DRD5 by Still [web]
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popularity : 64% |
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alltime top: #2787 |
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added on the 2021-08-15 10:04:35 by pixtur |
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comments
„Artists.“
rulez added on the 2021-08-15 10:11:12 by SiR
Beautiful.
Very nice
Stylish! Great concept. Reminds me HPlus by Halcyon.
awesome trip
Lovely demo held up with a brilliant soundtrack.
Awesome!
Loved this! Super shiny!
nice
Ends a bit abruptly and I wish the soundtrack mix was a bit more polished (could've used a bit more low end on the triplet bass - then again maybe that's a bit too psytrancy), but those are just nitpicks really.
some sexy transitions in here
so good and that soundtrack is fantastic
a combination of understated and breathtaking. wow
Nice minimalistic demo with awesome break/dnb music and a sneaky invite for Deadline Berlin in the end
immersive experience. killer soundtrack. awesome style. didn't get the point about the statue, but apart from that this demo blew my socks off!
for the sound and making somthing intense only with simple geometry
breathtaking stuff
Menacing atmosphere and awesome soundtrack by lucid.
Clean design. Strong direction. Bold, menacing soundtrack. Love it.
So beautiful!
Great built-up. A bit too short maybe? I was expecting threads to form bigger threads and so on.. to create thread fractal-like structure for some reason : P
The first half of this demo is a brilliant show of masterful direction.
The random gridlines that form a disk, the disk that hides a spiral, the spiral that reveals a tunnel, that tunnel that turns into a roaring line, the line that's part of a front... and the ominous soundtrack: this buildup is near perfect. Watching the mystery unfold at each step feels rewarding.
(my only nitpicks would be that for one instant we see the end of the spiral, and a few cases where bloom artifacts at the edges of the render target get a bit distracting)
The second half feels less focused. It is still does its job, but feels weaker than the first.
When all previous transitions built the story further, the curl noise-ish transformation leads to nothing in particular: the story would work just as well without it. The sphere has the potential to look great, with those triangle shells flipping patterns, but I was distracted by several details: the square shape of the glow on the incoming lines as they reach the sphere, the lines clipping with the shells, then the cheap look of the light spikes that come out of the sphere (linear interpolation look and saturate to white), the 180 rule broken for no clear reason, the spikes of light clipped by the camera several times, and finally as others have pointed out the statue is unexpected...
If I were to guess, I'd imagine you spent the time you needed on the first half, but didn't have that luxury for the second one. Still a solid thumb, no question asked.
PS.: as a weird artifact, apparently every time I launch the demo my taskbar size changes.
The random gridlines that form a disk, the disk that hides a spiral, the spiral that reveals a tunnel, that tunnel that turns into a roaring line, the line that's part of a front... and the ominous soundtrack: this buildup is near perfect. Watching the mystery unfold at each step feels rewarding.
(my only nitpicks would be that for one instant we see the end of the spiral, and a few cases where bloom artifacts at the edges of the render target get a bit distracting)
The second half feels less focused. It is still does its job, but feels weaker than the first.
When all previous transitions built the story further, the curl noise-ish transformation leads to nothing in particular: the story would work just as well without it. The sphere has the potential to look great, with those triangle shells flipping patterns, but I was distracted by several details: the square shape of the glow on the incoming lines as they reach the sphere, the lines clipping with the shells, then the cheap look of the light spikes that come out of the sphere (linear interpolation look and saturate to white), the 180 rule broken for no clear reason, the spikes of light clipped by the camera several times, and finally as others have pointed out the statue is unexpected...
If I were to guess, I'd imagine you spent the time you needed on the first half, but didn't have that luxury for the second one. Still a solid thumb, no question asked.
PS.: as a weird artifact, apparently every time I launch the demo my taskbar size changes.
horrible "music".
Absolutely amazing music.
I just got mesmerized
really awesome soundtrack and visual design .. flawless!
cool
good demo, with a great building indeed
Now I can see what those compute shader discussions on Discord a while ago were about. My favorite moment was when the straight "wavefront" of lines broke down into chaos. They were splines all along!
wow wow wow megafett! fantastic design fantastic music i love it!
Great prod!
what cce said, the spline warp was the distinctive moment of genius here, just that makes worth it alone
i liked the music while watching the demo in the living room during the compo, but afterwards checking it on headphones the mix definitely has some room for improvement… still a fine track tho :)
i liked the music while watching the demo in the living room during the compo, but afterwards checking it on headphones the mix definitely has some room for improvement… still a fine track tho :)
Low sperm count, high person growth rate.
I've been procrastinating thumbing this up because I couldn't decide whether to first point out the stunning visuals, or the beautiful, haunting soundtrack. Overall, watching this made me happy, and calm - and I really needed that.
Thank you so much for bringing this to névoke - I'm speaking for all of us when I say that we feel very honored <3
Thank you so much for bringing this to névoke - I'm speaking for all of us when I say that we feel very honored <3
perfect
Nice invi and cool track!
Trippy
pure awesomness :)
<3
Nice intro, I look forward to the demo!
Visually nice, but I didn't like its soundtrack much.
YEAH.
belongs to another level. woah.
Absolutely blew my mind! Once again, Still delivers on a whole new level. The aesthetics are just absolutely unrivalled.
I'm constantly amazed how much you manage to do with monochrome.
really liked the "wavefront" part and the scene directly after
still ruling
Captivating
love the vibe of this, totally epic, sharp lines waving out looked sick!
I liked the end of the demo, it reminded me of the Rorschach test. Piggy.
I will repeat my usual plea for this kind of production: If you are making a demo that relies so much on antialiased lines, your antialiasing needs to actually work. :-) Specifically, you'll need to make it gamma-correct (render in linear space and convert to sRGB at the end), or you'll have weird shimmering and jaggies when things move around; look at 1:41 and/or 1:54 in the YouTube video.
nice style, looks like coronoid v2. meh music tho
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