pouët.net

Parallel Multiverse by Abyss [web]
[nfo]
screenshot added by Moon on 2020-04-13 15:41:06
platform :
type :
release date : april 2020
release party : Revision 2020
compo : pc demo
ranked : 10th
  • 12
  • 5
  • 0
popularity : 54%
 54%
  • 0.71
alltime top: #15496
added on the 2020-04-13 15:41:06 by Moon Moon

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Nice effects coded in only Java
rulez added on the 2020-04-13 16:20:59 by Queen_Luna Queen_Luna
rulez and thx for the source
rulez added on the 2020-04-13 16:37:23 by Xyl2k Xyl2k
Butt ugly, sorry.
added on the 2020-04-13 16:38:40 by arm1n arm1n
If this is coded with software rendering (from what I understand from the nfo) it's pretty damn impressive especially for Java. Usually you have software demos in lowres that show 100 vector balls or something and sometimes still slow, but this is quite more massive, has enormous amount of bobs colliding and exploding, while other filters and stuff render in highres, and that scroller is still smooth at the end while everything blows up. Regardless, it was a nice change from the game engine demos on the compo, one of my favorites in the PC demo compo.
rulez added on the 2020-04-13 17:05:08 by Optimus Optimus
That bob-colliding/carving effect rules. Are those zoomblur squares exactly the same color as in either Vertigo or High Anxiety on Amiga? ;)
rulez added on the 2020-04-13 17:14:19 by rloaderro rloaderro
VERY SWEET
rulez added on the 2020-04-14 00:57:42 by gentleman gentleman
Really nice "particle" show, stream didn't appreciate it, but i do
rulez added on the 2020-04-14 09:57:50 by Hopper/SquoQuo Hopper/SquoQuo
Quote:
That bob-colliding/carving effect rules. Are those zoomblur squares exactly the same color as in either Vertigo or High Anxiety on Amiga? ;)

Yes, i´m using the same color table Toxic created for the Drugstore demo, and were used in the Pulstar demo, too :-)
added on the 2020-04-14 18:47:48 by Moon Moon
This was really weird. On the other hand, there's a wealth of nice ideas and all that. On the other hand, a lot of it looks terrible (the colors, composition etc). With a proper design, this could really go places.
added on the 2020-04-14 20:55:29 by Preacher Preacher
It's genius how parts of spinning models were sawed off in screen space.
rulez added on the 2020-04-15 01:30:32 by cce cce
Moon, yea. that's what i was too lazy to type out the other day.
colour tables seemed very familiär.
as in you move to a possibly different landscape & somehow feel totally cozy and at home :)
added on the 2020-04-16 04:46:32 by gentleman gentleman
Cool, thx for source code!
rulez added on the 2020-04-16 05:45:05 by EXL EXL
:)
rulez added on the 2020-04-17 21:03:22 by Frequent Frequent
Master piece, total fucking nice!
rulez added on the 2020-04-24 23:27:33 by helgrima helgrima
it clearly demonstrates workmanship and a degree ambition, but ultimately I mostly found it rather ugly and unengaging
added on the 2020-04-25 00:35:36 by Alpha C Alpha C
Graphics are so-so (some nice parts and some rather ugly ones), but are still mysteriously mesmerizing thanks to the soundtrack.
rulez added on the 2020-08-20 18:23:08 by Saga Musix Saga Musix
I can see why some people don't like this. It's different from other PC demos. It's as if the demo scene had stood still and only the hardware had evolved. And I love it!
rulez added on the 2021-04-04 14:23:29 by vilcans vilcans

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