Approach Point by Pyrotech | ||||||||||||||
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no screenshot yet. |
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popularity : 56% |
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alltime top: #24060 |
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added on the 2023-08-07 23:33:54 by hitchhikr |
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Nice demo with a lot of fire
Nice effects and production values but as a demo, it leaves me totally cold. I'd rather have one of those cool effects and have it used for something that left me with more emotion than "this looks kinda nice".
Pretty much exactly what Preacher said.
Fire! But a bit what Preacher said too.
thumb up for the red slimey thing
I downloaded the 1.5 GB, I updated my Visual C++ redistributables, I watched it, I deleted it. Eh.
Nice music!
So, I think it's an OK demo. But: I have no idea where those 1.5 GB are going? Are the particle systems entirely precalculated and stored or something? The slimey thing? There's like three effects and an animation player in here, so it's baffling.
The rendering itself looks nice (in particular the cubes, though the additive particles look really dated now), but evidently Pyrotech has ditched their own engine in favor of UE4 (with no mention on the composlide or in an .nfo), so what can you say.
The rendering itself looks nice (in particular the cubes, though the additive particles look really dated now), but evidently Pyrotech has ditched their own engine in favor of UE4 (with no mention on the composlide or in an .nfo), so what can you say.
1.5GB and a commercial engine? Not for me. Sorry.
what Preacher said, they have the assets, they have the effects, but it lacks the X factor... feels more like a generic benchmark demo than demoscene demo.
I love the music, the cubes, the nice 3D animation... But why did you abandon your own engine? I think doing things the hard way may be better for you.
Can you please try to do this in 128Mb instead of 1.5Gb?
Can you please try to do this in 128Mb instead of 1.5Gb?
Not the type of aesthetics that appeals to me. However, the character animations are very good.
ok
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if this prod is a fake, some info is false or the download link is broken,
do not post about it in the comments, it will get lost.
instead, click here !
The one from this year is no different. Lots of colors and explosion moments. First scene that I liked was the credits with the boxes moving behind the text. I think that the text deformation was an unintentional consequence of the motion blurring effect, but it works oh so well here ! Then the guy crawling with the particles falling - for some strange reason I felt his desperation and his exhaustion. It is as if I was myself thirsty. That's a good thing !
The best part is in the middle with the metaballs and the red slimey thing. That was one of the best effects of this year - maybe would work better with more fogging or different colors. I don't know how it's done, but it's effective. The fadeout in the music during this part was spot on, creating good atmosphere. The dancing guy at the end reminds us a bit of EΞΠΕΡΤ guys (remember tham from Asm 2015 I think). Maybe it's the same dataset and playback system on unreal. It looks great because of the motion blurring effect that is used to the right amount. The demo ends where it starts, so that gives it a bit of continuity.
It's quite uplifting, maybe a bit short and maybe with too much color saturation. Not sure if unreal engine helps you or not, there were some good -even better- demos (Within Epsilon?) in the past, done without it.