Wolfenstein 2004 by alone coder & Shiru
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added on the 2004-08-25 14:17:32 by kempy |
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comments
Whoa! Go, Maxie, go!
rulez added on the 2004-08-25 14:18:42 by kempy
That's pretty cool!
maaan, screenshot roxxx :)
awesome! it ran faster than back then on my 386...
now i want a trainer! =)
now i want a trainer! =)
ZX DooM was _much_ better.
Interesting for a coder, unplayable though. It's almost too hard to see the enemies. Have the very strict color restrictions led the Speccy scene into a dead end? Do they have to seek for new ideas? (C64 have overpassed that obstacle I think)
Dipswitch: I think it's not true. As far as I remember the PC version was running fast on my 286 than this. But anywas, Speccy is not as fast as a 286..
Dipswitch: I think it's not true. As far as I remember the PC version was running fast on my 286 than this. But anywas, Speccy is not as fast as a 286..
what? speccy scene in the dead end because of 16 colours and attribute/screen separation? you must be kidding :)
great job.
great job.
works great on a fast speccy1 many many options!
Good one. Unplayable? Who cares. ;)
it's hard to play not unplayable.
coderp0rn
unplayable, but good job!
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