pouët.net

Corrente continua by Topopiccione
[nfo]
screenshot added by zerothehero on 2012-06-28 01:59:07
platform :
type :
release date : june 2012
  • 13
  • 12
  • 0
popularity : 56%
 56%
  • 0.52
alltime top: #12221
added on the 2012-06-28 01:59:07 by zerothehero zerothehero

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Don't be too harsh... it's my first time.
was that horizontal break necessary? it's really ugly. so it would be a piggie. but 1k + neat effect + firstie = motivational thumb (=
rulez added on the 2012-06-28 09:11:04 by sensenstahl sensenstahl
The screenshot looks very nice!
rulez added on the 2012-06-28 10:42:25 by Adok Adok
link is down again, get some better hosting =)
added on the 2012-06-28 10:48:10 by wysiwtf wysiwtf
Good shinny metalic color, ok effect, horizontal discontinuity (common mistake when doing these effects in software rendering, angle repeat on precalcs isn't just, but on shader I don't know how you can screw this, or is it design decision?)
rulez added on the 2012-06-28 10:49:59 by Optimus Optimus
ok, link is not down, i mistook that download page for a 404 one (weird language is weird).
however, it doesnt run here. the exe just closes itself after a few seconds, no window on screen appears.
win7 x64 / nv 260 gtx / 1680x1050
added on the 2012-06-28 10:51:22 by wysiwtf wysiwtf
Avira Antivir gives me a "TR/PWS.Sinowal.Gen". It's common for antivir software to detect a unknown encryption and such, but this sound more like a straight detection ?? :/
added on the 2012-06-28 11:18:13 by scooper22 scooper22
Link is not down, try to copy & paste the download link in a new window until I find I better hosting!
I know that the orizontal discontinuity is awful, I was in the mood of "code something and make it run". The zip includes the sourcecode and I uploaded a "sort of" version of the intro at http://topopiccione.altervista.org/01_tan.html . This version is not really the same as the exe, however.
scooper: do us and yourself a favor, uninstall your anti virus software and be free of fear.
added on the 2012-06-28 12:04:12 by wysiwtf wysiwtf
Same as wysiwtf: doesn't run. Win7/x64/some monster nvidia thing. The screenshot looks appealing though...
added on the 2012-06-28 12:19:03 by Preacher Preacher
Quote:
until I find I better hosting!
Yes, somewhere respectable to place a small ZIP-file online is really hard these days.
added on the 2012-06-28 12:50:01 by gloom gloom
yeah. dropbox it at least or smth.
Who needs hosting for a 1k ? Just data:uri the whole thing and shove it into a URL shortener, TV noise JS style.
added on the 2012-06-28 13:14:34 by p01 p01
You can use this download link if you want ftp://ftp.4players.de/pub/pc/4sceners/Demos/Tppc-01CorrCont.zip.
If it's not OK for you I'll delete the file from the server.

About the prod: First prod > nice effect > thumb up! But Sensenstrahl was right, that it would look better without the horizontal line.
rulez added on the 2012-06-28 14:31:50 by Bobic Bobic
What Bobic said.

Also, long glive good filehosters:
http://ompldr.org
rulez added on the 2012-06-28 14:50:16 by closed closed
Looks really nice as it is, and wow, 1k ! For the horizontal discontinuity... If the lower part had something like a perspective deformation, that would have been a potential mind-blower ^^
rulez added on the 2012-06-28 14:54:09 by marmakoide marmakoide
ok
added on the 2012-06-28 15:21:05 by ferris ferris
Thanks everyone! Bobic, it's super-ok for hosting it!
I'll investigate the x64 issue, but unfortunately now I don't have access to any machine with Win7; however, could it be an assembler-linker problem?
Nope. The 1kpack trick just doesn't work anymore on win7 iirc.
Thus it also doesn't run here.
added on the 2012-06-28 16:47:07 by las las
cool effect. tho yeah... the edge is disturbing the fun.

runs like a charm here. compatibily mode fixes it nicely. no problem. ;)
rulez added on the 2012-06-28 19:15:06 by yumeji yumeji
Good
rulez added on the 2012-06-28 22:48:45 by BackSpace BackSpace
Yeah looks good from here :)

Like yumeji said though, I had to use XP SP3 compatibility mode to get it to run in win7 tho.
rulez added on the 2012-06-28 23:06:19 by pigpenpete pigpenpete
Looks like you've used an older version of the framework which crashes on Windows 7 (i don't even know where it's coming from), the example and frameworks I provide with the packer load the dlls functions in a different way and work here on my Windows 7 64 bit.
added on the 2012-06-30 10:27:28 by hitchhikr hitchhikr
Come to demodays!
rulez added on the 2012-06-30 14:05:52 by dixan dixan
yeah!
rulez added on the 2012-08-01 19:14:19 by JaK JaK
incompatible...
added on the 2013-01-02 02:31:33 by T$ T$
Looks nice.
rulez added on the 2013-02-27 17:53:47 by Pirx Pirx
made a shadertoy port:
Code:#define a iTime*3.125 void mainImage( out vec4 fragColor, in vec2 fragCoord ) { vec2 x; x.x=-1.0+0.4*(fragCoord.x/(iResolution.x/5.0)); x.y=-1.0+0.4*(fragCoord.y/(iResolution.y/5.0)); float r=sqrt(x.x*x.x+x.y*x.y); float u=atan(x.x,x.y); vec2 q=x*1.5,s=-q; float v=sqrt(q.x*q.x+q.y*q.y); float w=atan(x.y*1.5,x.x*1.5); float z=(atan(q.x,x.y)+atan(x.x,q.y))/2.0; x.x=tan(clamp((x.x-r/2.0*cos(a/8.1)+x.y/r),-1.4,1.4)); x.y=tan(clamp((x.y-r/1.5*sin(a/9.5)+x.x/r),-1.55,1.4)); q.x=tan(-clamp((q.x-r/2.5*cos(a/30.5)+q.x/u),-1.4,1.45)); q.y=tan(clamp((-q.y-v/1.3*sin(sqrt(a/10.0)/2.4)+q.y/r),-1.4,1.4)); s.x=tan(clamp((-s.x-v/2.5*cos(a/40.1313)-q.x/w),-1.5,1.4)); s.y=tan(-clamp((s.y-r/1.3*sin(a/30.414)+s.y/z),-1.4,1.49)); float b=(3.0/(sin(q.x)-cos(q.y)))/1.5; float g=(1.0/(sin(x.x)-cos(x.y)))/0.5; float c=(1.5/(cos(x.x)-sin(q.y)))/1.5; float d=(2.5/(cos(q.x)+sin(q.y)))/1.5-sqrt(c/2.7); float f=(4.5/(cos(-s.x)+sin(-s.y)))/1.5+dot(b,g)/3.0; fragColor = vec4(sqrt(g+b+c-d+f)/30.0,sqrt(g+b+c-d+f)/30.0,sqrt(g+b+c-d+f)/18.0,1); }

this looks nice
rulez added on the 2017-07-15 17:19:19 by no longer active no longer active
whoops, correct code without a unnecessary space shit:
Quote:
#define a iTime*3.125
void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
vec2 x;
x.x=-1.0+0.4*(fragCoord.x/(iResolution.x/5.0));
x.y=-1.0+0.4*(fragCoord.y/(iResolution.y/5.0));
float r=sqrt(x.x*x.x+x.y*x.y);
float u=atan(x.x,x.y);
vec2 q=x*1.5,s=-q;
float v=sqrt(q.x*q.x+q.y*q.y);
float w=atan(x.y*1.5,x.x*1.5);
float z=(atan(q.x,x.y)+atan(x.x,q.y))/2.0;
x.x=tan(clamp((x.x-r/2.0*cos(a/8.1)+x.y/r),-1.4,1.4));
x.y=tan(clamp((x.y-r/1.5*sin(a/9.5)+x.x/r),-1.55,1.4));
q.x=tan(-clamp((q.x-r/2.5*cos(a/30.5)+q.x/u),-1.4,1.45));
q.y=tan(clamp((-q.y-v/1.3*sin(sqrt(a/10.0)/2.4)+q.y/r),-1.4,1.4));
s.x=tan(clamp((-s.x-v/2.5*cos(a/40.1313)-q.x/w),-1.5,1.4));
s.y=tan(-clamp((s.y-r/1.3*sin(a/30.414)+s.y/z),-1.4,1.49));
float b=(3.0/(sin(q.x)-cos(q.y)))/1.5;
float g=(1.0/(sin(x.x)-cos(x.y)))/0.5;
float c=(1.5/(cos(x.x)-sin(q.y)))/1.5;
float d=(2.5/(cos(q.x)+sin(q.y)))/1.5-sqrt(c/2.7);
float f=(4.5/(cos(-s.x)+sin(-s.y)))/1.5+dot(b,g)/3.0;
fragColor = vec4(sqrt(g+b+c-d+f)/30.0,sqrt(g+b+c-d+f)/30.0,sqrt(g+b+c-d+f)/18.0,1);
}

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