30 10:01:44
- 4k MS-Dos Girl Basic 2k by Red Sector Inc. [web]
- Thumb up for all the mental masturbation in the comments.
- rulezadded on the 2015-06-30 08:21:30
- demo Commodore 64 Fantasmolytic by Censor Design [web] & Oxyron [web]
- Just that we didn't invest a single second or thought on those design/direction and were happy to finish it just in time with a bunch of changes added at the party :-P That is why the note is so inconsistent, as we didn't keep up :-D
All this direction/design/art circle-jerk reminds me a bit of:
https://www.youtube.com/watch?v=iyGi5SEI9RI
It is c64, a very limited machine, there are so many fucking good reasons to focus on technically impressive stuff. - isokadded on the 2015-06-24 12:27:18
- demo Commodore 64 Nicht gut, aber ausreichend! by Forunkel64
- where's the drama this is related to?
- rulezadded on the 2015-06-22 13:16:10
- demo Amiga OCS/ECS Planet Rocklobster by Oxyron [web]
- raer: Do you have the drive sound emulation turned on in your emulator? :-D
- isokadded on the 2015-04-18 11:12:49
- demo Windows Coronoid by Still [web]
- kunstscheiss
- sucksadded on the 2015-03-23 12:56:36
- demo Commodore 64 Ächzzeit by Nuance [web]
- @rudi. it does not require extra ram. it is just, that a stock c64 can't load a file from $d000-$dfff, so you can't load files bigger than 202 blocks, though more would technically fit into the ram. I'll make a fixed version including a loader so it will also work on all stock c64s without a cart.
The inside donut, the globe and the boobs are animated, the rest are realtime effects. No need to animate vectors when we can do them in realtime. The animations should only show what modes are yet possible with my vidfeo-converter (petscii, hires charset, interlaced multicolor charset, ecm-mode didn't fit in anymore). - isokadded on the 2011-12-30 08:46:43
- game Gameboy Advance Presswust 2 Advance Liquid Edition by Metalvotze [web]
- @aizen: cool, best motivation to continue our work :)
- isokadded on the 2010-01-05 10:11:12
- procedural graphics Commodore 64 Mittagspause by Metalvotze [web]
- Please notice the expression of pure tenderness in the hand stimulating the asshole. ART!
- isokadded on the 2010-01-03 13:48:31
account created on the 2003-10-22 11:48:10