Tattoo Frenzy by Fingersoft [web]
*' '* *' *' '* '* *' *' ' ' '* '* '*' ' ' ' ' '*' '*' '*'*'* *'*'*' '*' *'* '* '* *' *' *'* *''* *'* *'* ' ' *'* *'* *''* *''**'* *'**'* *'**'* *'**''* *''* @@@@@@ @@@@@@ @@@@@@ @@@@@@ @@@@@@ @@@@@@ *''* *''* @@@@@@ @@@@@@ @@@@@@ @@@@@@ @@@@@@ @@@@@@ *''* *''* @@ @@ @@ @@ @@ @@ @@ @@ @@ *''* *''* @@ @@ @@ @@ @@ @@ @@ @@ @@ *''* *''* @@ @@@@@@ @@ @@ @@@@@@ @@@@@@ *''* *''* @@ @@ @@ @@ @@ @@@@@@ @@@@@@ *''* *''* """"" """"" """"" " " """"" " " *''* *''* " " " " "" " " " " *''* *''* """ """" """ " " " " """ *''* *''* " " " " " "" " " *''* *''* " " " """"" " " """"" " *''* *''**'* *'**''* *''* *''* *''* '*' '*' *''* *'* '*' '* *' '*' *'* ' *'* *'**' *' '* '**'* *'* ' ' '*' '*' '* *' '*' '*' ' '* '* '* *' *' *' '* '* * *' *' '* '*' ' '*' *' '*' '*' By Fingersoft What's this? Tattoo Frenzy is Fingersoft's participation to the Gamedev compo in Assembly 2006. It runs on PocketPC devices and takes advantage of the touch-screen. Description: Your goal is to draw the tattoo that the customer wants to have. The criterias are accuracy compared to the customers desired tattoo and time used to draw it. If you use too much time or get too low accuracy, the customer kicks your ass resulting in game over. Quick ingame tutorial: The left-upper corner button refills the ink to tattoo machine. You notice it when the color fades out when tattooing. The green image shown, should be hidden totally, every visible part of the image affects negatively on accuracy. Also if you draw too far from the image, it has an impact to your accuracy rating. There are some minor mistakes allowed even for 100% rating due to nature of touch-screen inaccuracy etc. Too much errors will annoy the customer too much and you'll get up in the ass. If you use under 30 seconds for the tattoo, you'll get 100% for the time, time rating start decreasing there after every second and a total of 130 seconds results in 0% and customer will surely kick your ass! Use your own instinct and find the right balance for time and accuracy for each tattoo to maximize your score. Tested on: Game has currently been tested only on Windows Mobile 5.0 (QTek 9100). It should work atleast with with Windows Mobile 2003 (PocketPC). Credits: Idea by prklizer (Niko Mäcklin) Code by toniz (Toni Fingerroos) Gfx by MahtiKebab aka done (Thomas Wahlberg) toniz (Toni Fingerroos) Audio by [someone who doesn't want to confess] Musicloop downloaded from: http://freesound.iua.upf.edu/ author: djgriffin Thanks to: Capricode Oy (for the device to develop on) Aku (for drawing tattoos, working with networks ;D) Bloodrage (for drawing tattoos, being there and coffee) Muumi (spiritual advisor in coding) Tiitumus (for drawing tattoos) Mika Halonen (Back photo) Timo Kaikkonen (Back photo) Greets to: Blobtrox Moonhazard LonelyCoders
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