Rhino/BG information 313 glöps
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- general:
- level: user
- personal:
- first name: Alejandro
- last name: del Campo
- cdcs:
- cdc #1: Enigma by Phenomena
- cdc #2: Mental Hangover by Scoopex [web]
- cdc #3: Blood Sugar Rises by AttentionWhore
- game Amstrad CPC Pinball Dreams Amstrad CPC (Preview) by Batman Group
- * First presented at RetroSevilla 2016
* Minimum requirements:
- 128kb of RAM
- Floppy drive
* Instructions:
run"disc
* IMPORTANT! We strongly recommend to play the game on real CPC & monitor! - isokadded on the 2016-10-27 15:48:34
- game Amstrad CPC Imperial Mahjong by Arkos [web] & Les Sucres en Morceaux [web]
- Amazing result!
I'm curious to know how the graphics were made, if they have any specific tool, and if they plan to release it. - rulezadded on the 2016-10-16 15:32:10
- demotool Amstrad CPC Perfect Pix by Batman Group
- Updated to v1.03 with the following changes:
* Improved controls in Paint tool by adding CONTROL + keys to move the pointer to scroll the zoom window (similar to OCP Art Studio).
* Added warning message in the converter when source image exceeds the image size limits managed with the Paint tool.
* Additional upper memory free for greater ROMs compatibility. - isokadded on the 2016-07-30 12:30:17
- demotool Amstrad CPC Perfect Pix by Batman Group
- Updated to v1.02 with a converter bug fixed exporting overscan screens and more upper memory free for greater ROMs compatibility.
- isokadded on the 2016-07-25 12:01:17
- demotool Amstrad CPC Perfect Pix by Batman Group
- @PulkoMandy,
RGB derives from the square root of photon flux, so a general formula must take that into account. For example, mix = sqrt(0.5 * A^2 + 0.5 * B^2), where A and B are the values of the RGB channels to mix. But this would be for a pure theoretical mixture, not the mixture produced by switching frames, so what I did was a formula based on testing/error comparison.
To not mess this, I have sent you the code in a private message of CPCWIKI.
Another option is to have the resulting colors in a table (27x27), taken from PCT files generated by the paint tool.
About the DI logo, I think there is something wrong in the palette colors calculation (or the order). Notice how the color gradients of the brightness in your screenshot are not smooth and linear. You can compare it to the gfx loaded from the paint tool on the CPC, or the DI screenshot in the manual.
Regards! - isokadded on the 2016-07-20 13:54:18
- demotool Amstrad CPC Perfect Pix by Batman Group
- @PulkoMandy, Awesome! Thanks for the great support!
Two things about the screenshots:
DI logo colors (mode B1) seem corrupted.
Mixed colors on Street Fighter screen seems a little darker. If you're using the average of the RGB values to calculate the mixture, note that it is not a very accurate method, the real mix tends to the lighter color.
Regards! - isokadded on the 2016-07-20 00:27:06
- demotool Amstrad CPC Perfect Pix by Batman Group
- @Beb, Ok, a warning message from the converter in that case would be a good thing.
- isokadded on the 2016-07-19 18:18:13
- 64k Amstrad Plus BarBar by benediction [web]
- Great effects!, hard to distinguish from an Amiga intro.
- rulezadded on the 2016-07-19 17:38:59
- demotool Amstrad CPC Perfect Pix by Batman Group
- @beb
If what you can not move is the pointer, you might have to redefine controls. - isokadded on the 2016-07-18 18:56:50
- demotool Amstrad CPC Perfect Pix by Batman Group
- @PulkoMandy Great!
This is the .pph file description:
* (byte) mode (3 = mode R, 4 = mode B0, 5 = mode B1)
* (short) screen width
* (short) screen height
* (byte) n palettes (1-34)
* (4/16 bytes) first palette colors in Basic numbering format (4 bytes for mode B1, 16 bytes for mode B0/R)
+ for mode B1 with rasters only (repeated until n palettes):
* (byte) n lines for first palette
* (3 bytes) second palette colors
...
.odd/eve files are raw gfx data in linear format (one line below the other), in mode 0 pixelformat for B0 and R, and mode 1 for B1.
Thanks! - isokadded on the 2016-07-18 18:43:44
account created on the 2010-11-10 19:57:09