save_the_bolbz by Byteam [web]
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popularity : 64% |
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alltime top: #2289 |
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added on the 2004-04-14 17:44:33 by blala |
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comments
looks nothing like the screenshot for me. I get a horrible glitching mess of polygons. (Dual p4 xeon 3.0, 2gb ram, geforce quadrofx 1000, drivers v56.72 (was the same on 56.60 too)
added on the 2004-04-14 17:55:30 by psonice
great stuff, and awesome soundengine!
nice
a bit shocking :)
how does this fit in a 4k? :)
how does this fit in a 4k? :)
rules! excelent sound engine for a 4k, and cool metaball-effects
Gratula, csak igy tovabb! :-)
no bugs and no problems here, jesus what a smasher in 4k
Wow. Except for the primary color textures and cloud texture, this was perfect! Impressive soundsynth, and it didn't seem to cost you in terms of fx quality...
great music and effect
Blala, te nem vagy normális! :)
This is fucking awesome!!!
This is fucking awesome!!!
How can this be a 4lk ?? congrats guyz ...
This was my favoritest PC 4k at BP! Finally some neat effect instead of just object/scene flybyes (I prefer this 4k from the 1st place just because of the effects). The part on the screenshot made me say "I will vote for that 1st!" =)
blala you rule! :-)
simply great:)
me likez
Save me...
I´ll call this the "swiss cheese cube"-intro =)
And I wonder about details used in your executable compressor...
And I wonder about details used in your executable compressor...
nice code
WOW!!!!!!!!!!!!!!1111111
Oh yes..!
rulez. Nuff said.
fave breakpoint release
blala colors (tm) could be fine tuned though
blala colors (tm) could be fine tuned though
rocks! how do the metaballs fit in 4k? i am really interested :))
kign :)
w00t! it just kicks your ass ! wonderful job
You were my first place...
But you came in second...
Sorry. I did everything I could ;-)
But you came in second...
Sorry. I did everything I could ;-)
This is pretty damn impressive, with some of the best sound for a 4k.
I assume you generate your intersection tables?
Anyways, it'd be nice to have some additional technical information =)
I assume you generate your intersection tables?
Anyways, it'd be nice to have some additional technical information =)
Woah!
blabla: i´ve read the info file, but it doesn´t give any details...(and I´m not that interested in reengeneering the whole file) ;)
nezbie: i assume csg is done via the stencil buffer.
this prod really rocks (doesn't work here...)bigscreen-fun!
this prod really rocks (doesn't work here...)bigscreen-fun!
csg? with stencil? wow :D
all the "csg" you see in there is done by isosurfaces.
all the "csg" you see in there is done by isosurfaces.
first, it's blala and not blabla
és mi van a személyi igazolványodba írva? :)
és mi van a személyi igazolványodba írva? :)
If blala writes to much then it would be blabla.
cool. i thought you did it via stencil buffer.
Gargaj:
http://www.sgi.com/software/opengl/advanced97/notes/node11.html
nice way...
Gargaj:
http://www.sgi.com/software/opengl/advanced97/notes/node11.html
nice way...
blala world domination in 4k
Crashes here with illegal instruction exception :(
weryg00d
nIIIIce! The music rocks and the synch with the rolling cube too...
Ah, stupid me. My four-year old computer is just too old :) Have to watch this on my friend's machine then..
Is it a matter of CPU or 3dcard? On some computer, I get a bunch of destroyed polygons, and I thought at first that it doesn't work on P4 because that's what every computer that didn't run well, had.
Ez bazze igy!
blala: oooooh sweet :)
100% bugfixed for me at least. And nice effects they are too! Impressive.
100% bugfixed for me at least. And nice effects they are too! Impressive.
Textures suck ass, but wow man! I love that marching cube and friends! Plus, 4K with music. Bonus points!
Pretty cool
disturbing
sweet
Very cool stuff from Byteam!
rocks!
Crashed. Says nothing about unsupported cards ...
doesn't run on my ati either, but just a thumb to counter manjit's. i believe i liked it at bp back then.
yup
blala: FR demos use opengl? Now that's new :)
Yes true,. won't work in my ATI anymore too ;P
[00:57:45] <ryg> just leave Characteristics/OriginalFirstThunk at zero.
[00:58:03] <ryg> then the driver doesn't try to read that table.
[00:58:03] <ryg> then the driver doesn't try to read that table.
[13:01:30] <hitchhikr> That's not enough, ati's ogl driver needs the header's IID pointer to be valid aswell (that's why mew fails).
rulez
hitch: ah yes, i forgot that, sorry. so no screwing with the datadirs :(
Very nice soft synth.
Synth rocks.
this is a great 4k.. awesome. very special, especially synth
4096 bytes OWNAGE!
doesn't work here on my ATI :((
Newschool space-cut ... looks great
cool effect I remember
Nice.
nice but short
newschool oldschool
Great!
Making CSG is cool!
hm
Old time favourite 😀
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