The XNA Creators' Club licence yaddayadda
category: general [glöplog]
i wonder how noone doesn't seem to notice one simple thing:
developers are paying for putting their stuff online, and for being able to watch others work. and then comes the review part - if something is good enough, it can make it's way to xbox marketplace - now i'm not sure if it can be free there, but i guess it can - and even if not - certainly end users CAN watch demos for less than $99/year. at least good ones.
microsoft simply protects x360 live service from being flooded with ugly crap. plain and simple. i guess 90-99% of x360 owners doesn't know anything about demoscene, and being flooded with BITS-alike prods (and that how it would end - 'look ma, i can code tetris' - 'i can code hello world' - 'i can code BSOD') is not what they want and it's not what microsoft wants XNA developers to be allowed to do. that's why it works this way, imho.
developers are paying for putting their stuff online, and for being able to watch others work. and then comes the review part - if something is good enough, it can make it's way to xbox marketplace - now i'm not sure if it can be free there, but i guess it can - and even if not - certainly end users CAN watch demos for less than $99/year. at least good ones.
microsoft simply protects x360 live service from being flooded with ugly crap. plain and simple. i guess 90-99% of x360 owners doesn't know anything about demoscene, and being flooded with BITS-alike prods (and that how it would end - 'look ma, i can code tetris' - 'i can code hello world' - 'i can code BSOD') is not what they want and it's not what microsoft wants XNA developers to be allowed to do. that's why it works this way, imho.
Quote:
microsoft simply protects x360 live service from being flooded with ugly crap. plain and simple. i guess 90-99% of x360 owners doesn't know anything about demoscene, and being flooded with BITS-alike prods (and that how it would end - 'look ma, i can code tetris' - 'i can code hello world' - 'i can code BSOD') is not what they want and it's not what microsoft wants XNA developers to be allowed to do. that's why it works this way, imho.
A simple solution could be voting and sorting by votes, and tagging, and searching for tags.
So, there are no changes whatsoever? :(
they are making MONEY from games on xbox live. they don't need ugly crap, and certainly not non-commercial ugly crap. if there are only nice and shiny things on their service, which people wanna watch/buy, it's better for them. after all, it's gaming platform for end-users and money-making-machine for microsoft.
i still hope to see asm07 x360 demos pop up somewhere on Live...
If somebody is in need of Creator's Club licenses for demomaking, drop me an email. We still got some to give out.
unicorn, you're responding to a 2 year old argument. nobody gives a flying banana.
@abyss: Can you mail me concerning the XNA licenses? -> [email protected]
Still have those licences? :)
I've decided to use one of those licences I had obtained somehow and I can run a few examples on the console if I compile them, but I can't get the demos released a few years ago working :(
When I go to the games menu I can see them installed, but they disappear in less than a second. If I smash A really quick I can get them running before they disappear but I get an error saying that the file is corrupted or something like that.
Does anyone know how can I get those demos working on it?
When I go to the games menu I can see them installed, but they disappear in less than a second. If I smash A really quick I can get them running before they disappear but I get an error saying that the file is corrupted or something like that.
Does anyone know how can I get those demos working on it?