Time Edge by Pulp Function
T I M E E D G E ----------------- by Pulp() function presented at Slach III - July 19-22, 2001 Code...................: ze(Moon), Fab▓, The Crow, OLR Character designer, script, graph2D, texturing..............: Maz Animation..............: Blast! Modelling..............: Mikl Zik....................: Zaac Additional modelling...: Blast!, JM Additional concept.....: July Greets: Zalem, #codefr Note: this is not the final version (GeForce required) => release soon !!! .-=<<<<<< >>>>>>=-. ze(Moon) -------- Work.....: general PulpEngine design, character animation system, plugin-3DS, scripting E-mail...: [email protected] .-=<<<<<< >>>>>>=-. Fab▓ ---- Work.....: general PulpEngine design, Direct-X 8 code, rendering architecture, shadows, cameras E-mail...: [email protected] .-=<<<<<< >>>>>>=-. The Crow -------- Work.....: fog special effect, mirror shader, pure real-time raytracer E-mail...: [email protected] .-=<<<<<< >>>>>>=-. OLR --- Work.....: Direct-X 8 code, special effects, material and shader system E-mail...: [email protected] .-=<<<<<< >>>>>>=-. Maz [the MAZ corporation] --- Work.....: script designer, graph2D, texturing, skinning E-mail...: [email protected] Hail to Devilium, Imperial Sodomy and all my brothers in Metal. .-=<<<<<< >>>>>>=-. Blast! ------ Work.....: character animation, cameras animation, additional modelling, fight designer E-mail...: [email protected] .-=<<<<<< >>>>>>=-. Mikl ---- Work.....: town and lion-head modelling E-mail...: [email protected] .-=<<<<<< >>>>>>=-. JM -- Work : bug-character primary design E-mail: [email protected] .-=<<<<<< >>>>>>=-.
[ back to the prod ]