Weltenkonstrukt by Smash Designs [web]
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added on the 2003-08-25 16:04:48 by tomaes |
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comments
hah... terrible =)
sucks added on the 2003-08-25 16:10:12 by raymon
it's technically impressive, and even it's not "stylish" in a way you might understand it, it's still far more an eyecandy than "adrenalin".
Crashed while loading.
dull production. poor people who live in a city like this..
aeg told me stuff about their engine. i like this one and the fact, that the place in the demo exists for real. great work, and yep, a real eyecandy.
another boring fly bye...
it was boring. might be nice from the coders-point of view, but i don't get why it became first.
(anyone eble to get a screenshot? won't work here, even with d3d debug enabled)
Yeah, have to second dalezy somehow. Nice visualisation of a city I'd never want to live in, but nothing more. The code as well as the music and the whole concept just felt too much like a copy of Adrenalin. And the kasparov joke at the beginning isn't enough to raise my thumb, sorry.
Yeah, have to second dalezy somehow. Nice visualisation of a city I'd never want to live in, but nothing more. The code as well as the music and the whole concept just felt too much like a copy of Adrenalin. And the kasparov joke at the beginning isn't enough to raise my thumb, sorry.
After Adrenalin and this I vote for a 'demo' modelling an airport. Or a dentist's office. Can't wait for Evoke 2004!
The question really is: what makes a demo a good one. Does it have to be flashy and entertaining or can it just live up to be a demostration of the group's abilities? The demo imho worked very well as a demonstration and therefore rules.
i think adrenalin was sufficient as a demonstration that aeg can model million-polygon-scenes and the smash engine can display them, thank you very much.
"look mum, I can make a 3d city, and have some camera moves, and fuck up the reflection (reflection moving shit fast, sky standing still?).. oh and I should never have won this compo"
next time, do a hall full of fitness aplliances (crowded with people *not* using any of these ofcourse)
plek: don't steal my ideas and use them as jokes damnit! :)
that was not your joke okkie :)
plek: it was, bastard, i told it to you last week on irc.
bullshit, rumors about that had been going ever since last year's mekka! oh oh oh :)
Should have use your power making sumthing less boring than a 3D flyby. Smash design seems stuck in flybys but i keep hope that one day they'll do somthing watchable, with correct music and a bit more than engine code...
Nice modelling...and HELL of a work when AEG showed me like 1000000000 fotos he did in his city for getting info about all looks and scenes of it!!
The engine displays it well and is surely known since 'adrenalin'...although it might look as an 'easy and simple 3d flybye only demo' it was definitely _more_ than that when working on it for _sure_ ;-)
Fazit: Nice work over all !!
The engine displays it well and is surely known since 'adrenalin'...although it might look as an 'easy and simple 3d flybye only demo' it was definitely _more_ than that when working on it for _sure_ ;-)
Fazit: Nice work over all !!
aeg: I guess you'd get a lot out of it if I tell you I hate pure 3d demos to the bottom of my soul (although I guess we shouldn't discuss how deep that is).
Sexxy. I missed some simple 2D Overlays tho.
nice scene viewer.
unimpressive stylewise.
(some action, e.g. opening the garage door in the beginning or some wind in the trees.)
unimpressive from a technical view.
the reflections were just so wrong and ruined so overall impression.
(marmor reflects like window-glass ? 100% ? even when far away ? it's minor, but it makes the whole thing artificial....)
unimpressive stylewise.
(some action, e.g. opening the garage door in the beginning or some wind in the trees.)
unimpressive from a technical view.
the reflections were just so wrong and ruined so overall impression.
(marmor reflects like window-glass ? 100% ? even when far away ? it's minor, but it makes the whole thing artificial....)
argh. apart from the large effort to create the scenery identical to some real life place this is about the most miserable thing ive seen for a long time.. I bet all those 3d artists of the 90s that loved to make chairs, tables and fireplaces with lowpoly sword over will love this 3d extravaganza. Id rather have something featuring the brain of an artist rather than that of a city planner..
such a kolossal demo ! though it doesn't beat the masterly Kasparov (especially about the crescendo in cam movements)
I hate the music, i think the demo is dull. But i give it a thumb for the hard work it looks like there was put into it, and the best looking city flyby i have seen in a demo.
dump the code, fix up the cameramovements, ditch the musician and ask one of the park guys and add some proper shadows and textures, and you've got a stunning wild entry.
ran in about 1 frame per 5 secs.. music didnt play right..
Flyby^10.
it's really perfect
with huge quantity of textures
really amazing, wan't more
with huge quantity of textures
really amazing, wan't more
Ok, I've just managed to get this one to run and well, indeed, it looks like adrenalin 'town edition', same trick, different location. Still, it's not bad and I'm sure it looked decent enough on the big screen.
"DataBecker 3D-Urbandesigner" ?
Great work, well done meshes and textures,
but as a demo...
Great work, well done meshes and textures,
but as a demo...
reaktor2k: love your comment :)
looks nice, but that's it.
looks nice, but that's it.
a bit more effect code would have helped it a lot to be a real smasher ... but, it's still quite impressive. great sound.
[+]
Work put on the modelling.
[-]
-No effects, uninteresting.
-Reflections (!).
-Camera paths: just as horrible as the reflections, sorry.
-That kasparov scene was a cheap joke. Well... at least it had nothing to do with matrix.
-The fonts.
-The Music
-Adrenalin was waaay better, and that's about a year and a half ago. ¿Where's the progression?
Don't blame SD for winning, blame the people who vote for this/didn't vote :)
Work put on the modelling.
[-]
-No effects, uninteresting.
-Reflections (!).
-Camera paths: just as horrible as the reflections, sorry.
-That kasparov scene was a cheap joke. Well... at least it had nothing to do with matrix.
-The fonts.
-The Music
-Adrenalin was waaay better, and that's about a year and a half ago. ¿Where's the progression?
Don't blame SD for winning, blame the people who vote for this/didn't vote :)
it hurts my eyes and ears. better try the promised rollercoaster on c-64.
Excellent looking demo and this time it works even on my own machine. But the scenery needs definitly some life to make it more interesting.
everything has been said.
i'm not a fan of this kind of demo either.
content-wise this looks too much like a company-presentation with some "demo-elements" badly added.
i'm wondering whether this should be considered as a demo at all...
finally this feels more like a benchmark - and reminds me to get a new machine ;)
i'm not a fan of this kind of demo either.
content-wise this looks too much like a company-presentation with some "demo-elements" badly added.
i'm wondering whether this should be considered as a demo at all...
finally this feels more like a benchmark - and reminds me to get a new machine ;)
indeed a lot of work but artistically pure bullshit.
the textures are cheap and the text-stuff is horrible.
get a graphician!
the textures are cheap and the text-stuff is horrible.
get a graphician!
I don't get it. Adrenalin was nice not only because of the modeling, but the "childhood-memories" factor and animated rides. This is pretty much static, and although well modelled, the choice of elements (ie. plain buildings) is pretty dull. Not very fun to watch, but I did at least appreciate the models.
Adrenalin is acctually much more worse 3dmodelling wise than this one is..
This has really great cadded scenes it seems (looks like professionals from the houseselling industry) but..
Lacks:
* Proper lightning (get yourself a radiosity plugin or do some realtime math)
* Proper keyframing for camera (maybe some spline for the target aswell?)
* A theme that makes any sense (learn from kasparov, you tried to diss it, with a scene that wasnt 2% of what kasparov was, and kasparov was .. 99 or something?)
* Music that cant/hasnt be done in a 4k
* Quality materials (just look at that envmap.. fucking ugly, same goes for the flat feeling of some of the unlitted houses :)
as a demo this sucks, as a groupwork from school with a coder and a cad design class this wuld give you a high grade i guess... in elementary school...
This has really great cadded scenes it seems (looks like professionals from the houseselling industry) but..
Lacks:
* Proper lightning (get yourself a radiosity plugin or do some realtime math)
* Proper keyframing for camera (maybe some spline for the target aswell?)
* A theme that makes any sense (learn from kasparov, you tried to diss it, with a scene that wasnt 2% of what kasparov was, and kasparov was .. 99 or something?)
* Music that cant/hasnt be done in a 4k
* Quality materials (just look at that envmap.. fucking ugly, same goes for the flat feeling of some of the unlitted houses :)
as a demo this sucks, as a groupwork from school with a coder and a cad design class this wuld give you a high grade i guess... in elementary school...
kudos for the big efforts of modelling. too bad the texture quality can't cope with it.
this is the most sterile demo i have ever seen. there's nothing fancy about it and nothing that makes me puke. after seeing it, i have almost forgot that i saw it. so no thumb down since it doesn't hurt.
this is the most sterile demo i have ever seen. there's nothing fancy about it and nothing that makes me puke. after seeing it, i have almost forgot that i saw it. so no thumb down since it doesn't hurt.
A direct attack to the Kasparov. This demo is far away from the quality and the style of Elitegroup.
brave new world... but so sterile... and do something with those envmaps.
it is good for an engine tech-demo, a benchmark, an ad for a CAD program, a "come'n'live here" ad for soon-to-be-built flats, but somehow seems too empty to be a great demo...
it is good for an engine tech-demo, a benchmark, an ad for a CAD program, a "come'n'live here" ad for soon-to-be-built flats, but somehow seems too empty to be a great demo...
I confess I'm a real sucker for huge 3d flybys. I loved Adrenalin and, while I do happen to agree with much of Stefan's criticism, I do find this demo, its pace and its music very appealing.
Agreed, it's not even close to the quality of Kasparov, but the same can be said about almost all subsequent flyby demos.
Agreed, it's not even close to the quality of Kasparov, but the same can be said about almost all subsequent flyby demos.
for the effort... looks really like an real town...
nice architectural rendering, shame about everything else...
So basically this demo was done as a company-presentation for http://www.visual-imagination.com or...what?
it's pretty decent realtime 3d, yes, but this is no demo.
I fail to see anything even the least impressive with this demo, kudos to the guy behind the 3d modelling though but without nice textures and proper lighting even that feeling is lost and the whole composition makes me want to press escape.
Crashed halfway through with corrupt screen (winxp, p4 1.8, gf4mx, 512mb)
What I saw was not great tho. Sure, impressive modelling, but it's not hard to do with a bit of practice and real models / photos to work from! And yes, envmaps sucked big time! Materials in general looked like they were limited perhaps more by the engine... how about controlling the envmap on the shiny walls with an alpha layer to give a bit more realism?
Also, it ran very slow on some parts (mainly where there were trees + the flare effect together) - probably my shitty gfx card.
i won't thumb it down, cause I've only seen half, and the amount of work put in was certainly impressive, plus I enjoyed the tune a bit.
What I saw was not great tho. Sure, impressive modelling, but it's not hard to do with a bit of practice and real models / photos to work from! And yes, envmaps sucked big time! Materials in general looked like they were limited perhaps more by the engine... how about controlling the envmap on the shiny walls with an alpha layer to give a bit more realism?
Also, it ran very slow on some parts (mainly where there were trees + the flare effect together) - probably my shitty gfx card.
i won't thumb it down, cause I've only seen half, and the amount of work put in was certainly impressive, plus I enjoyed the tune a bit.
trees + flare was nice.. that's about it.
would of been a nice part of an actual demo
would of been a nice part of an actual demo
maybe a powerful 3d engine, but this is not a demo. totally boring stuff. I liked 'ninja in a box' by TPOLM way better.
Hmm,. even me is bored, I won't watch it again. But never gonna thumb down a technical piece of work..
I have uploaded a bugfixed version on scene.org. ftp://ftp.scene.org/pub/parties/2003/evoke03/demo/smash_weltenkonstrukt_bugfixed.zip
In that version you can also press "space" and fly around in the city (control: awsd/mouse, shift for more speed). For the ones who said, the demo crashes after the first half: Can you please download the latest gfx-card driver and tell me if that fixes the problem? tnx
In that version you can also press "space" and fly around in the city (control: awsd/mouse, shift for more speed). For the ones who said, the demo crashes after the first half: Can you please download the latest gfx-card driver and tell me if that fixes the problem? tnx
hm, where did that space before zip come from. another try:
ftp://ftp.scene.org/pub/parties/2003/evoke03/demo/smash_weltenkonstrukt_bugfixed.zip
ftp://ftp.scene.org/pub/parties/2003/evoke03/demo/smash_weltenkonstrukt_bugfixed.zip
not good
On the bright side, the music is better than adrenalin. Still no decent graphics to speak of. Some artist help poor aeg out!
Anyway, aeg has a bright future in civil engineering and architectural modeling, but not demo design. The envmaps on the windows, cheezy as they are, were a nice touch, but there should be more mipmapping/blurring/fading/whatever for the far-distance objects, to add a little more realism. Think Lapsuus. :) Oh, took hell of a long time to load too.
Anyway, aeg has a bright future in civil engineering and architectural modeling, but not demo design. The envmaps on the windows, cheezy as they are, were a nice touch, but there should be more mipmapping/blurring/fading/whatever for the far-distance objects, to add a little more realism. Think Lapsuus. :) Oh, took hell of a long time to load too.
feels totally sterile.. ever heard of lightmaps?
and those reflections looks just terrible..
it also feels just like adrenaline, just worse.. sorry
and those reflections looks just terrible..
it also feels just like adrenaline, just worse.. sorry
oops, forgot the thumb..
Anyway, aeg has a bright future in civil engineering and architectural modeling, but not demo design.
Face it, that way he *will* make some money ;)
Face it, that way he *will* make some money ;)
downthumbers, do it better...
Wow!
What a CAD show... But that's no demo guys!
Common, my biggest respects for the engine (trillions of polys galore) and for the modelling effort... but...
that's just it, it's awfully boring, the reflections look like shit, it's very sterile
two words: not entertaining
Please do at least some leaf movement, maybe some birds, a guy walking around, do anything that's not static and it would be twice as good
What a CAD show... But that's no demo guys!
Common, my biggest respects for the engine (trillions of polys galore) and for the modelling effort... but...
that's just it, it's awfully boring, the reflections look like shit, it's very sterile
two words: not entertaining
Please do at least some leaf movement, maybe some birds, a guy walking around, do anything that's not static and it would be twice as good
'we are very commercial'
Me not like. No. Definitely not.
Me not like. No. Definitely not.
Some INSANE amount of work on the modelling, but what's with the rest?
- Fucked up bigtime in D3D-Debug... The render-to-texture parts flickered in a nice green/magenta color-combo. (Actually I didn't notice it first because it kinda fit... >:)
- The fonts are at LEAST not Times New Roman, but instead of bilinear-artifacts, we now get polygonized Courier New which sucks BADLY without antialias (as the whole demo does)
- Picking on Kasparov is not a good idea, please keep in mind that Kasparov had stuff like musicsync, mood, proper design, ideas...
- The music is nearly the same as in Adreanalin... I mean, check the samples. It wasn't that impressive in Adrenalin either, but at least there's no yelling this time, and and it's _somewhat_ synchronized now... (Still it's very very few.)
- The cameras move too fast to see the details, and way too fast compared to the music. And in some cases there are very ugly jumps as well.
- Zero design. I mean you have a well modelled city, and you show the greets jumping in white? I mean DAMN!
Look. You made this demo. You saw this a couple of times I guess... Didn't you notice that it's simply NOT FUN?
I mean, these models had a lot of potential. Add some motion, like cars or something, add some "story", play around with the lights, add some logic into the camera, synchronize to the music, add some progression to the whole demo, or whatever, just MAKE IT FUN for the poor viewer...
I _really_ hope I was constructive enough.
I won't thumb it down or up. Let's wait for the next one.
- Fucked up bigtime in D3D-Debug... The render-to-texture parts flickered in a nice green/magenta color-combo. (Actually I didn't notice it first because it kinda fit... >:)
- The fonts are at LEAST not Times New Roman, but instead of bilinear-artifacts, we now get polygonized Courier New which sucks BADLY without antialias (as the whole demo does)
- Picking on Kasparov is not a good idea, please keep in mind that Kasparov had stuff like musicsync, mood, proper design, ideas...
- The music is nearly the same as in Adreanalin... I mean, check the samples. It wasn't that impressive in Adrenalin either, but at least there's no yelling this time, and and it's _somewhat_ synchronized now... (Still it's very very few.)
- The cameras move too fast to see the details, and way too fast compared to the music. And in some cases there are very ugly jumps as well.
- Zero design. I mean you have a well modelled city, and you show the greets jumping in white? I mean DAMN!
Look. You made this demo. You saw this a couple of times I guess... Didn't you notice that it's simply NOT FUN?
I mean, these models had a lot of potential. Add some motion, like cars or something, add some "story", play around with the lights, add some logic into the camera, synchronize to the music, add some progression to the whole demo, or whatever, just MAKE IT FUN for the poor viewer...
I _really_ hope I was constructive enough.
I won't thumb it down or up. Let's wait for the next one.
- Fucked up bigtime in D3D-Debug...
Hm. that's strange. can you tell me your gfx-card and dx and driver version?
- Picking on Kasparov is not a good idea, please keep in mind that Kasparov had stuff like musicsync, mood, proper design, ideas...
aehm, well - agreed ;)
- The music is nearly the same as in Adreanalin... I mean, check the samples.
well that's simply a matter of taste. some like it, some don't. it's a very similar style, yes
- The cameras move too fast to see the details, and way too fast compared to the music. And in some cases there are very ugly jumps as well.
what do you mean with ugly jumps?
"Look. You made this demo. You saw this a couple of times I guess... Didn't you notice that it's simply NOT FUN?"
well, a bit ;) this is similar to the fr-demo. we were also asked by xxx to release a demo. some smash-members (btw smash designs != visual imagination - although a few smash-members work for visual imagination - smash doesn't want to go commercial) were working on a tech-demo which xxx had seen and persuaded us to use that for a demo. we didn't have a lot time and made out of it what you've seen. i mean demo-parties are no "demo"-parties without demos, right? is it really better to not release a demo on a small party, if it's not "perfect" in some sense? it won the compo, so some people might have enjoyed it. and if the demo only hit the mood at that party a bit, it's ok, isn't it? we are still in the demo-scene for fun. on pouet i often get the impression that demos that are not interesting to everybody shouldn't be released. I like to see lots of releases :) and the really amazing demos are anyway more on the big-parties...
"I _really_ hope I was constructive enough."
wonderful
I really think people are being too hard on this demo, just as they were with Adrenalin. There are much simpler, much slower and generally far inferior demos of this type that get a lot of praise only because they have contemporary design or music, or a few artistic alpha layers over the top. Maybe this is something SD should try, if only to please the masses.
Indeed, there are areas where this demo could be made more appealing for the viewer, but the complexity of the 3d scenes and the sheer amount of effort involved in this demo deserves a lot more respect than is being given.
Indeed, there are areas where this demo could be made more appealing for the viewer, but the complexity of the 3d scenes and the sheer amount of effort involved in this demo deserves a lot more respect than is being given.
You can criticize the work without criticizing its authors.
Let's just say that the pleasure I get from a demo is absolutly not linked to the amount of sweat produced by its creator in its making.
Let's just say that the pleasure I get from a demo is absolutly not linked to the amount of sweat produced by its creator in its making.
nice break from the usual "ohsodesignedwithoutanycontent" stuffs (like chimera, or predator). yeah, some design, better lighting, and a more dynamic world wouldnt have hurt, but still... i like it.
ps: no errors in the debug output here (except at exit... but thats still better than most of the demos out there)
ps: no errors in the debug output here (except at exit... but thats still better than most of the demos out there)
Hm. that's strange. can you tell me your gfx-card and dx and driver version?
ASUS V8200 (GF3Ti), 43.45 detonator
- The music is nearly the same as in Adreanalin... I mean, check the samples.
well that's simply a matter of taste. some like it, some don't. it's a very similar style, yes
What I meant it has the same samples/synth sounds as Adrenalin.
what do you mean with ugly jumps?
In some cases, the camera does this huge "jitter" or something.
About the releasing: I'm perfectly OK with the fact that you released, because felt that you want to release something, that's usual for most people I guess. But what I meant is that most of the stuff are really just glitches, what can be fixed by simply adjusting stuff a bit.
What I felt was that I was sad about this demo because the models had so many potential in them you could have made a "demo of the year" with these, but it just wasn't used well.
reptile: IMHO "content" doesn't equal to "amount of models and textures", content is a sum of good code, good gfx, good music, good editing, etc. Predator may not feature a mega-3D-engine, but I enjoyed it very much since it kept my attention awake with the flow.
Funny thing tho', Chimera reminds me of the fact that most demos look much different on a bigscreen/PA, with that, even Chimera worked out on BP, so maybe this is the case with this demo as well.
Unfortunately I only have this monitor and speakers. :)
ASUS V8200 (GF3Ti), 43.45 detonator
- The music is nearly the same as in Adreanalin... I mean, check the samples.
well that's simply a matter of taste. some like it, some don't. it's a very similar style, yes
What I meant it has the same samples/synth sounds as Adrenalin.
what do you mean with ugly jumps?
In some cases, the camera does this huge "jitter" or something.
About the releasing: I'm perfectly OK with the fact that you released, because felt that you want to release something, that's usual for most people I guess. But what I meant is that most of the stuff are really just glitches, what can be fixed by simply adjusting stuff a bit.
What I felt was that I was sad about this demo because the models had so many potential in them you could have made a "demo of the year" with these, but it just wasn't used well.
reptile: IMHO "content" doesn't equal to "amount of models and textures", content is a sum of good code, good gfx, good music, good editing, etc. Predator may not feature a mega-3D-engine, but I enjoyed it very much since it kept my attention awake with the flow.
Funny thing tho', Chimera reminds me of the fact that most demos look much different on a bigscreen/PA, with that, even Chimera worked out on BP, so maybe this is the case with this demo as well.
Unfortunately I only have this monitor and speakers. :)
Gargaj, aside from picking on words, i think you know very well what i meant.
The framerate was surprisingly good on my gf2mx. Impressive 3d-engine and 3d scenario, although the textures looked pretty "flat".
reptile: yes I did, I wasn't picking on words (or didn't intend to), i just stated that I disagree.
it is my town & everybodys town. It is scene town, yes??? I go there in mind now thanks for it!
it should have thump!
quite impressive
same here, work's pretty fine even on gf2mx.
I for myself think, that the music fit's quite nice and thus makes the feel rather good. sure, real fx missing, only flybye. but an impressive amount of work that has been well done in general.
but please use other fonts in the future ;) or is this some kinda gag from sds ?
I for myself think, that the music fit's quite nice and thus makes the feel rather good. sure, real fx missing, only flybye. but an impressive amount of work that has been well done in general.
but please use other fonts in the future ;) or is this some kinda gag from sds ?
wow this must have been a lot of hard work!
Argh... the music... my ears are bleeding.
... the only thing that was missing is lego-men.
... the only thing that was missing is lego-men.
thanks for crashing my machine ;)
Impressive technical work, but it is still only 3D fly by, but good 3D fly by. Nice music
There is some cool 3d and definitely a lot of work on that, but music sucks, "2d-gfx" sucks, reflections are ugly and it's extremely boring.
Oh yeah. I couldn't even see much syncing with the music, so that's a huge negative point too.
rather boring and shitty music
- The beginning and end copying Kasparov seems to say "We wish this was Kasparov", not "This is better than Kasparov"
- The reflecting was too extreme and unrealistic
- No shadows whatsoever! If there were shadows it would look more realistic
o Reminds me of the rc-car racing game Re-Volt
o The music was ok, the synch was ok
+ Massive amount of polygons
+ Massive amount of work duplicating wherever that was
Overall, pigface.
- The reflecting was too extreme and unrealistic
- No shadows whatsoever! If there were shadows it would look more realistic
o Reminds me of the rc-car racing game Re-Volt
o The music was ok, the synch was ok
+ Massive amount of polygons
+ Massive amount of work duplicating wherever that was
Overall, pigface.
Great 3D, but sooo pointless... A shame.
Elitegroup artists showed less polygons, but had attitude.
Elitegroup artists showed less polygons, but had attitude.
awful loading and huge size
it's the reference of fly bye static and dead scenes
detailled models, but nothing move, no live, no story ...
it's the reference of fly bye static and dead scenes
detailled models, but nothing move, no live, no story ...
boring. boring. boring.
Crusader: hahaha :) Re-Volt rules :)
Mekka & Symposium 2000, party-IRC:
Why look all pc demos like city fly-bys?
I don't know, but this is one of the better. Maybe because the music is really good.
Why look all pc demos like city fly-bys?
I don't know, but this is one of the better. Maybe because the music is really good.
rules
nice 3d
autocad promotion ???!!!! :/
autocad promotion ???!!!! :/
Wow, I finally managed to run a Smash Designs PC demo without any problems. Too bad it was a flyby, with static scenes and mediocre music, nice modelling but totally without life..
Even though it is static I still find it interesting to watch.
geil
No
nice 3D model.
the modelling was tight, but that city is just sooo ugly. it looks like a place in my hometown which people refer to as 'roderbronx'.
also the tune was quite distracting. :7
also the tune was quite distracting. :7
Pheraps a more soft tune would have been better. Great modeling effort, i guess.
Well, what is wrong with it except the music?
nice meshes, but textures, lighting and everything else just sucks..
Good Town layout - interesting.
managed to watch this finally... oh well, nice duke3d maps :)
I really like a lot of Smash Design's demos... but this particular demo is the most boring thing I've ever watched. I'm very sorry to thumb this down, because obviously there was a lot of work involved... but in contrast to Adrenalin this work didNt amount to anything.
pretty cool 3d world!
oooh.no.
nice idea, but a bit boring
It´s a miracle: Even today those houses look better than over 90% of other cityscapes in demos. And yet even today this demo loads slower than 90% of other releases.
frechen, germany. i always liked it.
it gives nearly the same feeling as if you'd roll with your skateboard there =D
it gives nearly the same feeling as if you'd roll with your skateboard there =D
Quite good modelling work
i really like this.
a great title wasted on a boring fly by. too bad.
modelling
submit changes
if this prod is a fake, some info is false or the download link is broken,
do not post about it in the comments, it will get lost.
instead, click here !