Second Reality (Gameboy remix)
[nfo]
|
||||||||||
---|---|---|---|---|---|---|---|---|---|---|
|
||||||||||
|
popularity : 66% |
|||||||||
alltime top: #6848 |
|
|||||||||
|
||||||||||
added on the 2014-04-27 01:00:41 by Mills |
popularity helper
comments
for youtube there's a "submit changes" window just above the comment box
also, please replace the download link with something more permanent than a dropbox link!
also, please replace the download link with something more permanent than a dropbox link!
Well, that is a very... let's say "abstract" remake... The effects barely reflect the original ones.
Thumbs up for Game Boy and learning! :D
Very crude remake, but hey, it's for GBC. Kudos for code and all the effort!
Not bad so far.
Try to make the final scene.
Try to make the final scene.
thmb up for the platform.
Looks unfinished, but the idea was good
This could have looked *much* better, especially since a lot of the original effects are achievable on the Game Boy, but I'll thumb it up for the effort. I hope to see an improved final version!
Sorry, but that was terrible
I still enjoyed some parts of it even if it doesn't do justice to the original.
That's *extreme* bravery for a choice of first prod!
k.
Saw this a while ago already and I'm with britelite on this one. I won't thumb it down though as it is a first production. But it still is bad, slow code, quite bad/half-assed remakes of the parts and the list goes on and on.
Piggie, because everyone starts somewhere and the choice of platform is at least good! :D
The GBC can do a lot better.
Learning is always good, but next time consider doing your own stuff :) It's a lot more interesting.
Have you seen the c64 remake? They too fake a lot (the animated city scene in particular), but it's not like you have to resort to "video" for each and every effect. The GBC (at least on a specs sheet) looks too powerful for that.
што за ёпт тваю мать?
Take your time about it and re-create it faithfully. With some polishing it could be a great GBC conversion.
Yep, maybe with some more optimized z80 assembly. You say it was code in pure C, which is still cool for some of the parts.
I understand this is your first prod, and that considered, it's not so terrible.
But overall, this just feels really unfinished, plus it's a terrible attempt at remaking Second Reality.
Would have been a thumb for a firsty, downgraded to piggy for bad remake.
But overall, this just feels really unfinished, plus it's a terrible attempt at remaking Second Reality.
Would have been a thumb for a firsty, downgraded to piggy for bad remake.
What Knoeki said.
C on GBC.. what do you expect?
This just deserves thumb-down, being a firstie or not.
This just deserves thumb-down, being a firstie or not.
See above comments. Motivational piggie.
This was brave, and a bit silly like lsl said, but it shows potential. Looking forward to your next prods.
This was brave, and a bit silly like lsl said, but it shows potential. Looking forward to your next prods.
yes ....
I'm using a lot of C on my Oric prods :)
(and a lot of assembler too)
But yeah, I had in my plans (for more than 10 years) to make an Oric port of Second Reality, and it's kind of a shame to just release a hacked up version like that, specially considering that some of the effects are quite ok and there is some music.
You are also not obliged to do the full version alone, I'm sure you can find some other gameboy people who would be willing to help, possibly making better graphic conversions, etc...
(and a lot of assembler too)
But yeah, I had in my plans (for more than 10 years) to make an Oric port of Second Reality, and it's kind of a shame to just release a hacked up version like that, specially considering that some of the effects are quite ok and there is some music.
You are also not obliged to do the full version alone, I'm sure you can find some other gameboy people who would be willing to help, possibly making better graphic conversions, etc...
Great learner. I like. It good.
Nice
http://www.chrisantonellis.com/gameboy/gbtdg/
gbc and for learning. keep up the good work. maybe ill thumb your next prod up if its good, next time.
Thumb to keep you going and code something in assembler and using what the GB has to offer.
Don't code in C for 8 bit systems.
Motivational thumb for a not so bad firstie. When you choose an all-time-greatest as template, you sure excel either in technics or in fun. In fact I laughed out loud when I saw the "port" of the city scape ending scene. That's true GB spirit to me. If you had chosen the same approach for all scenes this would be a really cute thing.
GB can do more
Thumb up for the effort! Keep em coming :)
use asm next time or no more thumb :)
Props for the effort, especially for a firstie. Frankly this doesn't leave a very good impression, it looks like you punched a bit above your weight trying to remake/remix those scenes :). I'm sure that an original production - even a relatively simple one - would have resulted in something a bit more admirable. Let's see that next time :).
Expectations are just way too high with "Second Reality" in the title...
First off, thumbing down for not using asm is just absurd! Honestly, who the fuck cares which tools you use; most of oldschool coding is dataset processing and the actual implementation is pretty boilerplate anyways.. at least that's how it is for me and most of my favorite oldschool coders ;D
Good effort man; the result feels pretty wonky but some of it is really charming and I look forward to seeing more stuff from you in the future.. especially with "non-standard" and unique workflows :)
Good effort man; the result feels pretty wonky but some of it is really charming and I look forward to seeing more stuff from you in the future.. especially with "non-standard" and unique workflows :)
meh
Well, have a motiovational pig! (instead of the thumbdown for you shouldn´t have released it in this state!)
Maybe find a second gameboy-coder to work on the effects, transitions,etc.,etc. and release a 100% someday...or not, just keep it as a learning-prod and go over to something new! ;)
Always remember: The Demoscene is not about the number of thumbs but about the fun of being creative (with code)...and i bet you had lots of fun developing this! Some of the effects were quite cool already, go on like this and you´ll get more good votes next time! ;)
Maybe find a second gameboy-coder to work on the effects, transitions,etc.,etc. and release a 100% someday...or not, just keep it as a learning-prod and go over to something new! ;)
Always remember: The Demoscene is not about the number of thumbs but about the fun of being creative (with code)...and i bet you had lots of fun developing this! Some of the effects were quite cool already, go on like this and you´ll get more good votes next time! ;)
If you really want to make an improved version, reconsider finding someone to help you...you can only teach eachother getting a better (gameboy-)coder...nothing to lose! Gaining knowledge and speeding up the work this way, motivating eachother by just making progress! Also coding in a team is double the fun! ;)
Once you got into assembler you´ll want to recreate your existing effects in asm anyway, believe me...so much faster!
Once you got into assembler you´ll want to recreate your existing effects in asm anyway, believe me...so much faster!
Nice! I like it, and +1 because platform.
seems like GBC now not in vogue.
for teh effort.
for teh effort.
hm... the c64 one was way more convincing
I must admit that almost every Second Reality clone on 8bit platform sucks. It is just only my opinion: effects suck as you know how it looks in original. Music sucks as you remember the original masterpiece soundtrack. But nevertheless, I understand there is lot of work and effort spent to do a non-perfect copy on 8bitter.
Kinda divided...
Firstly - not a good choice for a first demo. From the other hand, I see you are/were ambitious.
Would have been better if it had been done in ASM with more polished way, but well... Next time, perhaps?
Will give you my personal thumb for a motivation and ambition.
Be well.
Firstly - not a good choice for a first demo. From the other hand, I see you are/were ambitious.
Would have been better if it had been done in ASM with more polished way, but well... Next time, perhaps?
Will give you my personal thumb for a motivation and ambition.
Be well.
Not bad. ;)
Haters gonna hate, but liked it, especially the idea of contracting the vector's colors with the b&w bgs.
basically what Alpha C said
submit changes
if this prod is a fake, some info is false or the download link is broken,
do not post about it in the comments, it will get lost.
instead, click here !
https://www.youtube.com/watch?v=L3JCDKLYA_M