Point of No Return by Dead Hackers Society [web] & Ephidrena & SMFX
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popularity : 64% |
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alltime top: #2419 |
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added on the 2024-01-21 04:47:30 by hitchhikr |
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comments
awesome stuff! :)
rulez added on the 2024-01-21 06:34:17 by Enfys
Great stuff! Nice pixel graphics and entertaining effects! Love that dithered 3d ship
Platform thumb ;-) Great 40k!
Great work guys!
Very good intro (strong compo btw)
Top notch prod. Crazy good code, design and music. Everything fits nice together.
Nicely designed intro with great music. The RGB version of the plasma doesn't really fit though and should have been left out in my opinion.
amazing
great!
Great prod, well done!
great prod by atari freaks! (ie: you could save some bytes using LSP player :) )
Excellent, good job guys!
Excellent
Great work everyone!
Great job! You are keeping the bar so high no matter the platform you take. And thanks for greeting us;)
Cool, congrats!
. i like it!
Great!
Very cool!
Wasn't that title of non-existent Andromeda demo?
Nice one :)
Very cool!
I wish they had 8 Mhz... :)
Several clever things going on here.
Style-wise it's a bit dated imho, especially when comparing to the other top-5 entries. But within its early 1990s time capsule it's really good and it also feels like a full-fledged Demo packed into a small file size.
Style-wise it's a bit dated imho, especially when comparing to the other top-5 entries. But within its early 1990s time capsule it's really good and it also feels like a full-fledged Demo packed into a small file size.
Very nice, congrats guys!
nice!
Fantastic stuff!
Btw, I really love the pun about 8mhz :D
Btw, I really love the pun about 8mhz :D
Wups, forgot the thumb!
Nice intro and nice trolling!
OK
Superb, and some nice tricks pulled
yeah
Nice ride
I enjoyed it
=)
haha an Atari Falcon inspired Amiga Intro
Atari People coding Amiga :D
but hella good :)
Atari People coding Amiga :D
but hella good :)
Haha, everything is better at 8MHz!
Code, music, graphics... is all good! Another excellent contribution to the Amiga competition at Gerp by the Atari team! You rock guys!
Code, music, graphics... is all good! Another excellent contribution to the Amiga competition at Gerp by the Atari team! You rock guys!
Piggie is marked as “is ok”, and that feels appropriate here.
solid prod.
(can't help wondering what this would've sounded like with oversampling. and a 4 or 8 times longer precalc time. I know. sigh)
(can't help wondering what this would've sounded like with oversampling. and a 4 or 8 times longer precalc time. I know. sigh)
Awesome intro with incredible effects and style. It was great to meet the crew at Gerp. Mission accomplished with the "connection" purpose :-) Looking forwared to seeing more Amiga stuff from Atari people!
Love that 3D dithering thing
Really nice!!! Love the blended copper bars/plasma thing!!
Cheers for the sine/aklang credits in the .nfo file too!
Which sin table generator did you borrow ?
Cheers for the sine/aklang credits in the .nfo file too!
Which sin table generator did you borrow ?
Ah yes, that was a great thread on EAB. Lots of great routines posted for the smallest sin table generator (some more accurate than others). I think the smallest was 28 bytes perhaps ?
Nice raster vectors, but I really question the sound quality...
Cool!
another great 40k intro from gerp, congrats. I would like to see more dither vector effects!
Great Nu Shooz stuff. I‘ve read the info file and learnt new things. Inspiring!
Great looking dithered vectors.
Atarilum Falcon entering Amiga hyperspace.
Good stuff!
Good stuff!
Quote:
Quote:Which sin table generator did you borrow ?
It was posted in a discussion on a forum about a small sine table generator, I've tried to find it again but to no avail.
Smallest Sin gens on Amiga are by me and 4b (and improved precision) after some months by Raylight/Powerline <3 on ADA. Nothing to do with this intro though, where compression is king and space is plentiful.
Appreciate the writer banter :D Hey - p.s. - Tramiel didn't keep up with Commodore ;)
Complaints about 1991 effects above seem weird. I don't mind the effects, the only one was the tunnel which doesn't look smooth.
Leaves the 'bob' ships. Also done in 1991 with more colors, certainly doable now with less, meaning 1bpl, meaning no masks, meaning no bob record, meaning even the CPU can do it, meaning Atari ST code can do it.
But you used the Blitter for the line ships. ;) (Actually not necessary, but this is my prediction.)
Shadebobs part looked best on my Amiga, kind of a wild mix of effects, greetings to all involved. :)
Quote:
Hi photon, all vector stuff is cpu. Due to time.constraints I used 0 custom chips. Wish I had 8mhz....
Oh no! 7.094/8=13% less lines, with the Blitter you can double it! So this is a damn ST port!! (c) (etc) :D
Some cool effects in there, I like the 3d stuff and colorful plasma.
nice! abrupt ending...
superb!
Great sounds in this awesome music. I dig this.
Amigaaaah! (Seems like an appropriate comment here :))
A big shout out to Spkr for an amazing travel experience :)
Great 40k here.. Hope to see more amiga coops!
Great 40k here.. Hope to see more amiga coops!
Nice!
Amazing prod! Love the holographic graphic effect at the start of the prod, and the plasma effects in the greetings frame! Well done!
40k on a stock machine, actually the only real one i ever saw up close as one of my friends had one of those ... no skool like oldskool excellence. Im still not over the shock and trauma of booting (my) ST and then watching the same on an Amiga : there was only desktop , no programming language ... up until i havent recovered from that
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