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Where are the high end demos?

category: general [glöplog]
midiclub, that's it. Let's wait for the little guys at Nvidia, ATI, Microsoft, IBM, SGI and Intel to tell us it's time to code in OGL 2.0....

I agree OGL should be the defacto standard, but if you're programming on a Windows platform, like 99% of the people on Pouet, it's probably obvious that Direct X is popular. And even if you think that the current graphics ca&rd market is a mess, I have to tell you that it is evolving in a common direction. Every graphics card maker is really looking at making a DX9 compatible card right now and soon (next year), you will start to hear about DX10.

OGL2.0 will not define the graphics card technology, and SGI can't do a thing about that. OGL is good because it's multiplatform, but the way it looks, Microsoft will do all it can to destroy it. There is a reason why OGL 2.0 is not out. I think it has something to do with Microsoft. But meanwhile, there are DX9 graphics card on the market since like october 2002 (9 months).

whatever... But your old GF2 card is reaching the end of it's life, just like the ATI Rage 3D. And now you can buy a Geforce FX 5600, a Radeon 9600 Pro, and soon a Geforce FX 5900, Radeon 9800 Pro, later a Radeon 9900............. It will never stop to evolve. And I heard about a newer ATI graphics card that will be 2.5 X faster than the Radeon 9700 Pro, the core chip will be an R420!!

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added on the 2003-05-31 00:36:59 by 33 33
I doubt you'll see DirectX 10 next year. Microsoft themselves have stated intentions of sticking with DX9 for longer than previous versions.

But honestly, a great demo should outlive hardware requirements.
software rendering for ever :-)
Quote:

OpenGL vertex and pixelshaders have not become standard yet. What that means?


What? arb_vertex_program has been out for a while, and arb_fragment_program since october last year ( iirc)

nvidia and Ati supports both, 3dlabs supports vertex_program.. i dont know about other vendors. Im using both vertex and fragement programs ( using ati right now), i know that the vertexprograms works just as fine on gf3 as on r9800, and as soon as i get hold of a person with a gffx i will test the fragment programs.
added on the 2003-05-31 12:56:13 by MazyNoc MazyNoc
3DLabs supports GL_NV_vertex_program, not GL_ARB_vertex_program (at least on the VP990 I've done some development on). They also support GL2_geometry_shader (the name might not be entirely correct :-) ), which is their own proposed OpenGL 2.0 HLSL, but that's not that interesting as of today since nobody else does, and it's not finalized in any way either. :-)

It also supports GL_NV_register_combiners and GL_NV_texture_shader, BTW, so it's GF3-equivalent in that matter (I've run GF3-only OpenGL demos on the VP990, with relatively few problems). It's a bit weird that they don't support the GL_ARB_*_shader-extensions yet (nor GL_ARB_vertex_buffer_object), but I guess driver support is coming sooner or later. :-)
added on the 2003-05-31 23:14:19 by Sesse Sesse
Make that GL_ARB_*_program, of course.
added on the 2003-05-31 23:18:46 by Sesse Sesse
if you havn't noticed: GeforceFX is allowed at assembly. i don't expect to see any major party next year not allowing GeforceFX/Radeon9500 like features.

i wish there would be a rule forbidding certain vendor-specific extensions. of course this is very hard to enforce. the least thing we can do is to flame everyone who uses them.
added on the 2003-06-02 18:21:10 by chaos chaos
Chaos: But they still demand the demos to run on a gf4, and according to Abyss this is supposed to be looking prety much the same, so i guess we are stuck in this tnt2 era.
added on the 2003-06-02 19:21:02 by Hatikvah Hatikvah

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