.... I just saw Avatar
category: offtopic [glöplog]
Okkie a Bronie? Welcome to the herd.
Out of curiosity, what software did they use to do Avatar? Max, or Maya, or anything available to the rest of us mere mortals, or something only the big Hollywood studios get access to, maybe their own in-house software or something?
They'd probably use whatever they have.
They used Commodore BASIC V2.0
And here are the main software used:
Autodesk Maya (most shots)
Pixar Renderman for Maya
Autodesk SoftImage XSI
Luxology Modo (model design, e.g. the Scorpion)
Lightwave (low-res realtime environments)
Houdini (Hell’s Gate scenes, interiors)
ZBrush (creature design)
Autodesk 3d design max (space shots, control room screens and HUD renderings)
Autodesk MotionBuilder (for real-time 3d visualisations)
Eyeon Fusion (image compositing)
The Foundry Nuke Compositor (previz image compositing)
Autodesk Smoke (color correction)
Autodesk Combustion (compositing)
Massive (vegetation simulation)
Mudbox (floating mountains)
Avid(video editing)
Adobe After Effects (compositing, real-ime visualizations)
PF Track (motion tracking, background replacement)
Adobe Illustrator (HUD and screens layout)
Adobe Photoshop (concept art, textures)
Adobe Premiere (proofing, rough compositing with AE)
many tools developed in-house
countless plugins for each platform, some of them Ocula for Nuke, Ktakatoa for 3ds max, Sapphire for Combustion/AE.
Autodesk Maya (most shots)
Pixar Renderman for Maya
Autodesk SoftImage XSI
Luxology Modo (model design, e.g. the Scorpion)
Lightwave (low-res realtime environments)
Houdini (Hell’s Gate scenes, interiors)
ZBrush (creature design)
Autodesk 3d design max (space shots, control room screens and HUD renderings)
Autodesk MotionBuilder (for real-time 3d visualisations)
Eyeon Fusion (image compositing)
The Foundry Nuke Compositor (previz image compositing)
Autodesk Smoke (color correction)
Autodesk Combustion (compositing)
Massive (vegetation simulation)
Mudbox (floating mountains)
Avid(video editing)
Adobe After Effects (compositing, real-ime visualizations)
PF Track (motion tracking, background replacement)
Adobe Illustrator (HUD and screens layout)
Adobe Photoshop (concept art, textures)
Adobe Premiere (proofing, rough compositing with AE)
many tools developed in-house
countless plugins for each platform, some of them Ocula for Nuke, Ktakatoa for 3ds max, Sapphire for Combustion/AE.
elend: again, no. :) The average ticketprice-hike due to 3D is between 3-6%, depending on which cinema chain / publication you listen to. Therefore it's nowhere near explaining the enormous extra income for "Avatar", it is a near-void argument and should be avoided.
xeron: HAHA!
Quote:
Okkie a Bronie? Welcome to the herd.
I also know what a 'Bronie' is and I hate myself even more. Fuck you internet, fuck you forever.
I just noticed that the blue guys eyeballs take a big part of the volume of their heads!
Quote:
I just noticed that the blue guys eyeballs take a big part of the volume of their heads!
yeh. you wanna point at, they are dumb as fuck huh?! :D
I just had to find out didn't I?
Fuck.
Fuck.