Gloom and a ringing phone by Hoodlum [web]
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added on the 2005-05-28 23:25:57 by hitchhikr |
popularity helper
comments
Complete and utter rulage. You have my massive respect for doing something this cool, atmospheric and good-looking in 1k.
wtf! thumbs for the screenshot alone.
and extra hugs for the desert logo in the file_id.
/me agrees with the other comments
Cozy and gloomy! Tried it with shadows?
Didn't listen to the ringing phone since my gf is watching TV in the same room and she prefers the TV sound ...
Didn't listen to the ringing phone since my gf is watching TV in the same room and she prefers the TV sound ...
yes
but yeah, i mean, it aint really a 1k if you need to put in the directory that d3dx9_25.dll which is itself around 2.22MB...so, well..
haha il prend la mouche le hitch?!! :D
1 kilo of soul
is d3dx9_25.dll only released in the 150MB + SDK?
Doesn´t seem to be included in directx_9c_redist.exe
Doesn´t seem to be included in directx_9c_redist.exe
it's included in the redist, afaik (http://www.microsoft.com/downloads/details.aspx?FamilyID=9226a611-62fe-4f61-aba1-914185249413&displaylang=en)
but afaik NOT in the End User runtime yet.
the well known 4k parsec used the same stuff. and i guess it will soon be a default directx library (if it isn't already).
Everything that is hardware accelerated is not really 1k, 4k, 64k ... today, cuz it uses system libs.
D3DXCreateBox eheheheheh, could you make a version with a teapot instead? :D
nice choice of colors :)
but afaik NOT in the End User runtime yet.
Quote:
but yeah, i mean, it aint really a 1k if you need to put in the directory that d3dx9_25.dll which is itself around 2.22MB...so, well..
the well known 4k parsec used the same stuff. and i guess it will soon be a default directx library (if it isn't already).
Everything that is hardware accelerated is not really 1k, 4k, 64k ... today, cuz it uses system libs.
D3DXCreateBox eheheheheh, could you make a version with a teapot instead? :D
nice choice of colors :)
lookie what we have here ?
http://www.speckdrumm.org/EvilOne/d3dx9_25.dll
(posted here http://www.pouet.net/prod.php?which=16945&howmanycomments=25&page=0)
http://www.speckdrumm.org/EvilOne/d3dx9_25.dll
(posted here http://www.pouet.net/prod.php?which=16945&howmanycomments=25&page=0)
Sweet 1k, thx Weyland Yutani for da dll.
even with the lil crash @ the end and external dll, thumb up for the time spent on it and good work
rule
nice color.
cool 1k.
cool 1k.
impressive!
now i'm curious, why does it need a SDK dll ?
now i'm curious, why does it need a SDK dll ?
Gorgeous 1k!
Stylish.
good
whoa
superstylish!
!
thumb up, good work
amazing
excellent.
nice stuff
I was expecting some joke about people calling up Gloom and asking for the prize money for this year's TG, but no.
1KB wow
demoscene will have a new king as soon as you start coding some 64KB or demos :D
demoscene will have a new king as soon as you start coding some 64KB or demos :D
"this application has failed to start because d3dx9_25.dll was not found"
!
i
excelent visuals, but the sound was just annoying
was there sound? cool mood
really nice gfx, didnt hear any sound/had to download extra dlls... This might sound like a pigge, but the gfx RULEZ - so thumbs up for everbody! \ :D /
crashes at exit, no sound
what's the point of a 1ko prod when it requires a 2mo dll ?
what's the point of a 1ko prod when it requires a 2mo dll ?
"the gfx RULEZ" ?
it's cubes + lighting Oo!
someone explains please
it's cubes + lighting Oo!
someone explains please
hitch: ok got well hmm "sound" this time after having pumped up the volume :)
ok i was curious about the motivation
no sound (or strange background sound) and external dll used, it's not really 1k. but general layout is ok and prod is fine for 1k so piggy :)
Good.
strange, when i ask sceners what if i use midi for my 64k (size reason). they said NO!!! okay, let's play, no positive vote then...hate me i don't care...
i still want a version with teapots :)
it isn`t working here, xp sp1, dx9 + dlls above.
maby some kind of video, or debug version? :>
maby some kind of video, or debug version? :>
It works quite well indeed of my GF3Ti
sorry dude, but if i need a dll from the dx SDK to get this running, it isn't that small anymore.
nice!
i don't see all the fuzz about d3d x9_25.dll. as soon as it'll be included in the end-user runtime, nobody is gonna give a shit anymore..
nice work, btw :)
nice work, btw :)
Worked. If they objects would move slower it would be chimera in 1k. Or add the size of the freaking dll to it, and bitch and moan. Oh, and we shoudln't allow mp3's either because they're not realtime calculated, either... could we just get over ourselves please and just comment on what's there? (yeah I do the complaining about how it's made too. Doesn't mean it's right.)
i am deeply amazed.
cool :)
we want real music in 1k intros ;)
/me hides ;)))
we want real music in 1k intros ;)
/me hides ;)))
sweet :)
good one, a mini hplus.
it's strange that mszip packs it better than lzx.
it's strange that mszip packs it better than lzx.
Thumb up! of course!
Out of curiosity, do anyone knows what the dll is for?
[btw, Gem, I think you mean Chimera, not hplus ;)]
Out of curiosity, do anyone knows what the dll is for?
[btw, Gem, I think you mean Chimera, not hplus ;)]
well....
cool
great
Better late, than never:
1 awesome fucking K!
1 awesome fucking K!
Nice
awesome
O_O--b
YAY.!
taken from the Encyclopedia Galaxia (revision 2101) :
one of the first 1k-Intros that used d3d was done by hitchhikr who showed off some very nice red-gloomed lighted stretched-Cubes.!
(Hint.: as it was only 1k it had NO AntiAliasing ofcourse.! but you could still put FSAA above it via GFX-Card-Drivers ;) )
There have been several Rants back then in 2005 about "its not a real-1k if it uses an external lib",
but 2 years later no1 had a Rant left and nearly every1 used d3d or Ogl in 1k/4k-productions.!
(...)
Hitchhikr was later on the first to....(...)
taken from the Encyclopedia Galaxia (revision 2101) :
one of the first 1k-Intros that used d3d was done by hitchhikr who showed off some very nice red-gloomed lighted stretched-Cubes.!
(Hint.: as it was only 1k it had NO AntiAliasing ofcourse.! but you could still put FSAA above it via GFX-Card-Drivers ;) )
There have been several Rants back then in 2005 about "its not a real-1k if it uses an external lib",
but 2 years later no1 had a Rant left and nearly every1 used d3d or Ogl in 1k/4k-productions.!
(...)
Hitchhikr was later on the first to....(...)
the "music" really makes the mood :)
y0
haha, minimalism at its best!
cubes, one red light and a drone!
♥
cubes, one red light and a drone!
♥
Nice visuals!
A cool, modernish C64 (music-wise) crackintro.
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