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Blender <-> WebGL interface

category: offtopic [glöplog]
 
Hi,
Is there any way to get Blender to export to something which can be used in WebGL?
Just an idle thought which struck me, thought someone in the demoscene may know....?

Thanks.
Question doesn't compute: WebGL is basically OpenGL ES binding to JavaScript. There's no file format for meshes, and co.

High level functionalities are the job of yourWebGLAbstractionLayerBootstrapBoilerPlateOfChoice. Did you ask google, code.google.com, github and co ?

Here are some examples in case yourWebGLAbstractionLayerBootstrapBoilerPlateOfChoice happens to be three.js or GLGE + SceneJS or ...


added on the 2012-10-18 16:21:15 by p01 p01
Awwww p01, thanks so much man! I took a look at the latter, and it looks like what I was talking about.... :)
(I have No Idea what GLGE and SceneJS are, so.... I'm probably the biggest idiot to walk the earth, but anyway.... :) )

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