lancer information 11 glöps
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- general:
- level: user
- personal:
- first name: lancer
- last name: team
- demo Amiga OCS/ECS Megademo by Digital Technology & Italian bad boys
- Definetely a mega prod !!! Great music, graphichs could have been better.
- isokadded on the 2006-11-29 17:34:05
- 64k Windows OpenGL Ikari intro
- Sorry for Ikari/Talent fans! I did this style of intros in 199x without libraries, without assembler, monitor etc. Nowadays it is far more easier to do intros because you don't have to code everything from the scratch.
Machines, operating systems etc. change but the style remains the same though decades.. - isokadded on the 2006-11-23 20:33:36
- 64k Windows OpenGL Image
- keops: Thanks for your answer! This is what I suspected. No perfect workaround. I tried to use code which would restrict the fps to 50 or 60 or something. Vsync is also a problem if you have a monitor capable of 200 fps in 640x480... It would still run too fast and there would be a need for skipframes etc. Thanks for your constructive answer anyway!
- isokadded on the 2006-11-23 20:06:15
- 64k Windows OpenGL Image
- Jaw, I'm interested how vsync can be enabled if you have turned vsync completely off in control panel? Does it work on both Nvidia and ATI - also on other 3d-cards?
- isokadded on the 2006-11-23 19:43:24
- 64k Windows OpenGL Image
- Perhaps no need for trying.. Anyway it could be coded without OpenGL but it is the only common standard between Linux, Windows and Mac. Someone really watched this through :-D
The difference between odsm intros is requirements. odsm intros do not run very well at GeForce 256 DDR. I tried odsm out but it needs to be faster.. I must admit that after watching intros coded with odsm - some of them are really good!
- isokadded on the 2006-11-23 19:40:16
account created on the 2006-11-22 19:00:28