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SNES-NICCC 2000 by Molive
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screenshot added by hitchhikr on 2019-04-24 12:51:55
platform :
type :
release date : april 2019
release party : Revision 2019
compo : oldskool demo
ranked : 8th
related :
  • 22
  • 3
  • 0
popularity : 62%
 62%
  • 0.88
alltime top: #5487
added on the 2019-04-24 12:51:55 by hitchhikr hitchhikr

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great stuff! thanks for doing it.
rulez added on the 2019-04-24 14:07:21 by Heaven/TQA Heaven/TQA
very cool :)
rulez added on the 2019-04-24 14:14:59 by ferris ferris
good surprise to see the super FX in action like this!
rulez added on the 2019-04-24 14:52:39 by roudoudou roudoudou
Kudos for Desert Dream tune packed into 64k audio memory quota, still Titan smacked a bit harder ;)
rulez added on the 2019-04-25 00:29:39 by jammer jammer
great work man! SNES scene needs to grow... it is so underrepresented :)
rulez added on the 2019-04-25 00:33:58 by oerg866 oerg866
Great!
rulez added on the 2019-04-25 02:33:33 by Buckethead Buckethead
Great one-man show. World needs more SNES demos indeed. And nice meeting you at the party.
rulez added on the 2019-04-25 13:46:07 by porocyon porocyon
Cool Stuff, nice to see sth on the super FX!
rulez added on the 2019-04-25 13:49:19 by v3nom v3nom
Surprisingly good! Good work there Molive.
rulez added on the 2019-04-25 14:05:30 by moredhel moredhel
With Mega Drive getting so much love, it's always great to see SNES stuff getting released. What hardware was this presented on, by the way? If it's using Super FX, was it a game PCB mod or was SD2SNES with its Super FX FPGA implementation used? Just curious. And, of course ... One ❤ Love
rulez added on the 2019-04-25 14:23:20 by Morden Morden
Essence of checknobankh is still there, congrats.
rulez added on the 2019-04-25 15:15:30 by Dma-Sc Dma-Sc
Not bad. Looks good. Just wonder a little bit, that the MegaDrive Demo of this seems to run faster, even though the Super-FX Chip here was used. Always thought, together with the usage of this chip, the SNES then was superior in speed when it comes to 3D-objects. But this i can not see here. Nevertheless not bad, i rate it mediocre.
added on the 2019-04-25 22:17:45 by AW87 AW87
Wow, I missed this one!

Another SNES production thumbs up!
It's impressive even for SuperFX (Star Wing and others with flat polygons weren't faster, even though they were realtime, but still that would rock my socks back in time if I had seen it on SNES console)

The greatest thing is that there is source code inside, with makefiles and everything. I wanted to check SNES coding and especially try some SuperFX experiments, now I know where to look.

Question, does this run on real SNES? Last time I had thinking of buying some Everdrive but they wouldn't support SuperFX (needed to be written in FPGA or something). Maybe things have changed now.
rulez added on the 2019-04-26 10:50:10 by Optimus Optimus
Very cool, keep it up!!
rulez added on the 2019-04-26 21:20:05 by noby noby
Thanks for keeping the SNES demoscene alive! I do wonder, however, why it ran barely faster than the similar 3D scenes in e.g. Star Fox 2, especially when the MD version basically ran circles around it later in the compo. Granted, the 68000 in the MD is a beefy piece of silicon, but should it have been that much faster than the 10.7 MHz Super FX in combination with SNES's own 3.6 MHz CPU?
rulez added on the 2019-04-27 00:42:36 by moozooh moozooh
first Super FX demo ever? awesome

is this the Super FX 1 (10.7MHz) or 2 (21.4MHz) though?
rulez added on the 2019-04-27 04:13:30 by khz khz
niiice!
rulez added on the 2019-04-27 07:54:08 by sensenstahl sensenstahl
Nice ST remix demo on the SNES with a good module
rulez added on the 2019-04-28 09:51:36 by Queen_Luna Queen_Luna
molive will literally be kickin' all our asses before long. also props for hacking the rom into a donor cartridge!
rulez added on the 2019-05-05 09:42:35 by djh0ffman djh0ffman
@moozooh: From the few titles I remember, the SuperFX was never as fast to be able to pull out a good frame rate. I don't know, I would like to try coding it at some time just to see what is possible.
I was reading in a tweet of one of the Starfox developers that they couldn't exceed 20fps because of necessary DMA transfer.
The megadrive versions are indeed more impressive.
added on the 2019-05-05 09:55:04 by Optimus Optimus
Quote:
What hardware was this presented on, by the way? If it's using Super FX, was it a game PCB mod or was SD2SNES with its Super FX FPGA implementation used?

It was presented on a PCB mod of stunt trax FX that I created myself, but it works on either.

Quote:
Question, does this run on real SNES?
Yep! Easiest way would be to use an SD2SNES.

Quote:
I do wonder, however, why it ran barely faster than the similar 3D scenes in e.g. Star Fox 2, especially when the MD version basically ran circles around it later in the compo.

Quote:
Just wonder a little bit, that the MegaDrive Demo of this seems to run faster, even though the Super-FX Chip here was used. Always thought, together with the usage of this chip, the SNES then was superior in speed when it comes to 3D-objects.


Quote:
I was reading in a tweet of one of the Starfox developers that they couldn't exceed 20fps because of necessary DMA transfer.

Quote:
the max possible frame rate was 20fps because of the amount of data that needed to be DMA transferred in the v-blank area of the screen, we had to transfer it in three chunks

Yeah, this really nails it on the head - and is the main reason any raster effect on the SNES is hard. When transferring all the code to VRAM to be displayed, you can only do that out of active display, and you can only have so long to do that. I said in the start of this demo that using a double buffer system I could get 25 fps, which is true. Using the fact that this is a demo and that no other game code needs to be run I could max out the DMA and V-blank limits and got it to a full frame in two chunks. Which is slightly faster.
So parts of this demo run at 25 fps, but because I have no idea how to do efficient 3D it mostly runs slower than that :P

Quote:
molive will literally be kickin' all our asses before long.

"Literally" though? XD
added on the 2019-05-06 12:22:30 by Molive Molive
Also I'd like to thank you all for the lovely comments <3
See you at Nova ;)
added on the 2019-05-06 12:23:18 by Molive Molive
That was awesome!
rulez added on the 2019-05-11 11:51:24 by tifeco tifeco
Awesome stuff! It's a shame that DMA is such a bottleneck in this. Still, super impressive. Titan cheated anyway by preprocessing the animation data :P
whoops forgot to give the thumb
rulez added on the 2019-06-16 21:04:00 by BinaryCounter BinaryCounter
I saw the original live. Leonard of Oxygene would be proud.
rulez added on the 2019-07-02 16:36:03 by alexh alexh
STNICCC!!!
rulez added on the 2019-12-20 21:30:56 by Blast! Blast!
Doesnt run on my SNES with Everdrive.
added on the 2020-10-12 23:43:24 by spkr spkr

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