Grid by Nature [web]
· ._____ ._____.______.__ __._____._____ · : |:· \| · |_ _) |·:|:·. \ ___) : ¦ | ¡ ) ¡ | | | | | | / _)_ ¦ | | |__/|:.|__| |:.| | ! | |__)__ .:| | | `--' `--' `--' `-----'--' `--' | `-- presents -----------------------------' ¡ " G r i d " ¡ `-----------------------------------------' a 40k Intro for Mekka/Symposium 1999 Credits ------- Pezac ............ effects, texture engine, textures, design Yomat ............ 3d engine, c2p's, maths, modelling, textures Pipe ............. audio engine, music, modelling C-Frog ........... font Jarno Paananen ... replayer Features -------- - 3d scene - HAM8 effects - 100% calculated samples including the drums. The bassline generator is our own and not based on that tb.c like every other engine. - 100% calculated textures - No FPU required Requirements ------------ - AGA :) - 68020 - 8 megs of fastmem Info ---- - Tested on 030/50 and 060/50, worked fine - This intro requires a big chunk of chipmem in one piece, so you probably have to run it on a freshly rebooted system or in worst case (i.e. a fat WB) boot with no startup-sequence
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