Short Transmission by Edge Of Panic
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popularity : 57% |
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alltime top: #9061 |
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added on the 2012-04-09 22:59:09 by BlackStar |
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comments
Well done, like your demo and appreciatie the time and devotion it took. Keep it up.
Forgot the thumb.... Darn
I enjoyed this.
Little buddha will grow up :)
cool
Pretty cool for a new group.. i really like the attitude to tell people where you learned from.. it's a funny thing to read NeHe on bigscreen but yeah that's the way it goes.. looking forward to your next prod.. btw.. music was nice! :)
BlackStar: YOU can't :) Only glöperators can do this. I fixed it for you. In the future you have to post your request in the "fix-me-beautiful"-thread.
Nice little demo btw... some scenes were a bit too much 90's :)
Cube-splitscreen-effect was nice. Didn't like the colors in the first buddha-scene ... grass was way too green. But overall a great show. Looking forward to your next prod.
A big step forward indeed, lads. Looking forward to your next production.
Some good ideas here. Looking forward to the next production, because this is a lot of progress since the last one. There is a lot of content in this demo. If you narrow it down to fewer effects / scenes putting the focus on visual quality and how it can be used well with the music, I think you can do a lot better. It doesn't have to be super-technical as long as the synch and visuals are great. If you combine this with a strong theme as well with some creative transitions... That's my advice at least.
Keep it up and have fun in the process! :)
Mr-Z : Negated your down thumb!
Keep it up and have fun in the process! :)
Mr-Z : Negated your down thumb!
improve further :)
has everything a good demo needs plus a bit more.
You have all the elements in place to create good demos. Now focus a bit more on the concept and the presentation and you're almost there :)
What Preacher said.
Quote:
For the next production I am going to focus more on tooling, we plan to create our own demomaker. This will be a lot of work!! So I expect our next demo to be a hybrid or something.. Some parts are made with our own minimal demo maker and other parts from scratch / by hand again.
I would try to minimize the amount of work on this focusing on what actually makes an impact. We've spent way too much time on making tools and ended up scrapping most of it in the last iteration for something really simple. We've been through the evolution from hardcoding everything to scripts and finally track data using keyframes with various forms of interpolation.
Our system is similar to GNU Rocket except that we have extended it to include tracks for when an effect or scene is active and what the render target of the effect is. We also have a simple debug view showing the status of all FBOs and final result (screen). Also some useful onscreen text showing stuff like FPS, number of draw calls etc.
What Mystra said.
The buhda scenes were very nice
it's ugly, but it's dutch! (apparently!)
a bit dodgy on some levels but the effort shows and it doesn't get boring. :)
good start.
now use what you´ve got, extend it on-demand, dont start too late and use a lot of time on pimping ;)
now use what you´ve got, extend it on-demand, dont start too late and use a lot of time on pimping ;)
there´s a lot of room for improvement, piggy for the effort
actually good stuff.
#NiceDemoBro
Great tunnels! there are never enough tunnels.
The enthusiasm alone would earn you this thumb ;) I actually liked alot of the ideas, and I'm sure you've spent countless hours getting everything to run as smooth as this. I'm not too huge fan of the music, but it seems you're already improving on that part. Really impressive effort and I'm sure we'll be seing more to you in the future. Keep it up :D
I quite enjoyed this, the first part more than the second. The "cube tunnel" is my favorite, looks really cool. There are some other nice effects/sync as well and the music is OK even though I don't like it that much. Solid thumb up! :)
ok
It crashes and in the fshaders file it created it says :
Fragment shader compilation failure!
assets/shaders/st_11_plasmatic_texture.frag
In the vshaders file it says:
Vertex shader compilation failure!
assets/shaders/st_02_plasmacube.vert
I'm using Windows 10 64bit with GTX 960M (laptop)
Fragment shader compilation failure!
assets/shaders/st_11_plasmatic_texture.frag
In the vshaders file it says:
Vertex shader compilation failure!
assets/shaders/st_02_plasmacube.vert
I'm using Windows 10 64bit with GTX 960M (laptop)
submit changes
if this prod is a fake, some info is false or the download link is broken,
do not post about it in the comments, it will get lost.
instead, click here !
Small remark, this demo crashes on ATi cards due to a shader compilation error. We were too drunk and lazy to fix it before submitting but we will provide a fix later on. Also, our webpage www.edgeofpanic.nl / .eu will get some content soon :P We heard some people tried to contact us which was virtually impossible :D