deepblur information 1 glöps
- general:
- level: user
- personal:
- first name: K.
- last name: S.
- 8k Windows Preikestolen by Nuance [web]
- Quote:
intro was mostly done from shadertoy snippets glued together? kind of yes,
Well it depends, the intro was initially based on the mentioned shader that has a severe bug which does not allow to show close-up details. Fixed.
The shader wasn't single-pass but used buffers. Remixed.
We've added sphere-based volumetric raymarching for the fur into a regular scene, this isn't trivial. Remixed. Unfortunately we where unable to also include more volumetric clouds as was planned earlier due to a bug on our side. Enhanced.
You now have an example how to do spline-paths for cameras in the shader-realm.
I'd therefore not say 'glued together', I hope you like it as much as we had a great time finishing it at the party. If there had been better authoring tools for this I guess it had become even better from a technical point of view. There is literally nothing for SDFs, and just one debugger (shaderEd with VsCode).
Quote:but 1) at least it's credited
We are standing on the shoulders of giants
Quote:2) the overall result was kind of fine, even if it wasn't as great as other 8k compo winners :)
Critics appreciated, knew beforehand that it might be kind of polarizing. Most prods are so dark and depressing, we wanted to have some lighter theme.
The intro was about dust&fog, from an artist perspective, you know.. - isokadded on the 2024-04-04 16:15:48
account created on the 2024-04-04 15:43:11