The Kran by Codex
---------------------------------------------------------------------------- ------------------------------ T h e - K r a n ----------------------------- ---------------------------------------------------------------------------- The Kran by CodeX '98 f i r s t s h o w n a t TGK (The Gathering Kramfors) REQUIREMENT * Pentium ofcourse, has not been tested on 486, but it'll sure suck. * A lot of RAM!!! * A lot of mHz * The demo runs in 16bpp hicolor mode, 320x200. We was thinking about running in 400x300 or 640x400 , but we didn't had the time to speed up our code. So.. it will run in 320x200x16bpp mode. UNIVBE driver is recommended. (Sorry about the high requirements, but we didn't have the time to blast our code) DEVOLOPTIME * The Main Part Was Coded at the partyplace SOUNDSYSTEM * Midas (We'll soon write our own player) COMPILER * Watcom REALESE * Fisrt show at TGK '98 THE TEAM * Code : Zyrax ([email protected]) * Music : Bozo ([email protected]) * Gfx : Hempa ([email protected]) OUR DEMOS OTHER DEMOS * Ampified '97 (Hackerence 15) * Xtension '97 (HAckerence 16) CONTACT * [email protected] OR VISIT * http://members.xoom.com/codex ---- G r e e t s ---- Lizardking, Fantis, Hefa, UK, Sunk, D|L, Starbreeze Studios ExDream, Obscure, Plastic, Anvil, Ally, Quizone, Kung, Aquila DuCk, TOG, TBL, Stryper, Lurvas, Electron ... And All We Have Forgotten...... :-) look for us at #coders or #swedescene at ircnet ofcourse. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Every 3d-scene in this demo was keyframed in 3dsmax2. The engine has got a lot of features, including 3d-clipping.
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