arm1n information 333 glöps

- general:
- level: user
- personal:
- first name: Armin
- last name: Jahanpanah
- cdcs:
- cdc #1: rise by Mindforce & Park Studios [web]
- cdc #2: solex by Oxygene [web]
- cdc #3: Fisherhawk Dr. by Melon [web]
bbs posts 595 posts
- Vampire 2 Amiga 600 FPGA accelerator (general)
- Vampire 2 Amiga 600 FPGA accelerator (general)
- Vampire 2 Amiga 600 FPGA accelerator (general)
- Vampire 2 Amiga 600 FPGA accelerator (general)
- Vampire 2 Amiga 600 FPGA accelerator (general)
- Collada? (code)
- Collada? (code)
- Collada? (code)
- Collada? (code)
- Collada? (code)
- Last.Fotos.of.the.Heidmark.Halle.Fallingbostel.Uncensored.2015-BLZNOSTALGIA (parties)
- UNder-Construction Again. Second ATW Party. December 27-28-29 Germany (parties)
- DX11/c++ loading Textures and using in shader (code)
- DX11/c++ loading Textures and using in shader (code)
- DX11/c++ loading Textures and using in shader (code)
- DX11/c++ loading Textures and using in shader (code)
- FAST Racing NEO by Abyss (general)
- FAST Racing NEO by Abyss (general)
- D3D11 abstract those darn resource views (code)
- D3D11 abstract those darn resource views (code)
- D3D11 abstract those darn resource views (code)
- D3D11 abstract those darn resource views (code)
- Starting with OpenGL (code)
- Starting with OpenGL (code)
- Starting with OpenGL (code)
- ENSCHEDE EUREGIO TREFFEN PUBMEET 2015 (parties)
- ENSCHEDE EUREGIO TREFFEN PUBMEET 2015 (parties)
- Starting with OpenGL (code)
- UE4 engine vs. rendering quality of demos (general)
- angle curves- new kind of mathematical curves I made (code)
- Random "work in progress" shots (general)
- NVScene 2015 (parties)
- NVScene 2015 (parties)
- NVScene 2015 (parties)
- NVScene 2015 (parties)
- Vulkan, artist formerly known as glNext (code)
- Vulkan, artist formerly known as glNext (code)
- Random "work in progress" shots (general)
- Random "work in progress" shots (general)
- Random "work in progress" shots (general)
- Random "work in progress" shots (general)
- Visual Studio 2013 Community (code)
- Old-school GPU blur technique is patented (code)
- Old-school GPU blur technique is patented (code)
- Getting started with demos (general)
- Getting started with demos (general)
- Random "work in progress" shots (general)
- Evoke 2014 - August 8 - 10 in cologne/köln (parties)
- Evoke 2014 - August 8 - 10 in cologne/köln (parties)
- Line drawing algorithms. (code)
account created on the 2004-01-16 13:28:34