Mekka & Symposium 2000 invitation by Smash Designs [web] & Cubic Team & $eeN [web] & Witchcraft
WITCHCRAFT - CUBIC & $EEN SMASH DESIGNS - LEGO present to you the official Mekka & Symposium 2000 Invitation Intro (Ambience 2000 64K intro compo release) (v1.1) ---------------------------- THE PARTY ------------------------------ For in-depth information, read the text in the intro or look up our web site, here's just a short summary: Date: April 21st 2000, 12:00 CET till April 24th 2000, 12:00 CET Location: Heidmarkhalle, Fallingbostel, Germany Platforms: PC, Amiga, C64, PSX (any other may compete in the Wild compo) WWW site: http://ms.demo.org Please note that we also included maps how to come to MS2000 in this archive. They're NOT necessary to run the intro, of course. no gamers - friendly+competent organizers - enough power - stable network ---------------------------- THE INTRO ------------------------------ Required: - Pentium with MMX or above - enough RAM (32 for Win95, 64 for Win98/2000 or a big swap file) - DirectX 5 or higher - Graphics card capable of doing 640x480 in 32 and 8bpp - DirectSound capable Sound card (v1.1: now nosound support, too) Credits: - Fabian "ryg/witchcraft" Giesen: main code / intro part / responsibility - Nils "torus/cubic&$een" Pipenbrinck: 3d engine - Tammo "kb/smash designs" Hinrichs: player / synth / music / final linking - Michael "raw style/lego" Krause: texts / design Known Bugs (will be fixed later, hopefully): - in rare cases, the intro may crash, pressing ctrl-alt-del will fix this, of course Status: this bug seems to happen extremely irregular. sometimes it appears 2 times in 2 minutes, but I let the intro run for one day (with softice in background, so I can see what the problem is) and it didn't crash once... I WILL fix it once I have an idea what the problem is, though ;) - under Win2000, the font at the beginning may not appear (who messed up the GDI?) Status: ain't got win2k, so I can't really test it - if someone wants to help, contact me, I can send you the piece of source which contains the problem, IF you want to help (would be very kind ;) Contact: - for bug reports, questions, submission of if you found the hidden part, e-mail to: [email protected] - for the two known bugs mentioned up there: [email protected] ---------------------------- THE STUFF ------------------------------ What you're looking at (when running the intro, that is) is the result of about two weeks of more or less hard work. No, there isn't much design or the likes in it, doing that kinda stuff is in fact up to YOU for the MS2000 demo/intro compos :) Additional credits have to go to Chaos/FEB/Ex-Sanity for providing the original Amiga fonts, to the UAE makers for giving us a possibility to look up the original, to Niklas Beisert for MXMPlay (which our player is based on), to Markus F.X.J. Oberhumer and Laszlo Molnar for UPX and various people from the Scala Family and IRCNet's #kotraum for testing and helping out with ideas. The intro contains about 512k of graphics, 3MB of pre-synthesized music (with additional realtime effects) and 30K of text. The code consists of about 12000 lines hand-crafted ASM plus about 1300 lines C, as we were too lazy :). All this stuffed in a neat 46K EXE file. So much for "Windows programs have to be big and bloated". And ofcourse we coded hundreds, nah, thousands, na, HALF A DOZEN of useful tools that were used more or less intensive in the creation of this intro ;) Anyway, we hope that you all will come to us and have a great time visiting the Mekka & Symposium 2000. We're looking forward to you. KB / The Obsessed Maniacs / PuRGE / Smash Designs (MS2000 organizer for audio/liveacts/compos)
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