Blur by Sonik Clique [web]
BLUR, a 40k Intro by SONiK Clique --------------------------------- System Requirements: AGA, MC68020+ General Crap: Runs at reasonable framerate even with an ordinary A1200 without fastmem, though fastmem makes it run smoother. The coding is not really astonishing, but please note that almost all the routines were made in >2< weeks. (Thanks to Murk for lending me his A1200) This production is NOT FREEWARE! Contact us for further info. A few words about the routines [Blaah...]: Gouraud Shaded Doughnut: This is an old routine but it was however fast enough for our needs, even though it lacked some major optimizations. 32 colors and 64 polygons are used for this piece of plastic. [NO Chunky!] Vortex: Runs in 320x256 copperscreen and involves a slight exponential motion BLUR. The blur is quite hard to see and I'm not so sure why it is there, but maybe it smoothens the effect just a little bit.. (?) The rotating crap is a 64 colored julia fractal which is calculated before starting the actual intro. Another Keftales rerun (?): Actually these are Cassini's curves with two focal points and motion blur. Sorry about the ugly colors, they WERE supposed to be changed.. (?!) Phong-Shaded Vector: Well, what can I say? There are only 16 colors because when the intro was practically completed, I didn't have the time nor the interest to replace the routine with a 256 colored version anymore. (the latter version would have been almost as fast but twice as nice) However phong shading hasn't been one of the most usual effects in Amiga productions, at least until now. Blurred-Gouraud Doughnut: This is a simple gouraud shaded Doughnut but as the intro has to correspond to its name.... well.. :-) The End Part: Nothing else but a beautiful background pattern, of course calculated between the gouraudpart and the endpart. Player used: The Player 6.1A by GURU / Sahara Surfers. This version worked fine on the compo machine, but may cause problems on a normal A4000. We _may_ release a fix if there's need for one [email us!]. Truly Yours, Deflector / SONiK Clique [email protected] --- Short notes from Murk: Nothing special to say about the overal layout/design or whatever you want to call it. The graphics were produced especially for this project and are drawn without rasters to save space. I did all the graphics on my good 'ol B2000, but we ran out of time to add some nice AGA shades.. Sorry! The design is made to fit the music, but we did not work 'close together' with Oxide, since that's for lammmas. If you want to contact me / send comments, try this e-mail ad: [email protected] or snail-mail to: P.O.Box 43 FIN-02181 Espoo [EOF]
[ back to the prod ]