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added on the 2002-05-30 19:43:12 by XteNt |
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er.
What you get:
- a 52k exe
- a 7mb wav (!)
- a 48k texture
And when you start... well... look at the screenshot. :)
- a 52k exe
- a 7mb wav (!)
- a 48k texture
And when you start... well... look at the screenshot. :)
What tomaes said. (somehow when reading tomaes' comment i imagined in my head the wizard from Monty Python's Holy Grail saying his 'Look at the bones!' line at the cave of caerbannok :-D)
A tip for XteNt: _Never_ release your '1st' prod:-D (but keep on coding/tracking/whatever. Eventually you'll make something cool)
A tip for XteNt: _Never_ release your '1st' prod:-D (but keep on coding/tracking/whatever. Eventually you'll make something cool)
hehe, yeah I guess I was just too anxious :)
I should have just kept it on my computer.. I realize the 52k exe
7mb wav!! lol
and the 48k texture.
but thanks for the feedback, I'm trying to start out all on my own, from limited knowledge of any of programming or tracking :)
i'll keep it up, and hopefully I can release something decent in the future, and may be form a group or have a mentor type role to help me out :)
Thanks, XteNt.
I should have just kept it on my computer.. I realize the 52k exe
7mb wav!! lol
and the 48k texture.
but thanks for the feedback, I'm trying to start out all on my own, from limited knowledge of any of programming or tracking :)
i'll keep it up, and hopefully I can release something decent in the future, and may be form a group or have a mentor type role to help me out :)
Thanks, XteNt.
That's the spirit!
i just love it how ppl optimize size =)
hmm, Why was the WAV file used?
If a WAV file was not used, possibly size has been compressed more.:)
If a WAV file was not used, possibly size has been compressed more.:)
Well, maybe because sound.h can't read non-wav formats, and is the easiest thing around to use ;)
Some suggestions for next time:
-Try to include a timer to make it run at the same speed on all systems
-Include a wider variety of "effects" that are not so similar to each other
-Learn how to use *smaller* music formats
Anyways, keep up the work!
Some suggestions for next time:
-Try to include a timer to make it run at the same speed on all systems
-Include a wider variety of "effects" that are not so similar to each other
-Learn how to use *smaller* music formats
Anyways, keep up the work!
I guess I should point out that using a .WAV file doesn't mean it has to be uncompressed audio. A .WAV file uses codecs, just like an .AVI file does. So it could have just contained mp3-compressed audio...
Hey, Yep, working on all that was meantioned.
I already got the bass library for using mod,it xm,mp3.. etc..
I used wave because it was the simplest at the time, now I realize that using the bass library is just as simple :)
For my timer all i did was use an integer and switched the scene's based on that, lol
If anyone can help me out on that what would be a better way to do so.. anyways I'm using this like a BBS, probably no one who saw it will come back but oh well lol
thanks again :)
I already got the bass library for using mod,it xm,mp3.. etc..
I used wave because it was the simplest at the time, now I realize that using the bass library is just as simple :)
For my timer all i did was use an integer and switched the scene's based on that, lol
If anyone can help me out on that what would be a better way to do so.. anyways I'm using this like a BBS, probably no one who saw it will come back but oh well lol
thanks again :)
submit changes
if this prod is a fake, some info is false or the download link is broken,
do not post about it in the comments, it will get lost.
instead, click here !
first "prod" if anyone but myself can call it that hehe.
just thought I'd put it up here though. I know my music sucks, I know the code sucks, and actually the whole thing sucks lol
well, I think it's cute.. but that's just because I made it hehe
anyways, check it out, feel free to write whatever you want about it :)