Blue Morpho by Eos
Blue Morpho by Eos released at TRSAC 2016, October graphics by fizzer music by SunSpire from celestial dust over intangible stretches under un-knowable depths with esoteric motion one glint of life some technical points of interest: * uses mipmapped 3D textures and selects a mipmap based on a distance along raymarching rays to create a fake depth-of-field effect. * uses a gray-scott reaction-diffusion simulation to create a volumetric tree-like form. * doesn't use framebuffer objects.
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