Final Quasars by Brainlez Coders!
BRAINLEZ CODERS! PRESENTS: - F I N A L Q U A S A R S - Turbo Pascal Work - Sliver Addit. Codework - Heap Graphic working - Sliver Musical Wonderchild - <whocares?> Design? - Sliver Module Player (ADNMOD 0.96) - Beta/A-Men * DISCLAIMER * This material is not freeware. You are allowed to copy it without restrictions for non-commercial use. No payment of any kind may be charged for this product or any combination of products or services including this product without our authorization and official written license. Commercial use, especially the industrial manufacturing on any data storage media and their distribution without the expressed permission of the producer, is strictly prohibited. This program or the data files contained therein may not be altered or modified without the permission of the author. You take full responsibility for the operation of this software and any consequences thereof. We, the creators, can not accept liability for damages or failures arising from the use of this software. You can't even blame god if this screws up. It's all your fault. * THE STORY * Follow REPORT.TXT if you're interested how long it took to make this shit piece. If this is boring, remember that this is made just to be art, nothing special, only lots of colours and abnormal things. The effects this demonstration uses are found in late 1500's but we love the oldies. Code is written in TP7 (..surprisingly..) and is more than 10 lines long. Graphics are drawn in DP2E. Music is composed with ST3. Everything what you see is realtime calculated so that's why this requires such a heavy processor to run. - the effects would have been faster but i lamely sychronized'em directly to the patternrows of the module so that's why those isn't so smooth. (timersync is too fucking bore..) * PROBLEMS? * First, remember our cute requirements (for 100% success): Processor: i80486DX4/80Mhz DX/50Mhz or DX2/66Mhz goes _somehow_ too i80386 is min. what is REQUIRED, but it won't be too good on such a toy ;) Monitor: 100% VGA compatible Videocard: Cirrus Logic or any other good one (No trident please - Zeng _MAY suck a bit too but only in some lame configs) Soundcard: Gravis Ultrasound with atleast 512kb of memory SoundBlaster (2.0/16/whatever should work) no sound (SHOULD work, but can't quarantee) Memory: Around 600kb's of conventional memory. Use HIMEM.SYS for XMS so the module can be loaded into XMS memory and some conventional can be saved for other purposes. (750kb of XMS is required and when you're using SB for playback you'll need some EMS too) P: Synchronizing sucks or the demo just halts. S: You have WAY TOO SLOW computer or then there's a bug I haven't found. P: Can't make it to work. S: Try to avoid EMS-managers (such like EMM386, QEMM..) because these may sometimes cause unexpected things. Of course you need to have some EMS when using SoundBlaster, but who owns such a thing anyway?-) Or then you don't have compatible processor/VGA P: It formatted my harddrive. S: ups. P: Windows'95 sucks ja on paska. S: so it does. P: S: * THANKS * Great thanks to <whocares?>, you made a great job with that music which is played on the background. Without your music this production would have never come true. If this demonstration doesn't support your sound device, please grab your best S3M player and play FINAL.BC! with it. Thanks to all demogroups/makers for making demos. Without you there wouldn't be the whole scene or any parties. Thanks to our pals and families for supporting us with a way or an other. * GREETINGS AND RESPECTS * TO EVERYBODY ON THE SCENE. Special greetings and respects to MATT GROENING for creating such an interesting cartoons :) Everybody who were ABDUCTION'96 and of coz to the organizers of this marvelous(?-)) event. Greetings to all our sysop's and members. * --- * 09/june/1996 - "toivotaa ett se projektori vh smootha(i(s tt.." - Sliver /bC!
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