vulture's 128 byte demo
--------------------------------------------- vulture's 128 byte demo for #asm compo3 --------------------------------------------- Okay, so I bet you all missed me in the 256 byte compo. So, I took what I was working on (207 bytes at the time) and optimized it down to 127 bytes, and it looks the exact same (and so is the algorithm). For those of you who don't know what the demo is drawing, it's an infinitely recursed sierpinski triangle texture-mapped onto a rotating cylinder. Yeah, and in 127 bytes, so ph33r it. Oh, I am actually going to release source with this demo... most likely, however, it will be messy, but all the better to learn from. Well, probably not. And you probably won't understand how the effect is done anyway, so oh well. :) You can find me on EFnet in #asm. Email: [email protected] or [email protected] - vulture a.k.a. Sean Stanek Greets go out to: spASM, mcarp, as, Opcode, DooD, everyone in #asm on EFnet. Pontus: I want my VS3!! I've been waiting 2 years already! Falcon, Eledhrim, Watts, Jove, some other people...
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