Assembloids (Compo Version) by Retro Gamer CD [web] & Onslaught [web]
___ _ _ _ _ / _ \ | | | | (_) | | / /_\ \___ ___ ___ _ __ ___ | |__ | | ___ _ __| |___ | _ / __/ __|/ _ \ '_ ` _ \| '_ \| |/ _ \| |/ _` / __| | | | \__ \__ \ __/ | | | | | |_) | | (_) | | (_| \__ \ \_| |_/___/___/\___|_| |_| |_|_.__/|_|\___/|_|\__,_|___/ asm by enthusi ~ gfx by iLKke ~ sid by Conrad A Game by RGCD and Onslaught original concept on PC by Rich Davey and iLKke/Photonstorm http://www.gimme5games.com/play-game/quartet Use Joystick in Port1 OR Port2 (recommended). Skip the Title,Credits, Help via any Joy-movement or fire. A countdown will mark the beginning of the game. HOW TO PLAY: Move Joystick into the four directions to place the center tile into one of the adjacent windows before the time runs out (represented by the LEDs around the centre). Try to assemble as complete faces as possible. There are four different faces consisting of four tiles each. To add some fun, the game speeds up during play... SCORING: You achieve 10 points for a completely mixed face, 40 points for a part mixed face and 100 points in case only one tile is out of place. For a complete face you score a whopping 300 points and another 500 points + extra life whenever you were able to clean the complete board! After Game Over a four digit CODE will be displayed in white letters. This code always corresponds to the current HIGH SCORE. You may note it down ALONG WITH THE HIGHSCORE and email it with your name/handle to [email protected] I wrote a specific PC-based CODE-verification-tool (tm) ;-) DETAILS: When you don't touch the joystick for a while outside of the game, you enter the ATTRACT MODE, i.e., the screens fade out after a while and you can watch the computer playing a few rounds automatically. You will know by the background tune that you are in attract mode. At any time you can exit the attract mode my moving any joystick. The game detects NTSC systems and changes its code accordingly. The bitmap-gfx for C64 version come from the same artist as the flash version. _ _ _ _ ___ | (_) | | | / _ \ ___ __| |_ ___ | | |__ _ __ ___ ___ ___ ___ / /_\ \ / __|/ _` | |/ _ \| | '_ \| '_ ` _ \ / _ \/ __/ __|| _ | \__ \ (_| | | (_) | | |_) | | | | | | __/\__ \__ \| | | | |___/\__,_|_|\___/|_|_.__/|_| |_| |_|\___||___/___/\_| |_/
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