Deck II by LJ & Virgill [web]
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popularity : 64% |
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alltime top: #1992 |
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added on the 2020-04-11 23:35:03 by LJ |
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comments
Compofiller?! Yeah, of course. This is godlike!
rulez added on the 2020-04-11 23:44:31 by gaspode
GREAT
Awesome!
great atmosphere
This is really awesome. Good job!
That looked great!
Stylish!
Lovely
Great!
teh shitz!
I love it. I wish it many children.
Good stuff.
Amazing shit! Gorgeous visuals and a great atmospheric tune.
Man, if this doesn't win... :)
everything beautiful except the colors.
Dat polish
"compofiller" my ass...
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great!
Vollkasko!
♥
That's just....wow
Kansi kaksi. Yes... good one.
Best parking/garage scene in 4k.
Also great direction and music!
Also great direction and music!
I like to see photo--realistic rendering in intros. Much more interesting than fractal intros.
Would be better, if the specular highlights would not be fake. (Those funky lamps shine backwards onto the ceiling and also through the walls)
Would be better, if the specular highlights would not be fake. (Those funky lamps shine backwards onto the ceiling and also through the walls)
you've destroyed the compo
Usual suspects deliver usual quality.
Very decent intro *but* after as little as 20 seconds I got kind of bored watching what's essentially a parking garage :)
Prequel of Farbrausch's Debris
yes
Nice parking garage and mood
it is absolutely a pleasure to see a realistic geometry and materials instead of yet another abstract thing in 4k.
Oh god ... Über !
It sure gave me the debris feel :D in 4k! Cant underestimate the work on that one!
Great atmosphere and direction.
quality
great
WTF!?
Beautiful :)
worthy winner!
like the concept
10/10 would park again.
What a beautiful lighting and stylish effects!
I can't believe it is a 4K Intro demo.
I can't believe it is a 4K Intro demo.
Very good intro but not so obvious leader.
Wow !
great visuals, even better soundtrack!
♥
rulez
Kasaparov meets Debris in 4k. Awesome prod, a worhty winner for me.
Great 4k indeed.
nice
oh...my...god...!!!
Amazing!
Normally, I take these "this is just a compofiller" claims as some fake modesty. But with these guys, I just cannot be sure... which is to say, the average level of your prods is mental. This is another great one, thank you.
Quote:
Kasaparov meets Debris in 4k. Awesome prod, a worhty winner for me.
this
yes
This is better than Eisenerz—or any previous intro by LJ really—by quite a bit, and that's not saying a little. To me the biggest accomplishment here is the feeling of a closure, or possibly a well employed cyclic narrative, can't really tell which. While the formula is not too different than in the past, it works better in tandem with the setting of the intro. We know what a parking hall looks like, the way the space is interconnected and loops back into itself; the narrative does the same and enforces a feeling of entrapment effectively.
That's also not the only thing that rewards repeated viewings. Albeit being somewhat obvious towards the end, I definitely did not notice the pillars and other parts of the building shifting around along with the cuboids throughout the intro on my first couple viewings. Even though it happens in plain sight, our attention is guided elsewhere, and the effect is just subtle enough that it doesn't really register but subliminally, and further underlines the disorienting nature of urban spaces like these. Respect.
All of that on top of the usual accolades. The camerawork overall is just sublime; I can't find a single fault in it and there's plenty of details all over that I would've had hard time coming up with. The graphics are brilliant, having just enough detail in just the right places to convey the necessary level of realism. Yeah, sure, the specular highlights don't (always) align with the supposed light sources in geometry, but more important, especially in a category like this, is the impression of the lighting overall. (If you're bothered by this, you've been staring too much at "rendering" and not enough art.) The supposed discrepancy also works diegetically by, again, enforcing the disorienting nature of the environment; the way it misleads a person stuck within it. Could even be called Lynchian to some extent.
The soundtrack feels appropriate as well, very much akin to Neil Ollivierra's The Detroit Escalator Company project, and quite probably my favorite track in any of LJs intros to date. Overall the sound is much less characteristic of Virgill than usual, both in terms of song writing and flashy 4klang acrobatics. The more low key, subdued, even meditative and mantra-like approach is heavenly, and the visual direction is married together with it just the right way.
Lack of showiness is a virtue. A distance field too complex to spare a sufficient amount of bytes to present it in a worthy manner, or to construct a meaningful narrative around it rarely makes a worthwhile production. A lot of 4k intros suffer from this and it is one of the central things I try to be conscious of while making them. All of the best 4k intros in my opinion manage to strike a balance on this spectrum, and I there aren't many of them that hit so close to the sweet spot as Deck II does.
Best 4k released at Revision along with Horizon Machine from 2017. Goes onto my long list of future CDC entries.
That's also not the only thing that rewards repeated viewings. Albeit being somewhat obvious towards the end, I definitely did not notice the pillars and other parts of the building shifting around along with the cuboids throughout the intro on my first couple viewings. Even though it happens in plain sight, our attention is guided elsewhere, and the effect is just subtle enough that it doesn't really register but subliminally, and further underlines the disorienting nature of urban spaces like these. Respect.
All of that on top of the usual accolades. The camerawork overall is just sublime; I can't find a single fault in it and there's plenty of details all over that I would've had hard time coming up with. The graphics are brilliant, having just enough detail in just the right places to convey the necessary level of realism. Yeah, sure, the specular highlights don't (always) align with the supposed light sources in geometry, but more important, especially in a category like this, is the impression of the lighting overall. (If you're bothered by this, you've been staring too much at "rendering" and not enough art.) The supposed discrepancy also works diegetically by, again, enforcing the disorienting nature of the environment; the way it misleads a person stuck within it. Could even be called Lynchian to some extent.
The soundtrack feels appropriate as well, very much akin to Neil Ollivierra's The Detroit Escalator Company project, and quite probably my favorite track in any of LJs intros to date. Overall the sound is much less characteristic of Virgill than usual, both in terms of song writing and flashy 4klang acrobatics. The more low key, subdued, even meditative and mantra-like approach is heavenly, and the visual direction is married together with it just the right way.
Lack of showiness is a virtue. A distance field too complex to spare a sufficient amount of bytes to present it in a worthy manner, or to construct a meaningful narrative around it rarely makes a worthwhile production. A lot of 4k intros suffer from this and it is one of the central things I try to be conscious of while making them. All of the best 4k intros in my opinion manage to strike a balance on this spectrum, and I there aren't many of them that hit so close to the sweet spot as Deck II does.
Best 4k released at Revision along with Horizon Machine from 2017. Goes onto my long list of future CDC entries.
ps. I Also appreciate that the camera doesn't clip into the geometry even within the relatively complex, changing environment, while also being imposed by the size constraints. Same can't be said of certain UE4 demos in the PC demo compo.
"Quick filler" my ass, lol. This is a well-deserved winner and I won't believe for a moment that it wasn't a fruit of thoughtful and inspired mental labor. Well, either that or you're simply a genius, case closed. :D Looking forward to seeing this nominated for the next Meteoriks.
And yeah, I agree with pretty much everything noby said above. This is done so incredibly right in every sense, wit hall aspects working in tight synergy with each other. The geometry shifting in the second part of the intro didn't register with me the first time, either, and it's actually quite mind-boggling that the narrative depth of 4ks—of all things!—has evolved to a point where significant details need a repeated viewing to uncover. That's definitely something new.
The spirit of both Kasparov and Debris can definitely be felt here, and it's not a bad thing at all since both of those still stand as some of the best-directed urban space explorations of all time. To have a 4k intro join their ranks not just as a spiritual successor but also as an equal is an achievement all by itself.
And yeah, I agree with pretty much everything noby said above. This is done so incredibly right in every sense, wit hall aspects working in tight synergy with each other. The geometry shifting in the second part of the intro didn't register with me the first time, either, and it's actually quite mind-boggling that the narrative depth of 4ks—of all things!—has evolved to a point where significant details need a repeated viewing to uncover. That's definitely something new.
The spirit of both Kasparov and Debris can definitely be felt here, and it's not a bad thing at all since both of those still stand as some of the best-directed urban space explorations of all time. To have a 4k intro join their ranks not just as a spiritual successor but also as an equal is an achievement all by itself.
Solid!
Looks and sounds great, but runs butt slow on my GTX 970 even at its 720p resolution. Any chance of releasing a version that isn't so crazy with the rendering?
It's not perfect, it has it flaws here and there, but it works.
And very much this:
And very much this:
Quote:
This is better than Eisenerz—or any previous intro by LJ really—by quite a bit, and that's not saying a little.
Rereading my comment, I think it comes across a lot more negative that I meant. Let me rephrase that a bit:
It's not perfect, it has it flaws here and there (I'm mostly referring to limitations that are inherent to the 4K format), but it's a very solid story intro.
One of the reasons it works so well was pointed out by noby: it refers to a space we're all familiar with, and presents it well enough that we're instantly in that parking, and the story feels grounded there.
It's not perfect, it has it flaws here and there (I'm mostly referring to limitations that are inherent to the 4K format), but it's a very solid story intro.
One of the reasons it works so well was pointed out by noby: it refers to a space we're all familiar with, and presents it well enough that we're instantly in that parking, and the story feels grounded there.
I _really_ dig the visuals here, and I tend to agree with the ones mentioning that this is some of LJs best looking work so far.
Virgills track is also nice, although percussion instruments could sound better - I know you can do so! :)
Worthy winner!
Virgills track is also nice, although percussion instruments could sound better - I know you can do so! :)
Worthy winner!
4Kasparov!
Very nice, rulez!
the dream team did it again! worthy winner!
What's there is good, but it runs out of ideas very very quickly :(
Reflections, distortions, solid 3d-scenes and a nice soundtrack!
I wondered why I haven't thumbed this up earlier.
Left quite an impression.
I wondered why I haven't thumbed this up earlier.
Left quite an impression.
parking garages ftw!
It's ok? But pretty boring. I don't see the appeal at all.
Sweet
sync \o/
Tune really lifts it, visuals are "usual" high quality LJ style, guess you put in a lot of dedication into it - again. and it shows <3
congratz on 1st!
congratz on 1st!
Might be great technically, but man is it boring...
intense :)
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