The Collection by 2xl Crew
_______________________________________________________________________________ .nfo:8o^5o::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::;. ___ _______________ ____________/ /\ \\\\\\\\\\\\\\\\\\\ / /__ / / / / /________________________ _________ / / ____/- -/ /_//\ \ , \ __\ \ \ \ \ __________/ /_____/__/__/_____/\ \ ---\ -\ __\ \ \ \_____\__\__\_____\/\ \_____\__\ \_____\__\__\ \____________ .not a demo group \/_____/__/\__\____/__/__/ \/__/ _______________________________________________________________________________ .:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::;. the 2xl collective ___ is proud to present / /\ _____________________________ ______/ /_/_____ ___/ /____//___/ /_____//_/ /__ / / / __/\ \ \ \\ \ \ \\ \ \_/ / / __/\/ / // ///// / // / / _____\_\____\\ __\__\_____\\_\ /__/__/ /____/\/ / // ///// / // / / ___ \____/ /\____\/ /\ \ /__/ / \ \ \___ \__\/ ________ _________\_\ \ \________(\__ \__\____________ /\ \ \ \ \ __\ \ \ \ \ \ \ _____________ \ \\ \ \\ \ \ ---\ ' \ \ \ __\ ---\ \ \ ' \ \ \ \\ \ \ \\ \ \\ \ \_____\_____\__\ \_____\_____\__\__\_____\___\_\ \__\\___\__ \/______________/\ \____/_____/__/__/_____/_____/ /__//___/___ \ \__\ \/__/ \ \ \ \ \ an artpack assembled for your entertainment \ \ \ . \\ \ \\ & released at sofascene.revision/ \\ /2o2o \ _______________________________________________________________________________ .:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::;. ___ /\ \ ___\_\ \________ /\___ \ \ \ __\ \/__/\ \ \ __\ \ \__\__\ \____\ \/__/__/\ \___/ \ \__\ ____ ___ \/__/ ____ _______________/__ \______/__/\_______/__ \__________________ / / / \/ / , / / . / / / / / , / __/\ / ---/ ' / / / / -/ / , / / / / ' / -/___ /\/ /_____/_____/__/__/__/__/ /__/_____/_____/__/_____/__/ /_____/ / \_____\_____\__\__\__\_/__/\__\_____\_____\__\_____\_/__/\_____\/ \__\/ .in alphabetical order \__\/ ____________________________________________________________ exocet/dentifrice^up rough gentleman kuemmel lotek style/.tscc.^ymr^demozoo mandacore menace/spaceballs^boozoholics^accession^keyboarders^apan bepan preacher/traction ramonb5/desire sensenstahl/hjb^demozoo sim/wanted.team^lamers^titan spotter/trsi _______________________________________________________________________________ .:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::;. / ______________ / // / / /\ ________ / ________________________ / / \ \ \______/ / /\ __\ \ \ \ __\ / \ \ \ / / \ \___ \ ' \ \ __\ \ \ \ / / \ \_____\_____\_\_\_\_____\ /\ \ \ \/ / ___ \/_____/_____/_/_/_/_____/ /\ \ \ \ / /__/\__ __________________ / \ \ \ \/ / / \/ __/ / __/\ / /\ \ \ \/ / / / / __/ ' /___ /\/ / / \ \ \ /__/__/__/__/\_/_____/_____/ / / /____\ \ \ / \__\__\__\__\/ \_____\_____\/ / /______\ \ \ / &insights /____________\/ / /// / _______________________________________________________________________________ .::. exocet/dentifrice^up rough .:::::::::::::::::::::::::::::::::::::::::::::;. some thoughts: A bit of background information about this image that will explain the overall sloppiness: in a bout of masochism, it was all created using 1999-or-so technology. I've dusted off my old PC (AMD K6@200 Mhz, 32 MB RAM, Windows 98) and used Paint Shop Pro 6 to draw this image from start to finish. To up the ante, I've also used a really cheap and inaccurate graphic tablet I bought in the late 90s, which came with a wired stylus! The painting process took 2 or 3 hours and it was an... interesting experiment. personal grts: Greetings to everyone in Just For Fun, Dentifrice, Up Rough Flush, Atari scene people, all the active peeps on Demozoo and all the persons I had the chance to meet in the demoscene in the past 25 years or so. Keep safe and keep up the good work! _______________________________________________________________________________ .::. gentleman .::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::;. some thoughts: ohne worte personal grts: hardy, sensenstahl, kuemmel, powl, gopher, røly spider jerusalem, harekiet, pnm, t$, tomcat, noby, icycool,lisu okkie, moqui, beftex, wurstgetränk, losso, tma, fieserwolf peiselulli, gasman, streetuff, muhmac, messi, ohli, oni, luisa wysiwtf, hellmood, gandhy, virgill, stingray, alkama, gargaj v0yager, jammer, waffle, myy, dojoe, reward, h7, yop, franky truck, t-101, spiikki, eveangel, suckho, nosfe, bodo, mikron grendel roz, matt, bifat, xxx, nodepond, topy, jonnz... and all the nice people not listed here right now! <3 _______________________________________________________________________________ .::. kuemmel .::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::;. some thoughts: Enjoy my 25 year old grave-digger-mods! Check the .txt for more info. personal grts: sensenstahl, hellmood, gentleman, t$, bartman, andy, hardy gargaj, tomcatabaddon, harekiet, britelite, xq, dojoe saga musix, kaomau and all the tiny intro coders _______________________________________________________________________________ .::. Lotek Style/.tSCc.^YMR^Demozoo .:::::::::::::::::::::::::::::::::::::::::;. some thoughts: It's been about 15 years since I released an ASCII-colly. Well to be honest I just smashed together some stuff that was lying around. Scary to read these time-scales. Maybe this will be the last release of this kind. Anyway I'd like to greet some people: personal grts: All current members of .tSCc. (Insane, Creature XL, Llama, Ray Moondog, Remo, Dynacore, SCY, giZMo), the whole demozoo-staff and all active atari sceners in 2020. Stay Atari! _______________________________________________________________________________ .::. mandacore .::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::;. some thoughts: The first contact with the scene after years I would describe as follows: "Another visitor. Stay a while, stay forever..." A few years ago I sat together with h-bert and philosophized about old retro computers. Shortly afterwards the men's weekend at the Evoke was planned and then successfully carried out. What a flood of memories. It was clear I wanted the red pill. So I got some old stuff and off I went. Here I am now. Oh yes Sen told me to talk about my favorite beer. So here we go: Harte Arbeit. Ehrlicher Lohn. DBB In this spirit: "Another visitor. Stay a while, stay as SCENER..." personal grts: thanks to h-bert, rayden and sensenstahl for bringing me back to the roots. _______________________________________________________________________________ .::. menace/Spaceballs^Boozoholics^Accession^Keyboarders^Apan Bepan .:::::::::;. some thoughts: This effort powered by coffee and self isolation. personal grts: sensenstahl, dozer, slummy, lug00ber, gloom, eladamri, leia gasman, exocet, lotek style, fnord, saga musix, emoon, kusma susencrusen, arcane, phobium, xeche, response, tick, asle emoon, ziphoid, shifter, quarryman, randy, tft, deadguy, wasp hugin, bob, illm, hedning, curt cool, 4play _______________________________________________________________________________ .::. preacher/traction .::::::::::::::::::::::::::::::::::::::::::::::::::::::;. some thoughts: These are two old poems, once set to music but now released here slightly edited in pure form. Inspiration for these words came from David Tibet, Kim Larsen and my late grandmother, not to mention the inevitable passage of time. personal grts: I would like to send love to Sensenstahl for creating this anthology and to my many other scene friends, who I have not seen in years. I love and miss you. _______________________________________________________________________________ .::. RamonB5/DESiRE .:::::::::::::::::::::::::::::::::::::::::::::::::::::::::;. some thoughts: I never dreamt having my weird personal experiments featured in an art pack. But here we are with The Collection and three of my experimentations are in there. Growing up amongst so many talented people in code, music and pixelpushing has always made me hesitant to bring my stuff into public. As the main organizer of dSr I am mostly just chasing other people to publish their great work and preferably under the DESiRE label. But well, let me tell you a bit about the three pieces of work of mine you can find in the art pack. "The Collection" is a 32c amiga picture that formed in my mind when talking with Sensenstahl about the idea for this art pack. I have tried many variation but adding more to the picture I found to distracting. So you have a simple logo and magic lamp the is supposed to represent the digital magic provide to you during this first ever remote Revision. Made mostly with Corel Photopaint (yes I still do not use photoshop) and Promotion. I am not a real talented pixel pusher, so I rely a lot on technology tools for creation of my stuff. "The Angry God" or "Do not mess with me" is a picture that I created in 2015. It's inspiration was the game populous and I always imagined how the god figure would look down at his disciples. The result is in the picture and it turned out not to bad, although I dislike the proportion of his nose in the end. It was never intended to be revealed but with the help of Zooperdan and Peakreacher on the dithering and conversion steps I believe it is ok to show it to the public. Also made with Corel Photopaint and Promotion. "Turtlec64" or "Turtle called Koopa" is a old picture of 1992 for C64. Since Sensenstahl asked also to clean out old work, I thought i t to be fun to show this to the public. And Sensenstahl wanted me to give the turtle a name, but I could think of nothing then the corny Koopa although this picture has nothing to do with Mario bros. I do not even remember what tool I used in the time to make it, but brushed of and multicolor bitmap mode PRG made with McDraw. Last words before I do some greetings below. I often get questions how big dSr is, but that is not so much our point. What we try to do in DESiRE is to spread the love for demoscene and get as many people enthusiastic as possible. The DESiRE comradeship is aimed to have fun and preserve demoscene splendor for posterity. The team of dSr we believe in connecting artists and technicians , where the artist can inspire the technician, the technician can inspire the artist, and both of them can inspire the audience. If you are still reading this, you might be interested in becoming creative with us, then please contact me. It does not matter what hardware or skills you fancy, we are not old or new school, but we pick the elements of both combining in an attitude that best suits the idea in question. Stay safe everybody ! ____/\_________/\_______________/\_________ \____ \ ____/ ______________ \ _____/ _/ / \_ __/______ \ \_ _/ _/ __/___ \ / / \ / / \ / \ \ \ / \_____ /_____ /_______/__ /___\ \_____ / <-----\/-----\/---[P]----\/-----\___\---\/-> personal grts: . Sensenstahl: thanks for letting me participate in the art pack :) . DESiRE: love all you guys and girls, hope we continue for much longer . and everybody in: alcatraz, ate bit, avatar, blocktronics, crtc, darklite, dekadence, delysid, fairlight, G*P, hokuto force, insane, logicoma, moods plateau, nah kolor, oxyron, poo-brain, quebarium, resistance, rift, samar productions, shape, silicon ltd, success, svatg, the ruling company, the undead sceners, titan, toondichters, triad, trsi, vision, xenon.... and all I forgot. _______________________________________________________________________________ .::. sensenstahl/hjb^demozoo .::::::::::::::::::::::::::::::::::::::::::::::::;. some thoughts: i am so glad this whole thing worked out. so THANKS & CHEERS to everyone involved in the project supporting the idea by contributing making this pack happen and giving it its flavour & nice diversity :) but i miss the bonfire though :( personal grts: ümlaüt design, desire, conspiracy, defacto2, logicoma, mercury, ivory labs, ninjadev, lemon. ,prismbeings, cocoon, unchained, andromeda software development, digital dynamite & united force tristar & red sector inc. , all members of haujobb & braujobb macau exports, ribbon, the demozoo staff +all the usual s!zecoding suspects (8 _______________________________________________________________________________ .::. sim/wanted.team^lamers^titan .:::::::::::::::::::::::::::::::::::::::::::;. some thoughts: Desire - 16 colors: Once in 2015, IIrc.... No!! It was in 2014! Ohhh gosh, how FAST the time goes by! I do NOT believe it. Sooo, where was I, ah yes, I was comming back from internal Titan party-meeting which hold in north part of Holland, close to Veld. Yes, it was. Arvenius, who was there as well, asked me whether I could give him a ride, since he heard I was going to Germany, the same direction he wanted to go to. I agreed... During our trip, to my surprise, I learnt he was going to Outline copy-party =D... I was not aware of it at all, so I decided to give him a lift to the very party place and... decided personally to party there as well =) ... Arvenius, thanks dude for the information =) I met a lot of cool dudes there. Some of them I have already new an/or seen or spoke to. Some of them I have met for the first time. One of them was a nice Amiga bloke - Tim/Desire. He saw my gfx I was doing at the party-place, and got interested. I proposed him to do a logo for his next intro. He expressed his interest very much. I came back from the party,occasionally started to design and after designing it, pixel.I was improving the logo, but, strange, have not got answer from Tim. Unfortunately, I learned, he was heavily taken by his job and had no time to code the Amiga stuff. Months and even some years passed by, and... all of a sudden I was asked for it, again =). Althou, some small adaptation had to be done (gfx size resolution, contraints), thou... What I did. And finally, this DESIRE logo got released in a very nice (but quite short, imho) demo "We are still fighting for transitions..." by Desire. It was on July 2017 at Nordlicht 2017 party. It was released on an amazing but rather not-very-known VBXE extension card for the Atari XL/XE. Here you have a link: https://www.pouet.net/prod.php?which=71124 --- Scoopex Blue Rose - 28 colors: A different, less colorfull version got released December, 2019, in Scoopex cracktro for Recoil remake game. Good job guyz! Taken from personal notes...: Actually the initial idea came up on February, in 2015(!), It was, I think, after I found out the StarQuake game was going to be ported on the Amiga. Yes, all the gfx was done in thought about this game (but as you already know - it did not happend. But that's another story). The intro logos first pixels (no rendering, only hand/ imagination/grafx2 were used), were put on 12.march.2015 and finished on 16.march.2015 (I was ill so I had more time ;). Fonts were made on 17.march.2015. The whole design was finished on o4.june.2015. But there were no coders... Or no answer from those I contacted and who got initially "very interested in it" (hello...) ;). Since meanwhile I had some, let's call it, "life issues", I decided to add the thorns on "O" and "P" letters, as my answer for it (not seen here, but in the final version, which is less colorful too, in fact). As for the Blue Rose. A blue rose, as inexistant in the nature, during the aeons has earnt many different meanings, true. But one is/was very important, at the time of pixeling, for me, which I wanted to pass thru the logo. The message was the significance of strength, perseverence in accomplishing the impossible. The perseverence in fighting and challenging all the difficulties, complexities and meandres of live, coping with all odds and finally achieving the goal=). OK, OK... I also like blue, so I chose that colour first and later got the inspiration, when I was looking for the Blue Rose meaning... ;P. And well, the Scoopex released intro, after 5 years since the gfx was done, is the proof of that - the perseverence in accomplishing the impossible - as well (as for the time it took from pixelling to being released =). https://www.pouet.net/prod.php?which=84416 --- Overdrive2 - Titan 3D - 16 colours: unreleased Strange stories behind... I will just stick to only one. I started to pixel the gfx, and this logo, for the then up-comming Overdrive2 MegaDrive demo by Titan, I was part of. The dev team had no gfxman and we started a coop. This logo was supposed to be featured with the texture 3D vector gfx (cube? I do not remember exactly) and was first appreciated. But finally it was decided not to include this... The politics went in to. It did not fit the demo. Nothing more worth to mention. --- Scoopex Starquake - 16 colours: unreleased " Touchdown imminent prepare for mission Starquake... Crash... Bang... Smash... Toucthdown Comthuter Malthunction Malfunnythinking ... " I was working with one Amiga coder on the Scoopex intro for the up-comming, being already in developemment for more then few years - an ST-to-Amiga conversion of a great game - StarQuake! Funny thing, since I LOVE this game I tried to contact the coder of the game for a quite very long time (already in 2015), with no success...=/ And I got contacted by the intro coder ;). About the logo: In fact the BlueRose intro was supposed to be a StarQuake intro. But one day (Yes, ONLY ONE day earlier) before, I sent the "Blue Rose" design and lay-out to just another coder to code it (thanx dude for your GOOD job!!). The, let's say, a - new - StarQuake crackintro coder developed a great copper-trick rotator routine. Having no graphician he contacted me to cooperate with... Very niiicee, thanks man! =). I had the idea to design the intro - the Tutankhamun mask together with styled, 16 colors, game-themed logo. We had some time. I was pixelling the Tutankhamun which took me *a lot* of time. The deadline was not there, yet. But suddenly, unfortunatelly, all seemed to change. Moreover, we had problems exchanging our mails (not delivered, rejected and etc...). I somehow delivered the Tutankhamun texture for the rotor routine, and - few days later - the logo (not this - final - version, thou), but learned, the coder has already released the intro and had already sent it to the team. Might be that in the panic, or under the deadline stress, dunno... he contacted another person, without telling me. As the result of that the crack-intro has been released with different gfx, but still containing my idea ;). I have my invisible touch there =). Life? Dunno.. Lack of trust. Perhaps... Positive point - this logo got polished after the intro release. Now it is 101%++ =)! Trivia: The logo features: - BLOB (Bio-Logically Operated Being) on the right side of the logo, walking on the "X" letter. He was put there to show the hero ready for the adventure ;). - BLOB's, yet still malfunctioning, starship on the left side of the screen, making a down-part of the "S" letter. It is my another nice touch to the logo. Every platform remake has it with differents touches. I based mine on XL/XE, ZX, CPC version. - Olly. If you look VERY carefully there is a small bag, placed at the bottom of the starship, with small (look VERY CAREFULLY) tentacles comming out of it. I have never found the answer what is/was it. Most probably, I suppose, it is BLOB's friend -OLLY, the octopus. He can be "encountered"" in the Amstrad CPC (ZX as well?) versions after trying to abort the game. There, you can see the screen with "Say goodbye to Olly..." text together with a BIG astronaut octopus Olly. If anyone knows something/ anything about Olly (Stephen CROW?), please, let me know. =) - the planets to show the game is about the space adventures. Question for the reader: The Atari XL/XE (the best version), MSX, Commodore64, CPC main theme. The main-theme music, If I am not mistaken..., is the remake of one CLASSIC musical score (Beethoven? or a different classical musician). I heard the real music only once on the radio station many, many years ago... If I am not, I repeat, mistaken... Have not found the tune yet... If someone recognizes it, it would be nice to hear (again) the original - if I am not mistaken ;) - score. --- Wanted Team logo - 29 colours: unreleased (yet) The first pixels of this logo were put in... 2014, when I was proposed to work on the Wanted Team + Resistance cooperation Amiga demo/dentro called "Sun Candy", released at the SolSkogen party in 2014 (ranked 3rd). Here you may have a look: https://www.pouet.net/prod.php?which=63723 It was a 16 colours freestyled work,after many years of silence from my part. Since the logo featured in the demo was not exactly what I was expecting colorwise, from time to time I was retouching it. Adding some pixels here and there, changing the colours, adding some more thingies... And yes, here it is. I like this version very much...There are three tags on the panels : AS, MCX, SIM1. personal grtz: All the ppl I worked with or who know me in person. My Wanted Team cronies (you rule! =), Lamers (you lamers ;), Resistance (Ha det bra!), Suspect Amiga (thanks for your friendship!, see you soon), some Titan members... Sen (thanks for your patience and that's great you have such a cool motivation). To arcade-games fans and ethusiasts! And greetz to all... There are many of you I had a nice talk with. Thank you all! And certainly - to my dear family. Thank you for being my... family. Have a great life =) To all: Look for the freedom and REAL you INSIDE you. There - you gonna find ALL the answers. But behold! Do not mistake it with your personal interest, service-to-self, or - if you wish - the EGO, thou. All good, all the best. _______________________________________________________________________________ .::. spotter/trsi .:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::;. some thoughts: "sweet dreams are made of it" is an unreleased sketch from 2006 congratulations to TRSI for our 30th anniversary season from 1990 to 2020. We are the Sleeping Gods. personal grts: ABYSS CONNECTION . ACS . CNCD . CENSOR DESIGN . COCOON DEADLINERS . DEXION . DREHWERK . GENESIS PROJECT . FAIRLIGHT FULCRUM . HAUJOBB . HOODLUM . HQC . NAH KOLOR . OXYRON PARADOX . PARADISE . QUADLITE . RAZOR 1911 . RADWAR ENTERPRISES RIFT . SHINING 8 . SPECKDRUMM . TITAN . THE LIGHT CIRCLE TRIAD . TPOLM . TSA . VISION FACTORY . XAYAX _______________________________________________________________________________ .:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::;. ___ /!_ ____ _ __ _ _ __ / /\ ____ / / // / / \! ____ / /_/_________/__ \ ____!\ /!______/ \/ / / / / /\ !/ __ ____ _ __!\ / / ' / ' / ' / / / / / __ __ __ \ /!_ ___ _ \ _____/_____/_____/_____/_____/__/ / /_/\ /_/\ /_/\ _ / \! \! \_____\_____\_____\_____\__\/ \_\/ \_\/ \_\/ !/ _______________________________________________________________________________ .::. this pack .::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::;. sensenstahl typing. (it sounds rediculous to me but fits the purpose i guess.) around autumn 2o19 i started to add artpacks to demozoo on a bigger scale going though the directories on scene.org. one thing led to another a.k.a. there was a seed planted in my head. so in dec 2o19 i had the idea to ask some (fellow) sceners if they might be interested in contributing to an artpack just for the fun of it. after receiving positive feedback i've set the planned release date to revision because of motivation and for a good exposure of the final product (while not even having a single contribution nor something done myself at this point). well, now a few months later you are reading this. not releasing this pack was not an option when revision got cancelled (also not knowing which compos will end on the list for the online edition). anyway, having a pack with almost no restictions of the used media (except code/video) became a project of passion to me quite fast so i am happy that it evolved from an idea to this release with the help of everyone involved (= a part of that equation might be that it sparked something which got lost for me in the field of coding over the last 2 years or so. it was and still is fun but it is not the same anymore; at least at this point. but i got a bit off track here. ______________________________________________________________________ that all being said: we* hope that you enjoy this pack! *the release is also a small surprise to all who contributed because they did not know who else is on board. _______________________________________________________________________________ .::. 2xl .::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::;. sensenstahl still on the keys. (now this is even more rediculous, well done.) the forming of the group is directly connected to this release. while waiting for incoming contributions i realized that it would not make that much sense to have all sceners mentioned on the (not going to happen) big screen/at results/databases because the list would be kinda long. so i skipped the initial plan of not founding a group. after writing down some ideas and chatting with ramonb5/dsr and spotter/trsi i decided on the name "2xl crew" because it rolls nice off the tongue. and even though the name is mainly the solution for (and expression of) the "problem" mentioned above it should not be one of those throwaway names/groups just for the sake of having one for a release at a party. it's also not meant to be a demo group, more an art group/ collective where members are invited to throw in a release every now and then, stand-alone or in future packs. time will tell i guess. the only exception will be intros/executable gfx/similar code for obvious reasons as mentioned above. so if you consider releasing something out of your comfort zone or a work that does not fit under your other groups banner for one reason or another or if you just want to release something in and for this new group feel free to reach out to me. also creative outputs are welcome that do not easily find a place (if at all) in "normal" scene productions/categories (e.g. short stories, a movie as .gif ...) It is not about strolling away too far from traditional scene content we all love and enjoy but there are many ways of bringing ideas to life and to the scene. stay creative! ______________________________________________________________________ here i should type some closing words to wrap it all up (tm) _______________________________________________________________________________ .:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::;. ___ /\ \ ___________________________ ___\_\ \________ ___/___/_/_______/____//_/ /\___ \ \ \ __\ \ \ \ \ \\ \ \/__/\ \ \ __\ \ \\ \\\\ \ \\ \ \ _____\___\_\_______\____\\_\ \ \__\__\ \____\ \ \\ \\\\ \ \\ \ \ 2x1 \/__/__/\ \___/ ___ \ \__\ / /\ \/__/ / / / ____ ___ ____________/ /_/_________/__ \/__/)________ ______________ // / /// / / / / / / ___/ / / / / \ \ \ \\ \ // / /// / / ---/ , / / / ___/ ---/ / / , / / /\ \_\___\\_\__ /_____/_____/__/ /_____/_____/__/__/_____/__/__/ / /_/___//_/___ \_____\_____\_/ /\_____\_____\__\__\_____\__\__\/ crew /__/ / \__\/ - -- - -Z o 2 . - --- - - ________________________________________________________________________________ .::txts:by:the:members:.:nfo:by:sensenstahl::::::::::::::::::::::::::::::::::eof
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