noise's corpse by mudlord [web]
oooo o888 oooo oo ooo oooo oooo oooo ooooo888 888 ooooooo oo oooooo ooooo888 888 888 888 888 888 888 888 888 888 888 888 888 888 888 888 888 888 888 888 888 888 888 888 888 888 888 888 o888o888o888o 888o88 8o 88ooo888o o888o 88ooo88 o888o 88ooo888o ******************************************************************************* noise's corpse ******************************************************************************* ------------------------------------------------------------------------------- Release Notes ------------------------------------------------------------------------------- A compofiller for Flashback 2012. Requires something like a 9800GT from my testing. My first intro, so meh to people for hating coder colors. Thanks to Sunspire for bugtesting on ATI drivers. ------------------------------------------------------------------------------- Credits/tools ------------------------------------------------------------------------------- code/design: mudlord (http://mudlord.info) msx: kulor *uses OpenGL (http://www.opengl.org) *built with MSVC2010 (http://www.microsoft.com) *shaders built with RenderMonkey (http://www.amd.com) *uses uFMOD (http://ufmod.sf.net) *uses Shader Minifier by Ctrl-Alt-Test (http://ctrl-alt-test.fr/minifier/index) *uses kkrunchy by ryg (http://farbrausch.de) *uses a texgen by toxie/ainc (http://www.ainc.de/Texture.htm) *initial base code by iq/rgba (http://www.iquilezles.org/) -------------------------------------------------------------------------------- Greetz -------------------------------------------------------------------------------- Gargaj, Rez, Knoeki, niels, people in #scenesat and #revision
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