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Code generation of gfx. in 3D programs

category: code [glöplog]
 
I watched Digi's seminar at Revision Party on the Maya to WebGL conversion, and was utterly fascinated by it. I would 1)like to know how it's done (do I need grounding in compiler theory before this?) and 2) like to know if there's a sub-sub culture that is interested in this sort of stuff.....?
Thanks.
any link about your seminar ?
added on the 2012-05-07 17:27:03 by Bartoshe Bartoshe
It's the 3rd one on this page:

http://www.revision-party.net/events/seminars

do not mind, people always are looking for interest.
added on the 2012-05-07 18:51:56 by Bartoshe Bartoshe

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