Clinkster by Loonies [web]
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added on the 2013-07-19 23:26:17 by Blueberry |
popularity helper
comments
I've enjoyed using this synth both in early and later stages, and I certainly look forward to using it some more! :)
great!!
High quality/bit ratio.
I concur with bstrr's comment. It's been an absolute pleasure using the synth throughout various stages. I really hope groups will welcome this as an alternative to 4klang. Each has their own benefits and strenghts and variation is always nice :)
Thank you!
Thanks! Very useful.
This deserves a try.
In the meanwhile, here is my thumb up!
In the meanwhile, here is my thumb up!
this is the kind of release that shows the demoscene is alive and kicking in my book, awesome tool, thanks
bamf
Thanks to your synth article (Zine #14) I was able to make my own "Fm synth" last year, and it ended sounding ok. Too bad due to lack of motivation I didn't do anything with it.
Cool stuff! :)
Ok - honest answer, everyone. How many of you ended up with Piiiooouuuww-sounds the first couple of times? :D
Works quite good here.
Sweet thing!
Well I had to figure out what those sliders do exactly! Who reads documentation (right away) anyway?
Quote:
Ok - honest answer, everyone. How many of you ended up with Piiiooouuuww-sounds the first couple of times? :D
Well I had to figure out what those sliders do exactly! Who reads documentation (right away) anyway?
I was jew harping away from the getgo
Quote:
can this be my new slogan for everything forever? :DI was jew harping away from the getgo
Could someone give links to prods using clinkster?
baah: I think this is the full chronological list: (yeah we've been quite 4k-active since v1 :)
Nevada
Lumniagia
Sult
Solskool
temp teaser preview
Ikadalawampu
Terminal Fuckup
Trask
Wishful Twinkling
Michigan
Traskogen
Wishful Seedling
Ikanim Megamix 2012
Nevada
Lumniagia
Sult
Solskool
temp teaser preview
Ikadalawampu
Terminal Fuckup
Trask
Wishful Twinkling
Michigan
Traskogen
Wishful Seedling
Ikanim Megamix 2012
I can only approve that it runs (in some incarnation at least) on Amiga as well :D
It elevates me www.evens-salies.com/Zik/1.ogg
I'll never use it, but this is for the sake of love, so it deserves a motherfunky thumb.
:D
Slowly getting into it.
One thing i can say for sure by now is that pure musicians and/or newcomers to SoftSynths won´t have hard times as with 4klang.
To me as a coder the 4klang-approach makes a lot of sense and its easy usable, but i´ll give your Synth a shot, as i wanted to try it for some longer anyway! (almost already gave up on hoping you´d release it to the public... )
Too bad i am such a bad musician...the potential is there, i feel it...in the synth that is, not in me unfortunately!
Slowly getting into it.
One thing i can say for sure by now is that pure musicians and/or newcomers to SoftSynths won´t have hard times as with 4klang.
To me as a coder the 4klang-approach makes a lot of sense and its easy usable, but i´ll give your Synth a shot, as i wanted to try it for some longer anyway! (almost already gave up on hoping you´d release it to the public... )
Too bad i am such a bad musician...the potential is there, i feel it...in the synth that is, not in me unfortunately!
@psycho: thanks, and here's the well deserved thumb up for Clinkster!
Err, here, i mean!
ah ... havent seen this one since our little synth exchange talk at breakpoint 08 or 09 :)
great that it is finally beeing released now.
great that it is finally beeing released now.
Will you be at Evoke, Gopher? I'd really, really like to see 64klang in it's current state. Virgill's exe-entry from Nordlicht didn't exactly dampen my curiosity :)
Punqtured, yes ill be at evoke :)
Really enjoying working with this! I'm not good at this but its one of the easiest packages for an average musician to get an exe out. Nice work!
Sounds like a great approach to a new synth. Unfortunately it seems to be a bit too cpu hungry for my poor i5 laptop. :(
Thanks!
How can a 2-op PM synth sound this awesome in these few bytes?? Bring on those optimizations! And maybe some limited support for parameter automation please!
Clinkster ain´t 4klang.
Those two SoftSynths aren´t comparable!
Maybe just due to Clinkster being invented/coded way earlier than 4klang was, but most likely thanks to gopher (maker of 4klang) having had lots of input from the makers of Clinkster while developing it. He went with a completely different approach, an approach of a coder trying to achieve sth that is variable in every state. Ending up in sth that only people can use that have some coders-background or are very unselfishness, being able to drown emselves into sth that is very hard to master! ;)
Anyway, i tried to get into Clinkster, long before it got a name or a release myself as many others, i tried and to me the reult of my first and only try is what it is, a coders approach to try to make music with Clinkster:
hArDy - FirstTryOnClinkster
Its about like that: If you are a Coder, go with 4klang (or try to teach your musician about it!) ...if you are a musician, just go with Clinkster!
Both SoftSynths have Advantages and Misses...both rule...a lot! :D
Thanks again for releasing Clinkster! I really loved fooling around with it! I even considered the above track to be the music for my last 4k, but my local Pals decided; I got em to listen to both tracks and they decided on the other one made in 4klang for "Kologne Koder Kolorz" ;)...nothin´to do with the Synth tho, just my non-demoscene-Friends-likings!
Those two SoftSynths aren´t comparable!
Maybe just due to Clinkster being invented/coded way earlier than 4klang was, but most likely thanks to gopher (maker of 4klang) having had lots of input from the makers of Clinkster while developing it. He went with a completely different approach, an approach of a coder trying to achieve sth that is variable in every state. Ending up in sth that only people can use that have some coders-background or are very unselfishness, being able to drown emselves into sth that is very hard to master! ;)
Anyway, i tried to get into Clinkster, long before it got a name or a release myself as many others, i tried and to me the reult of my first and only try is what it is, a coders approach to try to make music with Clinkster:
hArDy - FirstTryOnClinkster
Its about like that: If you are a Coder, go with 4klang (or try to teach your musician about it!) ...if you are a musician, just go with Clinkster!
Both SoftSynths have Advantages and Misses...both rule...a lot! :D
Thanks again for releasing Clinkster! I really loved fooling around with it! I even considered the above track to be the music for my last 4k, but my local Pals decided; I got em to listen to both tracks and they decided on the other one made in 4klang for "Kologne Koder Kolorz" ;)...nothin´to do with the Synth tho, just my non-demoscene-Friends-likings!
I noticed the converter does not work with XRNS files created by Renoise 3, so here are patch and a fixed script for that: http://www.ancientspledge.com/clinkster/ - ah yes, and thanks for clinkster, it's wonderful!
wow
Blueberry: Oh, it supports the delay effect! Forgive my ignorance :)
Hallo :) The gang trying this one out. Just wondering, is there something "planned" regarding a fix to the currently non-working delay effect?
Thanks!! :)
Clinkster is amazing, great tooling, great instructions, it's changed my life!
Thanks for this! :)
Sorry, I'm an idiot and forgot to thumb it up :-|
Also, I think I might have found a mostly irrelevant bug. In the loop that converts from the MixingBuffer to the C_MusicBuffer, you're using ECX*4 as an offset relative to the start of both buffers; however, ECX is in the 1..TOTAL_SAMPLES range, so the first value is unused and more "importantly" the write to C_MusicBuffer will overwrite what's right after it.
So line 863 should be
and line 867 should be
Also, I think I might have found a mostly irrelevant bug. In the loop that converts from the MixingBuffer to the C_MusicBuffer, you're using ECX*4 as an offset relative to the start of both buffers; however, ECX is in the 1..TOTAL_SAMPLES range, so the first value is unused and more "importantly" the write to C_MusicBuffer will overwrite what's right after it.
So line 863 should be
Code:
mov edi, Clinkster_MusicBuffer - 4
and line 867 should be
Code:
fld dword [_MixingBuffer - 4 + ecx*4]
tool thumbs
Can the binary be updated with a 64 bit vsti?
Lovely synth indeed, with non-scary interface!
Appreciating the music from the sidelines :)
Quote:
There is a new version available!
It adds the buffer padding in the player code mentioned in my reply to the comment by TheT.
It also includes a 64-bit build of the VST as suggested by Weyland Yutani. This actually seems to be significantly faster (tested in 32-bit Renoise), so that was an easy win. :)
So, could you also update the initial download links to prevent confusion? Thanks.
Quote:
The download link is the same as before. The history.txt file in the archive tells you which version you have.
Or did you mean that the file names ought to be different so you can tell them apart?
Alright, sorry, was confused by "released 2013".
Since no one has mentioned it here before and musicians may not know how to fix this:: on line 792 of clinkster_multithreaded.asm, [stereo] should be [g_stereo]. Otherwise you get an error if your song uses panning.
Thanks Blueberry, but the 64 bit build isn't recognised by Ableton at all, can somebody maybe explain why?
Yes, I am using the 64 bit version, it loads other 64 bit vstis just fine except for Clinkster, I made sure I had the right build too
It's an awesome one !
Did the music of Bricked / Rift with it and it was a joy to use.
Did the music of Bricked / Rift with it and it was a joy to use.
Thumbs up for the source. Always wanted to work out how sound synthesis works.
First of all, really nice tiny synthesizer, indeed.
Anyway one question according to wave-generators.
Parabola wave - is everything right with it? I notice strong signal between 0-70Hz.
https://www.dropbox.com/s/gp78w4fav988kji/Parabola.jpg?dl=0
Best regards,
Anyway one question according to wave-generators.
Parabola wave - is everything right with it? I notice strong signal between 0-70Hz.
https://www.dropbox.com/s/gp78w4fav988kji/Parabola.jpg?dl=0
Best regards,
Late thumb!
thumb
def gotta try
Missing Thumb!
I simply love the clean, wide and very full sound this synth can produce.
I'm sure it has many more tunes just waiting to be made with it :)
I simply love the clean, wide and very full sound this synth can produce.
I'm sure it has many more tunes just waiting to be made with it :)
Thanks for boosting 4k tunes, musicians like it :)
Wonder if there will be a converter for non-renoise modules as well :)
Wonder if there will be a converter for non-renoise modules as well :)
I'm trying to compile ClinksterPlayer (Visual C++ 2010 Express), but an error occures:
------ Build started: Project: ClinksterPlayer, Configuration: Release Win32 ------
Assembling clinkster.asm
Assembling clinkster_multithreaded.asm
Assembling ftol.asm
C:\Program Files\MSBuild\Microsoft.Cpp\v4.0\BuildCustomizations\vsyasm.targets(45,5): error MSB3721: The command ""D:\Programming\Microsoft_Visual_Studio_10.0\VC\bin\"vsyasm.exe -Xvc -f Win32 -o "Release\\" -rnasm -pnasm clinkster_multithreaded.asm ftol.asm" exited with code 1.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
There are files: vsyasm.targets, vsyasm.xml, vsyasm.props in the C:\Program Files\MSBuild\Microsoft.Cpp\v4.0\BuildCustomizations dirctory. There ia the vsyasm.exe in the D:\Programming\Microsoft_Visual_Studio_10.0\VC\bin directory.
------ Build started: Project: ClinksterPlayer, Configuration: Release Win32 ------
Assembling clinkster.asm
Assembling clinkster_multithreaded.asm
Assembling ftol.asm
C:\Program Files\MSBuild\Microsoft.Cpp\v4.0\BuildCustomizations\vsyasm.targets(45,5): error MSB3721: The command ""D:\Programming\Microsoft_Visual_Studio_10.0\VC\bin\"vsyasm.exe -Xvc -f Win32 -o "Release\\" -rnasm -pnasm clinkster_multithreaded.asm ftol.asm" exited with code 1.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
There are files: vsyasm.targets, vsyasm.xml, vsyasm.props in the C:\Program Files\MSBuild\Microsoft.Cpp\v4.0\BuildCustomizations dirctory. There ia the vsyasm.exe in the D:\Programming\Microsoft_Visual_Studio_10.0\VC\bin directory.
@Blueberry: :Yasm hint helped, but next issue occurs while building the ClinksterPlayer solution in the Release mode. Message is:
LINK : error LNK2001: unresolved external symbol Clinkster_GetInstrumentTrigger
Main.obj : error LNK2001: unresolved external symbol _Clinkster_GetInstrumentTrigger@8
Release\ClinksterPlayer.exe : fatal error LNK1120: 2 unresolved externals
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
I have not changed anything in the code, just unzipped the archive and trying to bulid solution.
LINK : error LNK2001: unresolved external symbol Clinkster_GetInstrumentTrigger
Main.obj : error LNK2001: unresolved external symbol _Clinkster_GetInstrumentTrigger@8
Release\ClinksterPlayer.exe : fatal error LNK1120: 2 unresolved externals
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
I have not changed anything in the code, just unzipped the archive and trying to bulid solution.
@Blueberry: Thank you, it works:)
Is there available a source code of a 4kb intro which uses clinkster?
Is there available a source code of a 4kb intro which uses clinkster?
@littlejerome1 I'm sure there's plenty more out there, but one of my old ones uses it https://www.pouet.net/prod.php?which=63556
(god I love how simple clinkster is - trying to learn 4klang and getting nothing good out of it so far lol)
(god I love how simple clinkster is - trying to learn 4klang and getting nothing good out of it so far lol)
@Blueberry, have you heard this yet?
https://www.missionjuno.swri.edu/junocam/processing?id=2709
https://www.missionjuno.swri.edu/junocam/processing?id=2709
@Blueberry i have a problem with converting .xrns to .exe using easy_exe tool. i put my music.xrns file and i got this message:
what should i do?
Quote:
andC:\Program Files\Renoise 3.1.0\vst\Clinkster\easy_exe>del music.exe
Cannot find C:\Program Files\Renoise 3.1.0\vst\Clinkster\easy_exe\music.e
xe.
Quote:
: error LNK: Cannot open 'music.exe' for writing
what should i do?
Is there any way to get Clinkster.zip ? since the original link (http://crinkler.net/Clinkster.zip) is dead.
Getting clinkster.asm / converter is not a problem as those are scattered 100s of times on github, but the VSTi dll is nowhere to be found :[
Getting clinkster.asm / converter is not a problem as those are scattered 100s of times on github, but the VSTi dll is nowhere to be found :[
NVM - link works again.
The link is HTTP so newer browsers will throw a tizzy if you try to open it. It works fine if you just copy it and open it in a new tab.
submit changes
if this prod is a fake, some info is false or the download link is broken,
do not post about it in the comments, it will get lost.
instead, click here !
I hope you like it and want to use it for your own productions. My main motivation for releasing it is to give people yet another choice for making music for their 4k intros. It is somewhat different from most 4k synths out there. It is a monolithic (i.e. non-modular) synth, and it doesn't have any filters. :)
The current version of the VST is quite CPU hungry. Optimizations are planned. ;)
Questions, comments and contributions are more than welcome.
Enjoy!