Aekrus by Lieves!Tuore [web]
AEKRUS by Lieves!Tuore ====================== What? ----- Lieves!Tuore is more than proud to present our first MSX production, an intro called Aekrus. Coded in a great hurry to get it ready to Tillburg'97. Why doesn't it work? -------------------- Because of the terrible hurry, we had practically no time to betatest or debug this. The timings are for MSX1, so a turboR will screw everything up. On an MSX2 it might be necessary to set the screen to mode 32 or 40 before running the intro. What is this Lie... something? ------------------------------ The world famous L!T is a superb group of extermely talented elite superhumans interested in MSX ;v) You're bound to see more productions from us sooner or later. Who did what? ------------- code Marq (balls, bump, city +misc.) Duke NEMO (city +misc.) Yzi (music system) gfx Man (rabbit) Marq (the rest) music Yzi (music) Thanks to Plaque and Maarten ter Huurne for their great help! The tools we used ----------------- fMSX emulator, Karhu III, SVI 728, Karjala III, TASM, Light beer, DP2e, Koff III, Qedit, Milky Way peanut butter and PORTAR.DOC Where can I get more info? -------------------------- Check out our brand new homepage: http://www.modeemi.cs.tut.fi/~marq Or send e-mail: (Marq) [email protected] (Man) [email protected] release date 12th April 1997
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