Chillout by eXtrait [web]
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popularity : 59% |
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alltime top: #7935 |
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added on the 2007-05-13 12:26:38 by Pulsar |
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comments
tetcik O_o--b
rulez added on the 2007-05-13 12:39:11 by aha
Oink! because it's your first prod.
Btw, get a musician who can actually compose idm/broken beat stuff :-/
Btw, get a musician who can actually compose idm/broken beat stuff :-/
butt ugly. the music is good in some parts but far from good in other parts. piggy because of first prod.
ok for first prod, the design is a bit incoherent
for first prod
A lot of coding, but absolutely random stream of crap. I can not thumb this down as a coder.
Some ugly parts but some nice looking parts as well. Music fits. For a first release this is pretty good.
What StingRay
..and that was off course meant to be "what StingRay said."
great first try..
waiting to see a full demo from you soon. (or an even better 64k :)
waiting to see a full demo from you soon. (or an even better 64k :)
Very good first prod. Actually it looked better on the big screen :) But still, I really liked the scene with the mirror-floored corridor and the trees outside.
Good job, keep it up!
Good job, keep it up!
A bit plain, but excellent for a first production. The tree shapes were cool, especially the walking one. Waiting for the next one :)
Rather cool for a first prod. Somehow I liked those pinky horizon colors and the strange trees, jupiter, scenes etc. They are so dreamy, like another beatiful world. I don't know why I like it so much, but especially at the part with the lights from the bricks and outside the trees and that horizon made me love it. It's so great that you finally released such a demo and congrats for the 1st position! (You deserve it :)
Thumb up for promising potential, not for quality
Great for a first try. It's huge. The only downside is that it looks a little 2000.
I guess everything is proceduraly generated (because of the size) so it would be very easy to have bigger textures, and more detail on the geometry.
I guess everything is proceduraly generated (because of the size) so it would be very easy to have bigger textures, and more detail on the geometry.
quite nice for a first prod. I'd have liked less content but more quality, and perhaps a bit more flow.
Thank you guys for a warm welcome and feedback... :-)
Ugly gfx but some nice ideas. Not bad for a 1st one.
I must agree on the rest of the gang, and thus you get a tumb for releasing this as your first work on the demoscene ever.
Keep it up, improve, and you will probably get quite far :)
Keep it up, improve, and you will probably get quite far :)
promising start definately, all areas need polishing including the music, which could have been quite good, lots of potential, keep it up :)
nice for a first prod.
keep working
good coding, nice music but bad direction. it's hope giving anyways
looks really promising. Maybe you could work on...
- lighting
- check reference footage for stuff like reflective floors
- use mipmaps and anti aliasing
- experiment with fog
Hard task, to start with a 64k :) Looking forward for your next releases.
- lighting
- check reference footage for stuff like reflective floors
- use mipmaps and anti aliasing
- experiment with fog
Hard task, to start with a 64k :) Looking forward for your next releases.
Nice !
Please, go on !
Please, go on !
Nice one.
Nice one for a first rty, but what's up with those coder colours?
nice
Jittering spaceship flight
Bad colors
Low res 3D objects
boring repeating textures
worse than an Amiga 3D demo
EMPTY scenes without even a skybox, just bluish or black bagkground
Bad colors
Low res 3D objects
boring repeating textures
worse than an Amiga 3D demo
EMPTY scenes without even a skybox, just bluish or black bagkground
Ideas of some effect are very cool and interested, but enough of "low res 3d objects", "boring repeating textures" and "boring repeating textures"
!!!!!!
submit changes
if this prod is a fake, some info is false or the download link is broken,
do not post about it in the comments, it will get lost.
instead, click here !