The Stone Pavilion by Collapse [web] & Excision
ß ßÜ ÛÜ Ü ßÛÛÛÛÜßÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ ÜÜßÜÜß ß ß Û PRODUCT: The Stone Pavilion ÛßÛÛÛÜÛÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ Ü Ü ÜßÜ :: Credits :: - shash/Collapse - code / design / sync / graphics - slack/Collapse - music / add. sync / add. size optimizations - Merry/Excision - music - gopher & pOWL - 4klang - Blueberry & Mentor - crinkler - Ctrl-Alt-Test - ShaderMinifier :: Greets :: Genshiken, Bixo, Software Failure, Nocturns, Necrostudios, Spontz, None, Fuzzion, Still, Accession, Min&Merry, iq, unai, Xernobyl, and all the people we forgot, or haven't been to a party since the dark ages. :: Comments :: shash: So, I've been working on this for a while, and it's 7am in morning after coding all night. Keep that in mind. I would like to thank Min, who answered some questions about path tracing in 4k when I started this project, and iq (and shadertoy), for some of the algorithms used in this 4k: without the insane ammount of shaders he created as a reference, creating this would have been WAY harder. About the 4k, it's basically a raymarcher with distance faded reflections and one bounce of GI (with only 6 rays over an hemisphere, with a few hacks). As for performance, size restrictions made me undo some optimizations done while prototyping, sorry for that :( Hope you like it, it's been quite an interesting development :) slack: I think shash has done a really amazing job with this one, I hope people like it as much as I do :D. Now, time for another round of optimization. As a wise man once said to me, "we still have ten bytes, let's add another effect" :D Enjoy more, shash/Collapse slack/Collapse (04.04.2015) ÛÜ Û ÛÛ Ü ß Ü ÛÛÛÛÛÜÛÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛ ß ß
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