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Approach Point by Pyrotech
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release date : august 2023
release party : Assembly 2023
compo : pc demo
ranked : 2nd
  • 4
  • 9
  • 1
popularity : 56%
 56%
  • 0.21
alltime top: #24060
added on the 2023-08-07 23:33:54 by hitchhikr hitchhikr

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ok, so... Pyrotech makes "in your face" demos that are big crowd pleasers, with high FOV camera travelling etc. They used to call them "Fly-by" demos, but theirs are more than that.

The one from this year is no different. Lots of colors and explosion moments. First scene that I liked was the credits with the boxes moving behind the text. I think that the text deformation was an unintentional consequence of the motion blurring effect, but it works oh so well here ! Then the guy crawling with the particles falling - for some strange reason I felt his desperation and his exhaustion. It is as if I was myself thirsty. That's a good thing !

The best part is in the middle with the metaballs and the red slimey thing. That was one of the best effects of this year - maybe would work better with more fogging or different colors. I don't know how it's done, but it's effective. The fadeout in the music during this part was spot on, creating good atmosphere. The dancing guy at the end reminds us a bit of EΞΠΕΡΤ guys (remember tham from Asm 2015 I think). Maybe it's the same dataset and playback system on unreal. It looks great because of the motion blurring effect that is used to the right amount. The demo ends where it starts, so that gives it a bit of continuity.

It's quite uplifting, maybe a bit short and maybe with too much color saturation. Not sure if unreal engine helps you or not, there were some good -even better- demos (Within Epsilon?) in the past, done without it.
rulez added on the 2023-08-08 00:43:46 by Navis Navis
Nice demo with a lot of fire
rulez added on the 2023-08-08 08:08:19 by Queen_Luna Queen_Luna
Nice effects and production values but as a demo, it leaves me totally cold. I'd rather have one of those cool effects and have it used for something that left me with more emotion than "this looks kinda nice".
added on the 2023-08-08 08:31:12 by Preacher Preacher
Pretty much exactly what Preacher said.
added on the 2023-08-08 08:58:12 by break break
Fire! But a bit what Preacher said too.
added on the 2023-08-08 12:44:12 by leGend leGend
thumb up for the red slimey thing
rulez added on the 2023-08-08 23:31:19 by wullon wullon
I downloaded the 1.5 GB, I updated my Visual C++ redistributables, I watched it, I deleted it. Eh.
added on the 2023-08-11 04:14:25 by phoenix phoenix
Nice music!
rulez added on the 2023-08-13 16:02:21 by Mystra Mystra
So, I think it's an OK demo. But: I have no idea where those 1.5 GB are going? Are the particle systems entirely precalculated and stored or something? The slimey thing? There's like three effects and an animation player in here, so it's baffling.

The rendering itself looks nice (in particular the cubes, though the additive particles look really dated now), but evidently Pyrotech has ditched their own engine in favor of UE4 (with no mention on the composlide or in an .nfo), so what can you say.
added on the 2023-08-13 20:49:15 by Sesse Sesse
1.5GB and a commercial engine? Not for me. Sorry.
sucks added on the 2023-08-14 13:45:43 by Raven^NCE Raven^NCE
what Preacher said, they have the assets, they have the effects, but it lacks the X factor... feels more like a generic benchmark demo than demoscene demo.
I love the music, the cubes, the nice 3D animation... But why did you abandon your own engine? I think doing things the hard way may be better for you.

Can you please try to do this in 128Mb instead of 1.5Gb?
added on the 2023-08-14 15:29:37 by ham ham
Not the type of aesthetics that appeals to me. However, the character animations are very good.
added on the 2023-08-29 08:56:10 by Adok Adok
ok
added on the 2023-09-02 22:22:02 by Frequent Frequent

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