Total Malfunction by Progrex
███████│ ███████│ ███████│ ███████│ ███████│ ██████│ ██│ ██│ ██┌──██│ ██┌──██│ ██┌──██│ ██┌────┘ ██┌──██│ ██┌───┘ ██│ ██│ ███████│ ██████┌┘ ██│ ██│ ██│████│ ██████┌┘ █████│ █████┌┘ ██┌────┘ ██┌──██│ ██│ ██│ ██│──██│ ██┌──██│ ██┌──┘ ██┌──██│ ██│ ██│ ██│ ███████│ ███████│ ██│ ██│ ██████│ ██│ ██│ ──┘ ──┘ ──┘ ───────┘ ───────┘ ──┘ ──┘ ──────┘ ──┘ ──┘ PRESENTS ████ █▀▀█ ████ █▀▀█ █▌ ██▄██ █▀▀█ █▌ █▀▀▀ █ █ ██ █ █▀▀ ████ █ █▀▀█ ██ █ ▐▌ █ █ ▐▌ █▄▄█ █▌ █ ▀ █ █▄▄█ █▌ █▄▄ █ █ █▐▌█ █ ▐▌ █ █ █ █▐▌█ ▐▌ █▄▄█ ▐▌ █ █ ████ █ █ █ █ ████ █ █▄▄█ █ ██ █▄▄ ▐▌ █ █▄▄█ █ ██ AND ALSO THE SOLUTION TO IT Despite the big topic above, PROGREX is less proud to present their first demo called Total Malfunction. It ain't as mind-blasting as we planned it to be; we had enough problems with the system code and things like that. Making the first demo is a hell; you don't have any experience, you don't have any code already done. You just have to create everything. During these months each of us has surely learnt a lot of things. It can easily be seen in the result; some parts are clearly better than some others. Anyway, we didn't abandon any part but just collected them together. This is definitely not the right way to make a cool demo and that's the reason why TM ain't so cool - instead it's just a weird mix-up. At least one thing is sure about that mix-up: we're damn bored with it. And so would you after seeing it about 1500 times. Anyway, if you have a 486 machine, the demo might be entertaining for a few minutes - at least we hope so. It might also run well in a 386, but the owners of 386SX machines are recommended to forget watching it. Fortunately the program doesn't run in a 286 at all. 386 processor is required due to 386 code and Sound Blaster is extremely recommended because no other soundcards are supported. Only Gravis Ultrasound sup- port might've been possible but we ran totally out of time. Perhaps the next time... And there will be the next time, now that we have learnt the basics of demo coding. Of course we have a large amount of good ideas and so, but unfortunately, time is a thing we don't have too much. Thus, you shouldn't expect us to release any big product before Assembly'94...but of course you never know... Although TM ain't so great there is one thing, which is worth mentioning : In Total Malfunction we have used a new 32-bit me- mory addressing system. It allowed us to use extended memory without the protected mode. Additional memory is used only for the musics because the system was invented so late. You can learn everything needed about this system by reading a text file called REALMEM.NFO. But now to something completely different. The members of PROGREX (alphabetical order): ──────────────────────────────────────────── ■ Bytemancer - code, GFX ■ Chatter - code ■ Dr. JayJay - muzak ■ Ender - GFX ■ Ranger - code Don't hesitate to write to us, if you have something to say. Forget it, if you just want programming in- formation or things like that. In addition PROGREX is very interested in earning money by making (small) commercial programs and such stuff. In the case you're interested, contact us and tell what kind of advert you've planned. However, we DON'T SUPPORT MICROSOFT WINDOWS at any cost. This is due to its extreme limitations and incredible dis- advantage of being so slow. How to contact PROGREX : ──────────────────────── Mail : Bytemancer Vesa Pentti Taikatie 14 B 5 04230 KERAVA FINLAND BBS : Chatter Northern Realm +358-0-294-0897 /24H This PROGREX WHQ will be opened 1.3.1994. Don't waste your time by calling before the mentioned date. You can also reach any of us by sending netmail to: Fidonet : 2:220/980 Internet: @p0.f980.n220.z2.fidonet.org ┌────────────────────────────────────────────────────────┐ │ BTW: If the demo is totally malfunctioning, boot your │ │ computer with only HIMEM.SYS driver. │ └────────────────────────────────────────────────────────┘ Total Malfunction was released on 30.1.1994. Live long and prosper
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