Shadertoy by Rgba [web]
shadertoy by rgba - december 2009 .ideally this is a small online tool to edit GLSL shader. It allows you to take up to four online images and feed the shader with them. The shader can be online too. I guess this is nice for those times you are travelling and you promised your girlfriend "no computers this time", yet you one day have an idea and want to quickly try it. No need of your laptop or compilers nor coding frameworks, just connect online in "any" computer and choose one of the templates you want to start modifying. .in reality well, "any" computer will not do it yet (Dec 2009). You obviously need a computer with a graphics card in it that can do shaders. Also better have a WebGL-enabled browser. So far Firefox 3.7 has it as well as the nightly-builds of Opera, Safari and Chrome. .features not many...but you can already have fun. you can edit and compile your shader and see the results on the fly, as well as attach several input textures (online) and get few preset shader examples. mouse control to feed shader parameters will come soon. .examples there are 2d and 3d shader examples. there are a couple of fractals, a couple of raytracers (Chocolux, by Auld and Kinderpainter, by rgba), a raymarcher in a distance field (Slisesix, by rgba), a quaternion julia set and other oldschool 2d effects. .signing iq/rgba : this is work in progress
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