Bugs by Bauknecht [web]
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popularity : 58% |
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alltime top: #8401 |
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added on the 2006-08-14 20:50:20 by dipswitch |
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comments
The bonus effect on the disk ist actually much better than the "game". =)
added on the 2006-08-14 21:18:56 by tomaes
It indeed is. Thumbs up for the effect :)
the game isn´t that bad...
Awesome parallaxscroll!
Gfx, music, code... great all-rounder job Mad, nice to have you back on C64. ;)
And that one-pixel bumpcycler rocks.
Gfx, music, code... great all-rounder job Mad, nice to have you back on C64. ;)
And that one-pixel bumpcycler rocks.
Actually I like both, the bonus effect and the game. The game is cute and hey, making a childhood dream come true is always nice! :) Nice work Mad, didn't expect to see something on C64 by you that soon. Hope you'll do some more on the breadbox. :)
Nice Game with LSD graphics!
From the screenshot it looked as if the graphics were ripped from Mayhem in Monsterland, but in reality it seems they're only "inspired". Very "inspired". :)
inspired..erhm yeah =)
anyway, nice game and neat bonus effect. compared to most games and game previews released on c64 this is rather good
anyway, nice game and neat bonus effect. compared to most games and game previews released on c64 this is rather good
Very nice!
Quote:
If I make another game i hope
to get a musician.
.. who is using goattracker.
i did take the hint, and shame on me for not having had the time to actually do the switch from jch over to gt ..
Technically and graphically it's superb, but what bugs (haha) me is that many games on C64 features incredibly bad movement (including this one). How hard is it to implement an 8.8 fixpoint movement with some simple gravitty? It's like 20 lines of assembly or something to do a physically "correct" jump-motion.
Although I recognize that a constant pull of gravity will make life hard for the collision detection if not implemented carefully (fall through the floor suddenly etc.). But simple heuristics solved this problem also, so in the end there are simply no excuse for this triangular wave jump motion. Grrrr. ;)
Although I recognize that a constant pull of gravity will make life hard for the collision detection if not implemented carefully (fall through the floor suddenly etc.). But simple heuristics solved this problem also, so in the end there are simply no excuse for this triangular wave jump motion. Grrrr. ;)
I was very impressed by this when I saw it on demoscene.tv. Nice wild entry.
great job. nice onepixel effect.
Nice
Cool!
Colorful and nice :P
cool stuff!
Sweet little game, I really like it. Additional effect sexyt too!
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